Ezreal Build Guide by Genusi
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This build is being remade and can change at any time.
Hello and welcome to my third build on mobafire, a build for Ezreal, the prodigal explorer.
This build will cover the build paths on both AP, AD and hybrid, as well as strength and weaknesses with each build
What I will go through with this build is:
Pros / Cons
For runes, I use the following:
Greater Seal of Mana Regeneration
Greater Mark of Attack Damage
Greater Glyph of Ability Power
Greater Quintessence of Ability Power
Flat mana regen seal because Ezreal is not a pure AD carry, he is a caster that scales well on both AD and AP, these seals allows him to use his abilities more often.
Why not per level ability power? AD ezreal is the early game domating ezreal, while AP ezreal takes longer to build up, flat ap can help early game.
It comes down to preference!
If you like flat AP, take it.
If you on the other hand like AP / lv. take that :)
I use the AP-path in offense, and picking up increased regen and mana in utility, in order to make myself a bit more sustainable.
Using +10 turret damage to help pushing as AP ez is a bit weak on pushing without lich bane proc.
Core items for AP ezreal is the following
Lich Bane - Lets Mystic Shot deal massive damage, AP and mana.
Rabadon's Deathcap - High AP and passive
Archangel's Staff - High mana, lets you spam even more.
You need these to be able to deal high damage and spam!
Items that I recommend is:
Void Staff - Only for the 40% penetration and 70AP
Ionian Boots of Lucidity - Lets you spam more.
Rod of Ages - Health, mana and AP.
Rylai's Crystal Scepter - Slow, AP and health.
Sorcerer's Shoes - More flat penetration.
Abyssal Scepter - Some Magic Resistance and AP, Magic penetration aura.
Zhonya's Hourglass - High AP, some armor and invulnerability!
Morello's Evil Tome - High CDR, AP, Mana reg.
Deathfire Grasp - Single-target nuke, CDR and some AP.
Ezreals abilities are as follows:
Ratios +100% Attack Damage, +20% Ability Power
Effect Applies on-hit effects, reduces cooldown on all ezreals spells by 1 second if it connects.
This is ezreals main nuking spell in AD ezreal, thanks to Trinity Force, but as AP ezreal, it will be just as much of a nuke, with Lich Bane. And the -1s cooldowns on connect is useful. I have several times escaped my death only because I hit my Mystic Shot on my opponents as they are chasing me, as the damage it does (especially with lich bane) is quite high and resets my cooldowns, which allows me to later on if my cooldowns refresh enough times, kill the opponent chasing me.
Ratios +70% Ability Power
Effect Allied / Enemy Champions hit gets their attack speed hasted / slowed by 20/25/30/35/40% for 5 seconds.
This is AP ezreals second nuke, it hits only champions, deals high damage with ap and allows your team to push quite well if you buff them with the attack speed. Overall great spell but a manaeater early on.
It is very effective for harassing early on, but ONLY if you max it first, as it needs AP to be even more effective.
Ratios +75% Ability Power
Effect Teleports and fires a missile, dealing damage to the nearest target.
This spell is just like the summoner spell Flash but stronger, lower cooldown and deals damage. Ezreal's escape mechanism.
Arcane Shift is why you should use Mystic Shot as often as possible. Whenever it hits, you lower all your other cooldowns by 1 second, which allows you to use your Arcane Shift more often, and may save your life.
Ratios +100% bonus Attack Damage +90% Ability Power
Effect Fires a barrage of missiles in a line, hitting everything in its path, but deals 8% less damage per hit, down to a minimum of 30% damage.
Ultimate ability, great for cleaning minionwaves or sniping people far away with low health, the lowered damage per hit sucks though. This is used in teamfight as a first spell, to charge up your passive and deal high damage to all of them.
Note that as this spell takes 1 second to charge, to keep it in mind if you are fighting 1v1 that if your opponent knows it, he or she may try to avoid it before you fire, as you are immobilized durning the charge.
Still, using a combo of Trueshot Barrage, followed by Essence Flux, Mystic Shot and lastly Arcane Shift is devastating, especially if you are fully built.
Effect +10% Attack Speed each time ezreal hits a target with his spells, max 5 stacks.
Note some spell combos you can use:
Mystic Shot, followed by Essence Flux - gives you some damage, but if your opponent is quite far away, you may want to swtich around, casting essence flux first as it has a shorter range and it's missile speed is slower than mystic shot.
Arcane Shift, followed by Mystic Shot - allows you to get in sight of your opponent (example; arcane shifting over enemy minions, allowing a clear shot on Mystic shot).
Arcane Shift, followed by Essence Flux and Mystic Shot - OFFENSIVE move!!
