The Prodigal Mage
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Ezreal with this build
|Vladimir||This lane is just a farmfest. You will never kill him because of his passive bonus health, health sustain and Sanguine Pool. But he will never kill you because he has no ways of catching you. Focus on farming and don't bother harassing him if your jungler isn't going to gank for you, you will rarely solo kill a Vlad.|
Welcome to my first guide: Ezreal, the Prodigal Mage!
My name is Borja and I play under the username of Zafiro in the EUW server. Ezreal is my all-time favourite champion and I have been playing him since I got started in Leage of Legends.
Here I present you the guide to AP Ezreal. Though it is not seen much nowadays, you will see how it is a really viable option, even for ranked.
My purpose was to make a very in depth guide so you guys reach a full comprehension of the champion and his playstyle. I am open to criticism, so feel free to send me a message with your suggestions and advices. My goal is to make of this guide a great one.
Without further a do, let's dive into Ezreal, the Prodigal Mage
|Strenghts and Weaknesses
But he has his weaknesses. If the enemy manages to CC him, he won't probably survive due to the fact that he is very squishy. He has troubles farming in the early game and he will find himself behind in CS more often than not. In the same token, he has no wave clear apart from Trueshot Barrage, and he better save it for an incoming teamfight. The lack of crowd control and utility is the reason why he's not played in the proffessional scene, but he's very viable in solo queue. And last but not least: remember that every ability is a skillshot, so he better hit those or he will deal no damage whatsoever.
|Flash is mandatory
Ezreal's kit screams one thing: DAMAGE!
All of his abilities deal damage, and quite a lot to be honest. I will go over each ability, providing relevant information as well as tips and tricks for all of them. Play to your champion's strenghts while being aware of his weaknesses
|Rising Spell Force (Passive)
Apart from its use to tower push, it is not a very useful ability when playing Ezreal as a mage. This ability was thoguht for AD Caster Ezreal, when you will build him mainly AD and not so much attack speed, and the passive is going to let you increase your DPS in teamfights.
It has a use for AP Ezreal though, and that is if you build Lich Bane:
When you got yourself a Lich Bane, the next autoatack is going to deal 75% of your AD + 50% of your AP as Magic damage (once every 2 seconds). So autoatacking right after using Essence Flux or Arcane Shift will deal good damage ( Mystic Shot already applies Lich Bane passive on hit).
If you manage to hit a champion with any of your spells, your attack speed is going to increase. Making it faster to autoatack right after hitting your combo, applying Lich Bane`s passive.
I recomend you to always throw that last AA right after your combo. That is because if you miss Mystic Shot, Lich Bane's passive would be wasted if you don't autoatack.
|Mystic Shot (Q)
It has a poor AP scaling and deals physical damage, that's why we are going to max it last. Putting more ranks in it may increase your DPS but not by a whole lot, and we have already stated that AP Ezreal is more about burst damage than DPS. That's why you will benefit more from ranking other abilities.
That being said this ability is very important has more uses than you think for AP Ezreal.
Mystic Shot is the ability with the lowest cooldown and mana cost of your set, so you can use it in lane for farming whenever you need to. Its long range lets you farm from far away when you are low and it is extremely useful for farming under tower aswell.
I recomend you to put a point in this ability at level 1. AP Ezreal already farms poorly enough in the early game to not take Mystic Shot as soon as you can. While Essence Flux is reliable to hit the enemy with in the lane, the benefits you are going to get for taking Mystic Shot at level 1 are higher.
It applies on hit effects, so it procs Lich Bane's passive. With it, Mystic Shot is going to deal considerable damage even at rank 1.
If it hits, will lower the cooldow of every ability by 1.5 seconds. This is actually very important. That's why you will cast Mystic Shot at the end of your combo and not before. Lowering the cooldown of every ability will let you have your combo ready sooner, so don't hesitate to spam Mystic Shots in teamfights. When you are being chased and need to jump over a wall to escape, if you have Arcane Shift on cooldown, hitting the chaser with Mystic Shot can save your life.
