This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Ezreal-The Team Carry
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Ok here we go.
Ezreal is a ranged mage teleport carry according to riot he can also be ad or hybrid
He is well worth the 6300 ip
This is a guide to AP Ez AD Ez and hybrid Ez
This is my first REAL build that i am proud of plz comment and make suggestions before down vote
This is a great spell for ad Ez. This does a high amount of damage and has a very short CD. This is great for harassing early game for the high damage and low CD. The only bad thing is that it goes off ad. This is one of the only reason Ez can be built ad all so his passive helps and it is very powerful it scales in ad very well. Well time for the next skkill.
W-Arcane Shift
This is Ezreals escape skill. With this he can jump over walls get close to hit with skill shots. This also does a high amount of AP damage and can come in great help jumping over walls and getting close to land the killing killing shot. Next Skill
E-Essence Flux
This is ap Ezreal's Bread and butter.(other than his uilt). This is a skill that does very high damage. This is based on is Ap like all of his other skills expect Q. Another cool thing about this skill is that it increases and Allied AS by a lot at max lvl.
R-Trueshot Barrage
This is Ezreal's "ultimate". This is a world wide ultimate witch is great for picking up kills that got away. This does a very high amount of AP damage and LVL 16 or maxed it does 650 Damage Witch racks up stacks very fast in team fights.
Items
1.feindish codex this is great for mana regen and the CD reduction
2.Sorcerer's Shoes For magic pen you also can go mercury treads if there team cc heavy and boots of swiftness if you have magic pen runes.
3.Mejai's I get it because you ulit in team fights a least 5 stacks?! and you can escape any thing but cool downs?! and at around 15 stacks you can boast that your ulit does over 1000 dmg. So book not to bad with ez.
4. you can go straight for ring that is what i do if i am having ap problems. Otherwise go for sheen it is great to turn into lich bane later to have every auto attack doing plus 400 dmg right i mean you are using this build.
5. ring as i said you can get it early so at this time you would get lich bane witch adds your ap to every auto attack you use this is great with mystic shot if you are ap because it applies on hit effects so you cast it lich bane up it hits adds 400 to 200 so 600 dmg ms that is know you highest dmg spell other than your ulit and on a short cd i smell easy multi kill.
6. turn feindish codex into death fire to give you its ap mana regen and passive.
7. finish of with banshee or ga depending on the team if cc ad heavy go ga if heavy casting team go banshee
This are all great items for AP Ez leave comments on new ones you think are better. WITH ANY AP EZ BUILD GET LICHBANE. WHY?!?!?!?!?!?!? because it only turns MS into i kills machine you have about 400 AP not fed with this build so MS does a base 250 or so when cast and hit BUT now with lichbane you cast MS it does the normal 250 but plus your 400 AP = 650!!!!!! This works because MS applies on hit effects like parley.
CORE
Sumner Spells
I get ghost and flash.
Other acceptable spells are
Teleport
Ignite
Clarity
Cleanse
Exhaust
DO NOT GET
Fortify
Smite
Revive
The others are ok but not the greatest for ez Ralley you can have if your team has four ad anything else do not get it.
Runes
You can have what ever caster runes that float your boat i like cd mana per 5 and magic pen. Also look at primary and secondary runes plz purchase primary. another thing is that health runes are always good for carry casters so you can stay in fights longer and not as easy killed if you are carrying i always recommend flat health Qents. Again runes are not the must important thing with Ez but will boost your early game stats with Ez, witch may help you get fed and carry harder so sometimes runes do count.
Masteries
I go 3 6 21
I put most mine in mana regen and ap the others in armor to make me a little tankier and durable. You can go 21 9 0 or 0 21 9 to get points in magic pen and cool down reduction.
Items
1.
this item is great for the armor pin as well as cheap and a head start on ad.
2.Boots of swiftness you could go mercury threads if the team is cc heavy like i said earlier
3.blood thirster this is s key item for ad ez and is best to get early to start stacking ad try to stay alive to keep stacks
4. Frozen mallet i like this item because of the slow and the health this way it becomes easier to stay alive and get kills
5.Sheen is another must for ad ez makes mystic shot even more powerful as i said you cast it so you get the bonus and then i applies on hit effect bang that hurts
6.Then turn sheen into trinity so you have basically all things you need with ad ez now.
