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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Items
Magic Resist Boots - The only time I ever recommend these is if 4+ players are AP, otherwise, I do not really suggest them.
Thornmail - Great way to get the upper-hand against an AD team, especially when you are a bit behind, I suggest replacing either Guardian's Angel or Phantom's Dancers for these.
Maw of Malmortius - Great item against a team of AP, I suggest these for a match that has 4+ AP players, replace you Phantom's Dancers or Black Cleaver for these.
Infinity Edge - If you are carrying pretty well and the enemy team only has one tank for the most part, I recommend replacing you Black Cleavers for these, this way you can walk all over the enemy team.
Thornmail - Great way to get the upper-hand against an AD team, especially when you are a bit behind, I suggest replacing either Guardian's Angel or Phantom's Dancers for these.
Maw of Malmortius - Great item against a team of AP, I suggest these for a match that has 4+ AP players, replace you Phantom's Dancers or Black Cleaver for these.
Infinity Edge - If you are carrying pretty well and the enemy team only has one tank for the most part, I recommend replacing you Black Cleavers for these, this way you can walk all over the enemy team.
The Mystic Shot and Essence Flux you want to upgrade evenly. These are your primary harasser source when in the lane. People ask me why I do not simply just upgrade the one all the way first then the other. My answer is simple, the Essence Flux you use when minions are in your way, therefore you want to get that to do as much damage as possible. The Mystic Shot is used to do heavy damage, so when the champion is exposed, you can deal damage quickly by upgrading this. My point is as long as you upgrade these two evenly, they go in hand and deal more damage together over time, than just upgrading the one before the other.
Cooldown Reduction - I personally like it just to get that ultimate of yours quicker or having a bit of an upper-hand, if you want a cheaper option, I recommend the Magic Resist Runes.
Armor - when in bottom lane against another ADC, these become rather helpful hugely early game, they are a must.
Attack Damage (Both Seals and Quintessence) - These are a must for an ADC Ezreal, gives you a great upper-hand early game and farming.
Armor - when in bottom lane against another ADC, these become rather helpful hugely early game, they are a must.
Attack Damage (Both Seals and Quintessence) - These are a must for an ADC Ezreal, gives you a great upper-hand early game and farming.
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