Build Guide by risingstarr
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
Ezreal has strong spells as well as a strong auto-attack. This build focuses on AP as well as AD. This build also takes advantage of Ezreal's passive, Rising Spell Force, to increase his DPS as you use spells.
At the beginning of the game take mid solo, and harass with q. You will not need to go back because you will constantly get lifesteal from the creeps. Line up mystic shot with an arcane shift behind your target. Using all of your spells will give you 3 stacks of your passive, and your enemy will have to pass you while being attacked. Use ghost with arcane shift to initiate, and when they start to run, flash to them and q to finish them. Flash can be helpful to get away from towers after a tower dive.
As you enter mid-game you will be a great ganker. Initiate with e, and then use q along with w. Hextech gunblade is a slow and does damage. During team battles, spam q and e while staying away from any damage. Your q and e spells can hit enemies in fog of war.
Once you have lich bane you will have a movespeed increase which helps you maneuver during team battles. Don't forget to use your gunblade. It's great for chases. Boots of swiftness can be bought instead of sorcerer's shoes, but that spell penetration comes in handy.
Use ghost and flash as your summoner spells. Ezreal is squishy, but with the movespeed and summoner spells you have, you shouldn't die too often. Ghost and flash are the ultimate escape spells.
Ezreals ult is a powerful nuke, but as it hits and passes through more and more people, its damage is reduced. The more heroes you hit with it the more passive stacks you will get. Use q every time its cooldowned, because when you hit with it, it reduces all other cooldowns by 1 sec.
Plz comment and try out this guide. If you have fun with this build then say so. I will look at all the comments. All recommendations for the guide will be taken in to consideration.