7. turn brutalizer in to youmuus to ad crit to you dmg and the as passive.
8.Finish off with black cleaver to incease you ad and as and the added armor pen+ ms= and forshow KO.
CORE.
Sumner spells
I go with cleanse and ghost
I like cleanse because you are easily targeted and should be carrying to it increases your running and survivability chances. Also ghost to land one last kill MS or just to get out of range of a threat. other good ones are
Teleport
Ignite
Clarity
Flash
Exhaust
DO NOT GET
Fortify
Smite
Revive
The others are ok but not the greatest for ez Ralley you can have if your team has four ad anything else do not get it.
Runes
Armor pen and mana per 5 health cd dodge are all great remember you are the carry health helps same with dodge. really ALL ap casters have the same runes armor pen mana regen dodge health. So your basic rune page is ok. But runes effect more early than late so they can be the difference in a fed game and not a fed game.
Masteries
i go 21 9 0 also 21 0 9 is good as well as 9 0 21
taking armor pen and cd as well as mana regen as well as flash cd Movement speed XP.
Items
1.Bilgewater Cutlass i like this for the life steal and the little dmg it gives you a head start in the laning phase.
2.Boots you can go ninja tabi sor. shoes and merc treads depending on the other team.
3. Tri this is great for Ez this makes you MS a chance to slow and crit very nice plus it is great for the movement speed any way this is great for ez in any build specially ad or hybrid
4.Hextech Revolver
This gives you ap to start on the ap side of hybrid and the spell vamp helps to in team fights and just farming.
5.Fiendish Codex i like this for the CD and the Ap also the mana comes in handy all the time farming/harassing it will decrese you MS to about a 3 sec cd its a great item for ez
6.Hextech Now we are starting to the core hextech gives you life steal ap spell vamp and ad. This item is another must for hybrid ez.
7. Death fire gasp this helps you finnsh more gives you ap and even more cooldown reduction You don't have to get this but it helps in my opinon with your ulit to do even more dmg in team fights.
8.Manamune This is must in Ad ez so heck lets try it on Hybrid this gives you nice bit of ad and mana regen aswell as it sweet passive for every auto attack you gain i think one mana and 3% of your mana is converted into Ad
8. Banshees this helps if you are getting targeted or just takeing to much dmg aswell as the mana that converts to manamune
CORE
Sumner spells
I like ghost and ingite to increase running away skills and chasing skills ingite to even finish more people off aswell as reducing healing form annying chars like soraka and taric
other good ones are
Cleanse
Teleport
Clarity
Flash
Exhaust
DO NOT GET
Fortify
Smite
Revive
The others are ok but not the greatest for ez Ralley you can have if your team has four ad anything else do not get it.
Runes
Again any caster runes are great snatching mana regen CD health health regen and magic pen are all good just don't go like a flat health page or flat crit chance because you are ez really get with it people and purches PRIMARY
Masteries
i like 21 0 9 taking armor pen rreduced CD mana regen and and ap
Any thing it ok i mean masteries don't effect every thing if you forget to change them it isn't the end of the world or any thing unless you are a jungler or somthing but the help get you early kills and even fed
Middle game-This is when langing starts to fade and team laning and fighting starts to break out. When your team is pushing stay to the back of the pack and harass. All so make sure there are no MIA on the other team. So you don't get ganked/murdered.
Late Game-This is when one team has a least two turrets down in the middle lane.(They outer and innner). This is not when the clock hits 25. Keep with the team you can't 1v1 very well b/c of COOLDOWNS shiver. So keep woth team unless there are no mia and you are pushing a side lane to farm. Also warding is very important it helps your team being prevented by ganks helps placing a nice ulti.
Team Fights-Stay towards the back and focus carries and ulti when every one is grouped up. If some one comes for you don't rely on the tanks to all was help you just W or flash out of the way. Remember you are the carry Farm Farm Farm Farm.
You must be logged in to comment. Please login or register.