Be very cautious using this combo, it uses up your escape mechanism so be very careful. However it does hit for a lot of damage.
Mystic Shot, followed by Essence Flux, Trueshot Barrage and Arcane Shift - This is an extremely offensive move, using up all your cooldowns, but rewards you if you do hit every spell. as it does extremely high damage. Yet again, be careful as when Arcane shift is down, you are far more fragile than usual.
I use Clairvoyance and Flash to be able to have great map control, as well as being able to use my ultimate to snipe. Sometimes I also use Ghost, Exhaust and occasionally Teleport instead of Clairvoyance.
Ghost Lets you run / chase.
Teleport Lets you get to places quick.
Exhaust Helps you take people 1v1.
Ignite You got ult but if ult is on cd this can work.
Surge Might be handy, for the extra AP.
Clarity You have lots of mana in this build. Only useful earlygame.
Promote Not that useful for ezreal.
Heal You shouldnt be in close range.
Cleanse If you get cced you are probably dead even with cleanse.
Revive Wait.. what?!
Smite This aint jungling build.
As Ezreal you are normally very strong earlygame, but as an AP ezreal, you are going to be slightly weaker earlygame than a AD ezreal, but you are going to do higher damage lategame than AD. (Note that this is my opinion)
To start off, you can choose to buy Doran's Blade or Doran's Ring. I prefer buying the blade for the lifesteal and AD, to allow you harass like AD, and later go into AP. Head out to your lane and start last hitting with either autoattacks or Mystic Shot if you cannot autoattack, otherwise you try to harass the enemy champions with Mystic Shot as it does roughly one healthbar(~100) as damage even on level 1.
Try to stay in lane for as long as you can, as Ezreal is not that item dependent earlygame, except for Tear of the Goddess and Sheen. I've myself managed to rack up roughly 3000 gold early on when I havent needed to recall back. This gave me the oppurtunity to buy Sheen, Tear of the Goddess and Boots of Speed which will give you all power you need for a while. Also, try to get blue buff as often as you can, it will help you to stack up your Tear of the Goddess really quick!
As you head into midgame, you should have Tear of the Goddess, Sheen, and at least Boots of Speed. If you were fed, you probably started on Rylai's Crystal Scepter. It will help you to not be so squishy and allows your spells to be used defensively too!
In midgame you can also try to work on either Lich Bane if your AP is already higher than your AD, or work on Rabadon's Deathcap for a huge AP boost. Or if you have your mana pool higher than 2000, you could upgrade your Tear of the Goddess into Archangel's Staff for some quick increased AP, and from there get Lich Bane. You should also prioritize your boots of lucidity as you need the CDR now and also the increased movement speed.
As you start coming into lategame, you should be working on Rabadon's Deathcap or even have it finished if you had great early/midgame. Either way, finish your deathcap and start on your penetration item, Void Staff.. With it and your 15% magic penetration mastery, you will have 55% magic penetration, which is really high and will let you take down resistances from anyone who stacks magic resistance. On those who dont get any resistances, your penetration will be less useful but it will at least penetrate roughly 15-20 resistance, depending on the champions base resistance.
Once you have been fully equipped, your damage will be around these numbers:
Colors show where from the numbers come, example Attack damage in orange numbers.
Mystic Shot will deal 115 + 101 + 713 + 142 = 1071 Total Damage
Essence Flux will deal 280 + 499 = 779 Total Damage to each target + 713 if autoattacking.
Arcane Shift will deal 275 + 534 = 809 Total Damage + 713 if autoattacking.
Trueshot Barrage will deal 650 + 0 + 641 = 1291 Total Damage + 713 if autoattacking.
As you can see, AP ezreal allows him to deal high damage with all his spells, especially when fully equipped. Still note that this is the raw numbers, you will get lower damage because of magic resistance, but for someone without any extra, it should be roughly 20-30% reduction in damage, if you do not have any extra penetration
Ezreals Trueshot Barrage can be used to snipe people far away to aid your teammates, in teamfights it should be used first to allow him to stack up his passive and deal high damage to everyone, which may force them to retreat if they take too much damage.
If they don't retreat after your ultimate, start spamming Mystic Shot and Essence Flux on them and try to hit everyone with Essence Flux as it will deal high damage too then and also buff/debuff depending on who you hit! Save your Arcane Shift for escaping if you are not sure if you will be focused, if they are retreating you can use it offensively.
Despite Ezreal doesnt have any form of cc, he is very strong on dealing high damage!
I hope you enjoy trying my build and please, try before commenting/voting! Also I hope you enjoyed reading this build for Ezreal, the prodigal explorer.
"Time for a true display of skill!"