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Nocturne Build Guide by HeartOfDarkness

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League of Legends Build Guide Author HeartOfDarkness

FEAR ME! A Jungle Nocturne Guide (Updated for Preseason)

HeartOfDarkness Last updated on Today @ 12:27pm
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Introduction

Hi, my name is HeartÓfDarkness and i am a casual player on EUW. This is my very first guide, so feel free to comment, i would love to receive some feedback, to improve this guide. U can also give me a thumbs up if u like my work.

I started playing LoL in season 2. As i got a little bit better into the game, i heard about Nocturne, and instantly fell in love with his design and kit. It took me really long to scrape up the IP since i was only playing coop games (hahaha). Since then he is my all time favourite champion.

I know what u are thinking right now, "what is this bronze scrub trying to teach me?"
I dont't want to teach u anything, i just want to share my build and playstyle with the LoL-community. Maybe one day i will play against a Nocturne using my guide, who knows?

Warning, this guide contains unexplaned so called fold expressions, if u are new to the game, u might take a while to figure them out. I also dont explain every item or ability, so again u will understand the content of this guide better, if u are an advanced player.

Thats a little bit about my person, let's get started!


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Pros & Cons

Pros

  • Decent Jungle Sustain
  • Strong early-mid game
  • Can stick to targets easily thanks to Duskbringer
  • Can be played as Assassin or Bruiser
  • Good Dragon Conrtol
  • Very Strong Counter Jungling
  • Strong post-6 ganks with Paranoia
  • Spell Shield Shroud of Darkness
Cons
  • Not the best jungle clear speed
  • Falls off Late Game
  • Can be difficult to recover from an early deficit
  • If u mess up Shroud of Darkness u will fail


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Masteries

Standard

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
I prefer this page because i like the early burst that Thunderlord gives u, u could switch the 12 points from Ferocity into Resolve if u want more sustain and tankiness.





Assassin
Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
This page is not just for the assassin item build, i also like running it if i play against a weak jungler (e.g. Amumu or Nautilus), so i can counterjungle and fight him more efficiently.





Stormraider
Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
I discovered this page lately, and i have to say i like it. My first thought about this keystone was, that it wont be very usefull, since Nocturne already has enough sticking potential. But now that i tested it a little bit more, it feels pretty strong. U can still use the Movement Speed burst, if u need to dodge CC-abilities, the slow-resistance is also nice to have.


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Runes

Attack speed marks are better for a faster jungle clear early, u could also swap them out for attack damage or even lethality.




These let u take less Dmg from Jungle Creeps, as well from champion in possible early fights, u can take health/lvl seals instead for late game.




Even if i dont put much value on reaching 40% CDR asap, these are nice for the ulti cooldown late game.




These are cool, because they do not only reduce the Dmg from Mages, also dragon's Dmg.




I like running Atkspd Quints because of a faster early clear, and procing the passive more often, but u could swap them out for Atkdmg or Armor Penetration.

UPDATE



Since the changes for preseason, armor pen(lethality now), quints aren't good any more. The reason for this is that lethality scales better with level, so it doesnt really speed up ur first jungle clear. Because of this i tend to go with atkspd quints, but i will test other combinations as well.


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Abilities

In this chapter, i will explain Nocturne's abilities and how to use them. I will also tell u about some neat tricks that i know.



This passive, giving u a little bit sustain when jungling early on, is not the best passive u can get, but its ok. It's pretty cool that it received an AP scaling, but that doesnt cause anything if u dont buy rageblade.






I really like this ability!! It helps u clear jungle camps faster, its awesome when ur chasing somone, u can even use it as some kind of escape mechanic. Furthermore, it has some serious Dmg and range on it, giving u the last chunk of dmg whenever somone seems to escape from u.

Tips and Tricks







This is ur spellshield, it lasts for 1.5 seconds, if u can block a spell during this time, u will get ur atkspd doubled for the next 5 seconds. It can be either ur saving grace, or it can cost ur life. Learn the animation of some specific abilities, so u can react fast enough to block it. It also gives u some passive atkspd, wich is nice for jungling, so dont forget to put one point into it at lvl 2.






The well known ominous purple shackles...this is not a DoT, as u could thinkn in the first moment. It actually deals dmg twice, when u cast it on an enemy, and when the fear goes off. The Dmg on it is pretty weak and scales with ap since it is magic dmg.

Tips and Tricks







Ur Ultimate is a real powerfull tool for ganking after lvl 6. It makes the whole map turn black for enemys, and denys them from sharing vision. The duration of 4 seconds is pretty long, so u can take ur time to wait for the right moment to engage. Just dont wait too long, because if u lose vision of ur target, u can no longer dash to it.

Tips and Tricks


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Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Item Build

This is the most important section of a guide(IMO), the item build section. Here i will explain when and why i build wich item. I have tested many builds on Nocturne, and found out that some items that seem to be good, totally failed my personal test (cinderhulk for example). I won't explain EVERY item, but if u want some more information, leave a comment.

Starting Items



This is the Standard Start for every jungler, since u need it to build the smite active. I think Refillable Potion is not the best start for Nocturne, but u need it for the Hunter's Potion so buying single Health Potions would be useless.


These are the new "pink wards". The difference is they dont reveal stealth units any more, and they instantly disable other wards nerby. Don't forget to buy one from time to time, for vision control.

Trinkets



This is good for early vision control, since u need to ward ur jungle early, for the case of an opposing counterjungler. Later on i switch it out.


The upgraded Sweeping Lens. It is important for mid game Dragon Fights, since u should deny ur enemy team vision arround dragon area.

