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Feel My Pain

Feel My Pain

Updated on June 4, 2011
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League of Legends Build Guide Author Xueren Build Guide By Xueren 4 2 7,877 Views 9 Comments
4 2 7,877 Views 9 Comments League of Legends Build Guide Author Xueren Build Guide By Xueren Updated on June 4, 2011
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Abilities

Soul Siphon(Passive)
[*] Morgana's Spell Vamp. Healing herself when hitting an enemy target with her spells.
[*] Doing 15/25/35% Spell Vamp. Increasing periodically as she levels.


Dark Binding
[*] Her "Q"
[*] Her Skill Shot that damages and stuns the enemy target in front of her.
[*] Damage - 80/135/190/245/300 (+0.9 per Ability Power)
[*] Stun Timer - 2/2¼/2½/3 Seconds
[*] Cost - 60/75/90/105/120 (Mana)
[*] Range - 1300


Tormented Soil
[*] Her "W"
[*] Creating a black "puddle" for 5 seconds. Causing enemy units who stand in it, take continual damage while having their magic resistance reduced.
[*] Damage - 25/40/55/70/85 (+0.2 per Ability Power)
[*] Magic Reduction - 4/5/6/7/8
[*] Cost - 70/90/110/130/150 (Mana)
[*] Range - 900


Black Shield
[*] Her "E"
[*] Places a shield around herself or and allied champion, absorbing magical damage and disables until penetrated or the shield dissipates.
[*] Magic Absorption - 100/150/200/250/300 (+0.8 per Ability Power)
[*] Last for 5 Seconds, or until it gets damaged down.
[*] Cost - 50/50/50/50/50 (Mana)
[*] Range - 600


Soul Shackles
[*] Her "R"
[*] Her ultimate that latches chains onto nearby enemy champions, dealing initial damage to them, slowing them, until 4 seconds later it stuns and damages them more.
[*] Reduces Enemy's Movement Speed by 20%
[*] Initial Damage - 175/250/325 (+0.8 per Ability Power)
[*] Damage After 4 Seconds + Stun(If Staying in a 600 range of her) - 175/250/350
[*] Stun Timer - 1/1½/2 Second(s)
[*] Cost - 100/150/200 (Mana)
[*] Range - 1000
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Items

Sorcerer's Shoes I chose these because the +20 Magic Penetration is good to have since you already have your Magic Penetration Runes.

Will of the Ancients When having this you give a +30 Ability Power and +25% spell vamp out to allied champions, that they might benefit from.

Archangel's Staff Having the +400 Mana, +25 Mana Regen/5 sec, and +45 Ability Power is good early game since you'll be using your Tormented Shadow quite frequently because of minion waves or champion(s) you decide to use it on. Plus the passive on it is good for getting Ability Power, and more mana! (Passive: 3% of your maximum mana is converted to Ability Power. Unique: each time your Champion uses an ability their maximum Mana will increase by 4 (capped at 1000). This effect has a 3 second cooldown.)

Rabadon's Deathcap Of course you would get this! Because of the +155 Ability Power and the passive on it. (Passive - Increase Ability Power by 30%) More AP more damage which gives you more kills! :D

Rylai's Crystal Scepter Getting this will allows you to have more health to stay alive longer instead of dying so quickly because of your squishy nature. And it will help you with slowing your enemy's down more, enabling kitting or a get away. Even though Soul Shackles has a slow on it, you can still use it for your other abilities. Plus, it will slow your enemies down more if you use your ultimate and have this. (What it does - Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells and damage-over-time spells))

Deathfire Grasp Mainly for the Passive (Cooldown reduction by 15%) and its Active (Deals magic damage to target champion equal to 30% of their current health (+3.5% per 100 Ability Power) with a minimum of 200 damage. ^1 minute cooldown. ^Cast range: 600) Because it will help you take down those champions that are a bit more tanky than anyone else.

Alternative Items


In the beginning if you don't want to go straight into Will of the Ancients you can always start out with the simple Doran's Ring
Instead of getting Deathfire Grasp you could always get Zhonya's Hourglass and be invincible for 2 seconds, when you're charging in with your ultimate, or saving yourself from death. Plus having an extra 40 Ability Power, than the +60 Ability Power from Deathfire.
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Ability Order

1v1 Action

1. Black Shield

2. Soul Shackles

3. Dark Binding (Use it even if your still channelling your ultimate, since it doesn't disrupt it. It helps so they don't run away so they can't get stunned from your ultimate)

4. Use your active on Deathfire Grasp. Since it takes away 30% of their current health. Meaning the more health they have the more damage output.

5. Tormented Shadow While they're stunned in place.

6. Dark Binding

7. Tormented Shadow

You may have to kite the person around, if your Tormented Shadow is down try kitting and stunning them around in that, so they take damage and lose magic resistance.

Team Fights

1. Black Shield yourself or whoever is getting focused on your team.

2. Soul Shackles to damage, slow, and stun for team to kill off.

3. If the enemy is staying generally in one place, lay your Tormented Shadow down in the middle of them all, so the enemy can run through it.

3. If the enemy team is not really staying in the same place, you can focus who needs to be focused and use your Dark Binding

4. Throwing your Dark Binding at the enemy. (If staying in the same area)

5. Then use Tormented Shadow on them, basically using any ability that comes available on the enemy target.
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Summoner Spells

Core Summoner Spells




Really useful if you just want to flash in and use your ultimate, tower dive, run away.



Enemy champions tend to run away when they know they're getting beat, and they'll have a few hit points left.. So using this to get the last little bit on them to get that kill is good. Also using this so they can't heal themselves so you don't have to be like - I got them! I GOT THEM! *Enemy Heals and Kills you* Awwwwe :/

Mediocre Summoner Spells




Getting this with Morgana is OK, since her ultimate slows already, plus if you get the Rylai's Crystal Scepter you'll have a slow when you use your abilities.



If you want to run after, or away from your enemy instead of using flash.. Not very useful in my opinion.



This is good for early game, but late game you just won't have a use for it.



It's alright if you want to push a different lane, or protect a turret from minions and/or enemy champions.



Good early game, but late game it is equivalent to roughly 1 hit.



It's okay if you don't want to be crowd controlled any more, but you have your Black Shield so no need for this really..



Yeah, I guess it's okay if you want to check out the map for those MIA's and suspicious areas so you don't get ganked.. But why? You just need people calling MIA's and be wary of bushes, try throwing some of your abilities in the bush so you don't have to face check. Buy some wards if your that worried..

Why Even Bother With These?




.... Are you the tank? I sure as well hope not..



Yeah no, Morgana doesn't need the extra Attack Damage, because she doesn't use it!!



Really? Are we level 1 again? Common, be reasonable..



No need for you to jungle silly..
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Farming

Best way to get experience and money when laying this down to kill minions. Awesome to be in a solo lane, or push those minions back off your turret, or to get to the enemy's turret.
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Feel My Pain

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