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General Guide by Tomahawx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tomahawx

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Tomahawx Last updated on November 6, 2012
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Ez AD/Jax/AP Lux/Kha'Zix/Taric

[VS]

Team 2

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Ezreal Pros / Cons

Pros
+ 3 Skillshots
+ Spammable Skill thanks to Mystic Shot
+ long range with Mystic Shot
+ Nice finisher/opener wirh Trueshot
+ Greate chance to escape with Flash + Arcane Shift

Cons
- fragile, because he is a carry he will be focused
- has got no CC
- vulnerable to CC
- spammable skills -> you have to use your abilitys wisely


Guide Top

Jax Pros/Cons

Pros
+ Nice gap-closer/ escape mechanism with Leap Strike
+ Offtank
+ defence boost with Grandmaster's Might
+ very strong duelist once he gets Grandmaster's Might
+ strong anti carry thanks to Counter Strike

Cons
- High cooldowns in early game
- Not very tanky without Grandmaster's Might active
-no sustain build


Guide Top

Lux Pros/Cons

Pros
+ short cooldowns
+ tonns of damage thanks to Illumination
+ 1 CC / Light Binding + 1 slow Lucent Singularity
+ also nice to play Lux as support, possible because of Prismatic Barrier
+ very strong in teamfights
+ Finales Funkeln deals hughe damage + short cooldown

Cons
- its easy to escape Light Binding
- also easy to escape Finales Funkeln
- squishy
- needs a lot of mana


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