Core Items



I get this item every Game, it just provides so many stats that Nocturne likes, and the active is also nice for chasing. If u build this item first, or if u want to finish Skirmisher's Sabre first is up to u.


This item is so good for fighting mid-late game, since bruisers usually build tanky stuff at this time. I get this item second, even if it provides increased experience when jungling.


Warrior is a good choice, for burst and CDR focused builds. Combined with blue CDR-runes and The Black Cleaver u will reach CDR-cap as soon as possible. It works well in a bursty Assassin-like build, my personal preference is still Bloodrazor.

Boot Choices



These are my first choice for boots. The CDR is good for Paranoia and they are really cheap, meaning u can get them early on and overtake enemys when ganking.


Pick up mercs if u have a hard time dealing with cc, or if the enemy team is very AP heavy.


Ninja Tabi are good if the enemy team has a lot of AD champions, besides building health is more efficient if u already have armor.


These are nice if u are able to pull off a lot of ganks. The disadvantage about this is, that these boots dont give u any kind of utility.

Damage Options



This one is in my opinion, one of the best Dmg Items Nocturne can get. The Atkspd is nice for proccing ur passive more often, beside the life steal u get anyway. The Active helps u catching up to fleeing opponents, or can get u out of sticky situations.


IE is very strong in combination with other crit chance stats ( Statikk Shiv, Greater Mark of Critical Chance). But even as Single item it can increase ur Dmg by a huge chunk.


Maw is pretty cool, because it provides Dmg AND Magic Resist. wich means u can build dmg even if u are falling behind. Notice that Maw of Malmortius and Sterak's Gage have the same passive (Lifeline), so it will only proc one of those effects once at a time.

Choose One:



Pick Mortal Reminder, if ur enemys have a lot of lifesteal, or sustain/heal. In general
Lord Dominik's is better if u are not building any tanky stuff, or just if the enemys have more Health than u.


I have tested this quiet a lot now, and i have to say it works suprisingly well in a bursty Assassin build. It is not really recommandable to get this one if u are reaching for an Off-Tank build.

Tank/Defensive Options




I like getting Sterak's if i am the only form of hard engage on my team, or just if we dont have many melee champions and i am getting focused down.


Get this if u want more armor and/or Health, the movespeed+empowered attack effect is also nice, but i think the dmg is not really noticable. U could swap this out for Randuin's Omen if u have a hard time dealing with crit champions like Draven, Yasuo or almost every auto-attack based champion.

VS
I like Banshee's better than Spirit Visage, because u get more MR, in very rare cases i go for Spirit, for example if i need to 1v1 a lot. U could also get Spirit Visage if u have many healings on ur team, so these are stronger on u.


I get this one, if i wanna deal more dmg, but also need armor, the passive burn doesnt stack with
Enchantment: Cinderhulk by the way (pretty obvious huh?).


This is more or less a troll item, but it could still work, if u dont need to build specific resistances. Or if u are building 1 dmg item and straight tank after it. The regen passive will only trigger at 3000 HP (Hp granted by this item count).


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Jungle Route

The fact that the red and blue buff no longer have(has?) 2 additional creeps, clearing them is a lot easier for Nocturne. He doesnt get as much healing from passive as before, but it is still ok. So my favourtie jungle route for this patch is as following:

Red Buff (Smite)
Wolves
Gromp
Blue Buff (Smite)
Recall
Krugs/Scuttler (Top Side)
Gank


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Early Game

Nocturne's strength lies in early-mid Game. His early ganks are really potent IMO, because a 1.25 seconds fear is hard to escape without flashing. As u will face ability-based mid lane champions most of the time, it is very important to time ur Shroud of Darkness right, for successfull ganks.

I will leave item build all up to you, as i mentioned before, this is just MY opinion, u dont have to play exactly how i do.


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Mid Game

This it the time when Nocturne can really shine, if u didnt mess it up early. At this time u should have fnínished ur first item. Youmuu's Ghostblade is a really good item for mid game, because people tend to build tank items later into the game.

If u have finished one or two Damage items, u should be able to make some mid game picks with Paranoia. For an Off-Tank build it is now time for some tanky stuff. If ur enemy team has many AP champions, Banshee's Veil might be a good choice, if they have more AD Champions, i tend to prioritze Dead Man's Plate over Randuin's Omen.


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Late Game

Late game phase starts when the map is open for teamfights, and ur team starts to group, this is at about 27-30 minutes. Nocturne's overall strength falls off pretty hard late, but if u make the right decisions, u can still be victorious.


Team Fighting



Number ONE Rule for Late Game fights:
Dont start a teamfight by yourself, u are not the tank. There are other champions to do those things, champions with more HP and CC.

When ur Tank initiated a teamfight, and maybe some important ultimates are blown, by the enemy team. Get ready to use Paranoia onto a high priority target, most of the time it is the ADC or the APC (Mid Lane mage). Once u bursted one of them down, go for the top laner or the jungler next, be careful, both of them can be pretty hard to kill.

If the teamifight went well, and u have 3-4 members on ur team alive, i would recommend sieging towers before killing Baron Nashor .

I dont mention split-pushing in this guide, because i personally dont like Nocturne as a split-pusher. There are other Champions that are better at tasks like this, e.g. Shaco, Zed or Talon.


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Summary

Nocturne as a Champion is:

  • Super Fun to Play
  • Fairly Easy to learn
  • A very effective Off-Tank/Assassin Jungler
So if you're looking for a champion to add to your collection, give Nocturne a shot.

Thanks, for reading my guide, if u like it support me with an upvote. If u want me to change anything or u have any other question, feel free to comment.