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Build Guide by OOBERNERD

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author OOBERNERD

Ezreal-The Ranged Tryndamere

OOBERNERD Last updated on September 20, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


With an AD Ezreal build, the only ways to carry, nearing endgame, aren't reliant on mystic shot. So I boost my mystic shot dmg with attack damage items (i.e. infinite edge/bloodthirster) and with madred's bloodrazor as the unique passive is procced on mystic shot, but this build focuses on crits, hence the name. With crits, early game they do a surprising amount of damage, especially if you managed to play well, and rush an infinite edge. Along with insane crits, you use your ultimate to get 5 stacks of passive (for attack speed) and do large amounts of dmg(even in a 1v1) and your flash does a good amount of damage plus adds huge mobility along with ghost and exhaust (which are a must!). Also you have your support skill shot to keep up your stacks, do a little bit of damage when they are out of your crit range and to increase allies' attack speeds. And last, we have mystic shot which is basically a snipe extra auto attack that decreases the cd's of all Ezreal's abilities. This build maximizes his damage output, and isn't reliant on mystic shot, but his q puts his damage to pretty much op, considering he is a ranged carry.


ITEMS:

As shown above in the build box, I like to start out with vampiric scepter to farm up that mid(which is essential to carry) then I usually attempt to rush an infinite edge, but if that isn't possible at least a bf sword and then get the zerks greaves. After the infinite edge and boots, I go for zeal and phage. These two give me more speed/crit and health/slow, both of which are excellent. Next up is the tank shredder and squishy annhilator, the ever loved MADRED'S BLOODRAZOR for that nasty unique. Then at this point the game is over, most likely (if you find that you aren't getting to the bloodrazor, you may try getting that directly after boots.) If you get into an excitingly long game, and would like to see how much damage you can do, get a banshee's veil/guardian if needed, or use up that zeal and phage to acquire the Phantom Dancer and Frozen Mallet. If it is still going, use that vampiric scepter from the beginning of the game and get yourself a solid Bloodthirster.

Strategies:

1. FOCUS SQUISHIES!
for some reason, people lately have decided that alistar and mordekaiser need to die before ashe and annie, and I can't figure it out. Even if you are focusing your damage correctly, make sure your team is as well. In team fights, you should open up with your ult for your attack speed and then shift right on top of their squishies, and mystic shot/crit their faces off, while essence fluxing your allies/enemies for the attack speed buff/debuff to keep those stacks going. Another tip, is to pop ghost right once the fight starts, as you are going to be doing absurd amounts of damage and will inevitably be focused at some point. This is where you either need to kite that pantheon until your tanks can cc him, or simply 1v1 as AD Ezreal is perfectly capable of this. Make sure you exhaust their carry(yi,trynd,ashe etc.) and keep pewpewing them with crits and snipes whilst securing yourself with your position and if needed, your flash.

Remember the basics!:
wards win games, counter the other team, don't overextend, work together, all three elixirs greatly benefit Ezreal and, of course, force those hilarious ragequits!

May you have plentiful gg's with this build as I have!