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Introduction
Garen Jungle is capable of carrying the team regardless of how far his team falls behind simply because he Scales extremely well into mid and late game. His true damage against the villain will always even the odds and allow him to quickly shutdown the enemy ADC or Carry.
Garen Jungle is a high mobility champion. Your focus will be to clear Jungle with your E and stack up your keystone and W passive. Begin to Gank lanes as soon as you get your ultimate. The typical engage will be:
Q: for speed boost and Silence
Ghost (optional): if you need to engage quickly
Chilling Smite: for more MS and to slow the enemy champion
W: 30% damage reduction while you cause aggro for the ADC.
E: to deal Area of effect damage to all champions in that lane
R: to execute the ADC or enemy champion attempting to flee once they hit 40% HP.
Boots of Mobillity and Black Cleaver will also add tons of MS to Garen during the Ganks.
Pros:
+ Scaling HP from Runes and Keystone will make you a beast
+ Scaling Armor + Magic Resist from W in Jungle will make you a beast
+ Engage with Q, W to activate 30% DMG reduction in Ganks, E to win, R to Execute
+ Stalker's Blade another useful tool for ganking lane, MS+ Slow + Q and the Cinderhulk synergy will give you another 350+ health boost, making you a beast
+ R does True Damage to the Villain, allowing you to take out the enemy ADC.
Cons:
- Once the enemy team catches up to you at end-game, your damage will fall off considerably
- You are not a typical Jungler, people will complain in queue that you are trolling
- No Hard CC, only silence and slows, but you will be able to peel enemy champions easily
+ Scaling HP from Runes and Keystone will make you a beast
+ Scaling Armor + Magic Resist from W in Jungle will make you a beast
+ Engage with Q, W to activate 30% DMG reduction in Ganks, E to win, R to Execute
+ Stalker's Blade another useful tool for ganking lane, MS+ Slow + Q and the Cinderhulk synergy will give you another 350+ health boost, making you a beast
+ R does True Damage to the Villain, allowing you to take out the enemy ADC.
Cons:
- Once the enemy team catches up to you at end-game, your damage will fall off considerably
- You are not a typical Jungler, people will complain in queue that you are trolling
- No Hard CC, only silence and slows, but you will be able to peel enemy champions easily
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