Don't forget to throw a Mystic Shot to the raptor camp when you are returning to lane to lower the cooldown of Trueshot Barrage.
|Essence Flux (W)
This is your main source of damage in lane. That's why you are going to max it first. It can go through the minion wave, so you can harass the enemy laner when he comes to melee range to last hit or whenever he is in range.
At early levels it already deals big damage, at rank 3 (level 5) it has 160 base damage, which will hugely harass the enemy midlaner if you manage to consistently hit it.
In teamfights, you will try to hit Essence Flux through as many champions as possible. Position yourself correctly to be able to do so. At max rank it deals 250 base damage, and has a 0.8 AP ratio. So it will decimate carries in the mid-late game if you are ahead. A lot of your damage is going to come from Essence Flux in teamfights, so your presition is key.
When your team is taking an objective, Essence Flux through as many allied champions as possible to buff their attack speed. In teamfights, hitting enemies with it is more valuable, but if you are low on HP and getting closer to the enemy is going to mean your death, you can still Essence Flux your ADC, amplifying his DPS with that 40% attack speed steroid.
There is a little trick that you can do to increase your own attack speed. Using Essence Flux and Arcane Shifting on it, will give you the attack speed buff from Essence flux plus the 10% attack speed buff from Rising Spell Force. This is of little use when playing AP Ezreal, but there you have it.
|Arcane Shift (E)
This ability is what makes AP Ezreal viable and a safe pick. It is the ability most similar to Flash in the entire game, and it also deals big damage. It has a longer range than Flash itself, and you can blink over almost all of the walls of the map.
Arcane Shift is going to be the start of your combo. Remember that the damage will be dealt to the nearest enemy to the position that you jump to. So for it to hit an enemy champion, no enemy minions should be nearby. If by any chance it does not hit your objective, you will loose in a lot of the damage of your combo.
During the laning phase it will be very difficult to hit, because the enemy will be safe from it inside their minion wave.
You can reliably hit it when your jungler is ganking for you, and the enemy is running away from the minion wave to be safe under his tower. When he goes out of the protection of his minions, Arcane Shift on top of him and complete your combo.
In the mid and late game only Arcane Shift agressively if you are confident you can kill an enemy with your combo. Otherwise, save it. You will die if you Arcane Shift forward and then get focused down. Again: Ezreal is a safe pick if you play him inteligently.
You gotta be in the backline, throwing your spells from a safe distance, and only going in to finish off a carry. I cannot stress more how squishy you are. Remember: you are a glass canon.
|Trueshot Barrage (R)
Trueshot Barrage is the ability that defines Ezreal. A global projectile that will damage every unit it passes through. It is your most important ability, and it has a lot of uses:
With it you can help the sidelines without having to move away from mid lane. Throw a Trueshot Barrage every time you see your allies are trading in their lanes or when a gank is going on in them.
You will be able to cross map snipe if you see an enemy surviving a fight with low health.
Since it grants vision, you can check if the enemy is doing Baron or Dragon, and if you are lucky, you may even steal it. Also, throw a Trueshot Barrage every time you see your enemy midlaner going to take his blue buff.
It clears waves from any point of the map. This lets you stop a split push or defend a tower, denying the objective to the enemy team.
And last but not least, Trueshot Barrage deals huge AoE damage in teamfights. Try to hit as many enemy champions as you can with it. A good Trueshot Barrage in a teamfight will easily deal more damage than any of your allies. If you manage to hit the carries too, you will win that teamfight more ofthen than not.
Your main goal is to hit as many enemies as possible, and the best time to do so is when the teamfight just started. At that time is when most of the CC's are going to be used, and it's going to be pretty hectic. All of this going on, will make it difficult for the enemy to spot an incoming Trueshot Barrage, and even if they do, they will have a harder time getting away from it.
