Ezreal Build Guide by Jampyx

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League of Legends Build Guide Author Jampyx

Ezreal-Sounds Apocalyptic, I'm In!

Jampyx Last updated on September 3, 2012
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Ezreal Ap


Ezreal-Another Build Ap

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Hi guyz, i am going to talk about Ap Ezreal and how i build him. Someone prefer to build him as Ad ( and works really well) and someone like him as an Ap Carry. Building him in the right way would mean a really high amount of Damage( Most of it is Aoe :p )!

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Great Early damage.
Awesome ultimate that can secure some kills.
Nice range.
You can kill a squshy in 1 second.
High Aoe Damage.
Awesome Skin (Pulsefire Ezreal :P ).

Vulnerable to CC, Squshy.
Not so easy clearing minion waves.
Playng him as Ap means that your Arcane Shift couldn't be ready everytime you need it to run away from ganks.

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Summoner Spells

It does True damage over time and it halves their healing effects. Usually your full combo in the early game (R+E+W) can leave one enemy having really low life. This is a really great Summoner spell against enemies that have a lot of Hp Regen.

I think it's a must, infact you use your Arcane Shift to deal damage in many cases and you could need it to escape.

This shows why you need flash.( Sorry for the bad graphic of it)

If you like other Summoner Spells:

Really viable choice instead of the ignite if you want to be safer at all.

Playng the midlane sometimes means= CC, CC and again CC!
So if you feel safer with this + Flash use it ^^

Port teleports you to a friendly minion/turret/shroom/box/thing after like 3 seconds of channeling. It's really great to keep your lane safe and to Gank in awesome ways, porting on wards.

Sometime i rush this spell to secure my ultimates easily and to help my team. Try it sometime instead of the ignite.

Ezreal shouldn't use this, you should be able to manage your mana without wasting it.
Anyway if you are a new ezreal player you can start using it and learning how to not use it playng many games ^^

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Marks: You actually need to build them into Magic Penetration so with the Sorcerer Boots you can actually have a great early damage.

Seals:Ezreal eats your mana. I reccomend to build yellow runes into Mana Regen per lvl runes, if you feel you don't need them you can go for the ability power runes or for anything you want.

Glyphs:You need ability power so you can buy the ability power per lvl as i reccomend or you can try going for the Flat Ap Damage. I think it's better going for the Ap per lvl because you need to be level 4-5 to start doing some amount of damage, also this will scale aswell with your Rabadon's Deathcap

Quints:As i said for the glyphs, you need Ap ( Like any mage ^_^) so i reccomend to take the flat Ap runes.You can always try yours.

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Well the smartcasting is nearly a "must" on Ezreal. It's in your key-bindings option in your in-game menu.It practically makes all of your skills work istant when you push the Skill button, landing them where your cursor is.

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Skill Description

Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, this effect stacks up to 5 times.
Well this is not so usefull as Ezreal Ap unless you have the Blue Buff. If you have the blue buff you can spam your Mystic Shot to stack it to 5 and use your AutoAttacks to clear minion waves.

<---procs on-hit ( This is why you build Lich Bane )
Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
You will use this to last Hit Minions when you are not able to last hit them with your AutoAttacks and you will use it to Poke your enemy aswell. Remember that usually the midlane doesnt own much armor, so you can do a nice damage in the first levels using it.

Range: 1100 Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Physical Damage: 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+0.2 per ability power)

Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage and have their attack speed slowed for 5 seconds, while any allied champions it travels through have their attack speed increased for 5 seconds.
This is your main Dps Skill. It doesn't hit minions, so you can hit your enemy without many problems. Just be sure to hit! Don't waste your mana!

Range: 900
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)

Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it. You will love this skill, usefull to save you and in the same time a really great spell to damage your opponent( Safely)

Teleport Range: 475 Arrow Range: 750
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.75 per ability power)

Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map and deals magic damage to each enemy unit they pass through. It will deal 8% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
This is why i LOVE Ezreal, if you learn to aim properly this will Secure many kills all over the map.

Range: Global
Magic Damage: 350 / 500 / 650 (+1.0 per bonus attack damage) (+0.9 per ability power)

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Some Midlaners

Let's see who you will probably going to face in the midlane:

When you face this champion you should start with + 3 to easily avoid her skillshots, and with your jungler try to let her waste his ultimate to run away, also avoid the Charm!

This pretty nice girl could be a problem for you, especially after level 6 when she gets her annoying charge! To face her you should Avoid his Bubble that make her invisible whenever she place that, and you should have your Arcane Shift to be ready for any inconvenince

This champion has a great potential damage, when you face her you have to avoid Her Q(The big snowball!) and when she ahs her Q off cd you have to harass her she usually takes a lot of damage.

When facing Annie you should check her passive to know when attack, this champion is quite easy to face due to her range. Check the passive, everything will be okay

I higly reccomend to start with + 3 to avoid his Pillar of Flame. When his Pillar of Flame is off cd you can easily harass him, but carefully, when you want to finish him and you know that his W(THe pillar^^) it's off Cooldown you have to pay some attention to his Q Sear due to avoid the stun.

Hard to face with due of his nice harass, start with + 3 and call your jungler to help you when she push much!

This champion easily bring you from1 100% to 0, so how to face against? you have to let her waste her Q in someway or jus to be faster than her, when she jumps toward you, throw to her your Essence Flux because she will be probably going to hit you with her Q and you will not probably avoid that. Doing this way you will low her Hp so she won't be able to be too much agressive.

This bad guy has his Q reaally low range so when he tries to move to hit you with that just run back while you land Essence flux, avoiding his attack and landing your easily.

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Baron, Dragon and Wards

Ward everything you can! Remember that warding is a key to win! Ward also Baron and Dragon to steal with your ultimate. Ward Red and Blue and your midlane to easy oneshot the jungler or to send him away.

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Starting Items:

You have to start playng with or with + 3 if you lane against Ahri, Brand or Morgana. You can use them if you feel you need the boost speed to move faster to avoid skillshots.

First Trip Back:

Take or Needlessy Large rod

When you go back to the base for the second time you want to finish as soon as possible to have the maximum of Magic Penetration.

Core Build:

I reccomend to rush the Rabadon's Deathcap as soon as possible to have a really high amount of Ap. You need to rush the Lich Bane to make your Mystic Shot pokes harder.

Mid-Late Game Items:

If your enemy starts stacking Magic Resist( They'll stack it if you are doing well your Job)

Build this if you don't like being so Squeshe or if you want to slow your enemy down.

This grants you a really sustain to your build. Must have!

You can try this if you feel like lacking some damage, but i don' usually need it. Pretty awesome damage, especially vs Tanky people like this bad guy > Dr. Mundo . But...Rember to press 1 xD

Well, this give soooo much CDR and that's what you really need with ez, especially having blue buff= 40% CDR= SPAM SPAM SPAM( Skills :p )

I rush this item when i need some defense and iwhen i need to save myself using his effect while waiting the cooldown of Arcane Shift

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My second build.

I use my second build when i am playng with my friends or when i am sure of gettin feed.
I start with the than on my first trip back i rush the + .

Later i build the into the .

Than i rush for my Core Build:

As Late game i take the for some defense, for his scaling Ap with Rabadon's Deathcap and a really usefull activation.

Then i take the for some extra Ap and penetration ( If they start stacking Magic Resist, i take this right after the lichbane).

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Well i ll keep this updated and i have to thank "Ezrea1" because of his Ad ez build wich helped me alot for my first guide. Comment when you upvote or downvote i will answer as soon as possible. I will update a video of my playstyle soon. WIth a entire match with a commentary
At the moment i am left for holydays ;)