Ezreal General Guide by The Dark Wolf
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello to The Dark Wolf's second guide on MOBAFire. This build is a representation of my personal play style of Ezreal. Ezreal is one of my favorite ADC, as he has good poke, looks cool and has a global ultimate Trueshot Barrage.
Ezreal focuses on more of his abilities than flat-out autoattacks for his damage output. His Q is his primary tool for damage alongside with his autoattacks. Essentially, his Q is used for kiting the enemy (along with damage), and his autoattacks are used to follow-up with damage. This, however, does gimp his damage late game, because he will have to use his abilities to come into full effect, which limits potential crits, while other carries can simply autoattack and crit.
Pros and Cons
+ Global Ultimate Trueshot Barrage
+ Blue Ezreal kites really well with Mystic Shot
+ Heaps of damage late game
- Squishy early game
- High cooldowns unless you go Blue Ez
- HE DOESN'T NEED A MAP
The 21 points in offense provide the damage output a carry needs. The crit masteries Lethality and Havoc are almost essential to most carries because of the fact that all ADCs eventually focus on crits. Alternatively, if choosing to take Ignite instead of Barrier, take a point into Summoner's Wrath and remove a point from Summoner's Resolve
The 9 points can be placed into utility, defense, or both. If opting for utility your ability to go all-in will be gimped but your harass and lane sustainability will be much stronger. If opting for defense you will have more problems with mana but your all-in will be much stronger.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Greater Quintessence of Life Steal
Greater Mark of Attack Damage really help for early damage as you can usual get first blood or early kills as you usually have an advantage over other adc's.
Greater Seal of Armour help against players with high attack damage as it gives you early armour which could determine a team fight.
Greater Glyph of Magic Resist weild the same advantages as Seals of Armour. With early magic resist it usually counter most supports as majority are AP.
Greater Quintessence of Attack Damage really help for early damage as you can usual get first blood or early kills as you usually have an advantage over other adc's.
Greater Quintessence of Life Steal help ADC's get back health when you are low.
I always take Flash and usually Barrier. Flash is essential for all champions, although Ezreal has his E Arcane Shift. I prefer Barrier becuase it provdes a shield that counters Ignite. Cleanse is also strong against strong CC enemies and allows for quick repostioning. Ignite allows for stronger all-ins and gives larger killing potential.
|Take your first ability AFTER you go to lane, not just at your spawn pool. If you're in a sticky situation and get caught before minions spawn quickly get Arcane Shift to get away and not burn your flash. Otherwise just get Mystic Shot at level one because it provides great harass and is effective at helping teammates deal damage. Upgrade Trueshot Barrage at level 6, 11 and 16. Max out Mystic Shot then Arcane Shift and then finally Essence Flux|
||Always start with Doran's Blade since it gives health damage and it has a strong sustaining capability with the life steal quints. On the first back I nearly always buy two Long Sword and Boots of Speed. Aim to purchasing Tear of the Goddess, Glacial Shroud, Spirit of the Elder Lizard amd a B. F. Sword. To decrease the oooldowns of Ezreal abilities upgrade boots into Ionian Boots of Lucidity. Get Iceborn Gauntlet sand soon after The Bloodthirster. Buying a Zeal helps you get more attack speed and increases damage output to opposing champions. By now your Tear of the Goddess should hopefully be stacked, buy a Muramana and then Statikk Shiv, Statikk Shiv helps you farm dramatically. Finally buy a Infinity Edge.|
Lane control is very important as an ADC. Your prime objective is to push to their tower so they'll lose cs, experience, and vision of what you're doing. However, when enemies try to freeze the minion wave outside their tower range, continuing to farm will only leave you susceptible to enemy ganks. As such, pretending to leave lane will leave the enemy to push the wave because they will have thought you went back to base. Always aim to push the enemy tower down, and when you do so, you can choose to roam mid lane to gank or push the mid lane turret down, or farm the jungle.
Ezreal is really helpful in teamfights as he is able to poke down the enemy champions while staying on a decent amount of health. If you use the build suggested then you should, in the scenario of your whole team dying, be able to kite all the way to your base. Ezreal has a high amount of damage during Late Game since if you farmed well then you should have finished the build. End game build has a lot of cooldown reduction as well as attack speed and damage. Using your Mystic Shot and Essence Flux you can easily poke down opponents. Use your Trueshot Barrage either before a teamfight you know would be tough so your passive will be proc'd or after a teamfight to snipe down running enemies.