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Zyra Build Guide by Furrystar

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League of Legends Build Guide Author Furrystar

Fear the Thorns Embrace (Zyra mid S6 5.24)

Furrystar Last updated on December 12, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
10
15
17
18
Ability Key W
3
8
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Zyra with this build

Threat
Low
High
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Threat Champion Notes
7
Yasuo Hard matchup but possible to win
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Pro / Cons of Zyra

Pros:
- High damage,
- Snare and knockup,
- Can have plant wards placed,
- W has no cost.

Cons:
- No mobility,
- Squishy.


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introduction

Hi guys my name is starryfox (or Starfox911) and I'm a player on OCE. I was a Zyra mid main for most of season 5 and I have a very good understanding of how she works. She is a strong poke/burst champion similar to Ziggs. She also provides great utility to her team because of her w being used as a ward, her ult's massive knockup, and her e's snare. Her plants are EXTREMELY strong when used correctly. Zyra's matchups are mostly very easy as well.


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Runes

Just take standard ap runes.


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Masteries

Take Thunder lords decree as it is really good right now. I also like to take insight as 15% Cool down reduction on summoner spells is always good.


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Items

Zyra's build should always be focused around her poke. If you snare someone you should always be able to put your q and both plants down and halve their health easily. Magic Pen is useful and your build can vary depending on your situation.


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Skill Sequence

Take whichever ability first as it suits the situation. Normally q first, then w, then e works. You should not go all in until you are at least level 3.


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Spells

Your main damage spell is your q with your plant in it. The ranged q plant is best as it is ranged and the w does not cost anything to use. A basic combo for Zyra is w-e-w-q-r. She can destroy teamfights with her AOE damage.


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Farming

Once you get to about level 7 start clearing minion waves with your q and e + plants.