Note that if Trueshot Barrage is blocked by Wind Wall or Unbreakable, a huge amount of damage is going to be denied, almost surely wining the teamfight for the enemy team. Wait until those abilities are down to throw Trueshot Barrage.
It is recommended to throw Trueshot Barrage from the fog of war, since its cast time of 1 second is enough time for your enemies to react. Its damage is reduced by 10% for each enemy hit, so try to hit your target directly. Avoid Trueshot Barrage from flying through a minion wave or jungle camp.
As AP Ezreal you want to buy these items in the vast majority of your games because they are the ones that will bring you more damage overall. But remember that League of Legends is all about adaptation, so think about who are you playing against and build accordingly.
|Boots (Choose One)
AP Ezreal has a very safe early game due to the fact that he can farm from very far away with Mystic Shot and has a blink ability ( Arcane Shift) that lets you reposition and get away from harm. That will let you stay in lane for longer and farm up until you have the desired gold to make your first purchase.
Try to save your mana when farming, dont spam Mystic Shots if you can farm with autoatacks, because that mana can be put to a better use if you use it to poke your enemy laner.
The biggest drawback of AP Ezreal is how bad he farms, so always keep an eye on the position of the wave and try to keep it away from your tower as much as you can, since if the enemy pushes it will make you loose some CS. If you find that you are getting behind in farm, don't panic, that's pretty standard. Due to the lack of wave clear, you will only be roaming at the cost of a full wave of gold and experience that will likely have melted to your turret by the time you come back, so be clever with the timing of your roams. Every time you back, try to buy Vision Wards and Health Potions with leftover gold since these will let you stay in lane for longer.
Ezreal benefits a lot from blue buff, so the kindness of your jungler will be highly appreciated. If you are not getting them, well, it's okay. It is solo queue at the end of the day and you have to make do with the resources that you have.
You have to harass the enemy laner with autoatacks and Essence Fluxes if they are inside of their minion wave. If you constantly poke them and manage to get them below 30% HP they may run away from their wave looking for some safety under their turret, that's your window of opportunity. At that point, when they are not surrounded by minions is when you can Arcane Shift offensively and Ignite, followed by Essence Flux and Mystic Shot, securing a kill in most cases. Saving Mystic Shot for last has two advantages: it will reduce by one second your other abilities' cooldowns; and because it's range is so long and the projectile speed so high, you can hit it even after the enemy Flashes away.
Ezreal may not be the best farmer of his own lane, but the wave management he can offer to the sidelanes is one of the most important characteristics of his kit, and it is often overlooked. Apart from granting you some gold, this can safe some of your turrets and putting an end to an enemy splitpush in a matter of seconds.
AP Ezreal excells in skirmishes and small fights in the jungle and river. The absence of nearby minions is going to let you land your full combo, since your Mystic Shot and Arcane Shift are single target abilities. If one of those would hit a minion instead of the enemy champion, you are going to loose out in a lot of your burst damage.
Skirmishes don't use to last enough for you to cast your full combo more than once. So don't be afraid to Arcane Shift forward to deal all your burst damage to the enemy champion your team is focusing on.
Every time you do your combo you have to keep in mind that Essence Flux and Arcane Shift are skill shots, so the enemy can dodge them. Take your time to aim and make sure you don't miss them, because if this happens, it can mean your death instead of a kill.
Objectives - Sieging
That’s it for my guide Ezreal, the Prodigal Mage. I have learned a lot making it and I hope you did as well.
Be sure to send me any advices that you may have, I am open for constructive criticism. I am sure this guide is going to be changed a lot since I'm certain I missed something. For any questions, message me, I will be glad to answer you all.
Special thanks to jhoijhoi for her outstanding guide tutorial; it helped me out a lot.
This is all from me. Now go out there to the fields of justice and try AP Ezreal out, I wish you good results! Tell me how that went! See you soon.