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League of Legends Build Guide Author

Fiddle - Game Changer

Last updated on June 3, 2010
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

Fiddle is truly a game changer if used correctly. Your ultimate is one of the best AOE's in the game and when used correctly it can score a lot of kills and assists.

Fiddle is great in a solo lane and with a partner, if you choose to go mid i highly suggest you change the skilling order to Crowstorm>Drain>Fear>Dark Wind.

Mid Solo

If you do this it will give you a strong early game because people think they can out damage your drain. The full duration of drain can easily do 300+ damage while healing your self so if anyone tries to be the hero in mid drain them to death. If you get ignited while draining you need to watch your hp because you wont be draining a lot of hp so make sure you know when to dip out.

Try to last hit as much as you can even though you are going to have to auto attack them. Everytime they get in range of you drain then fear, draw them out of xp lane so you get the upperhand in leveling and farming.

Once you hit level 6 you need to gank the side lane that needs the most help. Run to any side lane or ask your team to put down a ward in the brush then teleport to it (this is only if you take teleport as your summoner spell obviously). Crowstorm>Fear>Drain (flash to your enemies if your not in range)

Mid Game

Continue to gank if people aren't staying with their team, as fiddle you need to buy wards and put them down in brushes where you are going to hide otherwise you may get ganked when trying to position yourself to land your ultimate. If they dominate the brush in team fights stay at the back of your team and when your tank initiates crowstorm in and target the carry don't target the ******* tank or this will cost you the team fight. DO NOT EVER CROWSTORM THE OTHER TEAM IF YOUR IN FRONT OF YOUR TEAM OR EVEN IN THE MIDDLE YOUR ULTIMATE CAN BE INTERRUPTED BY A STUN WHEN CHANNELING.

Late Game

If you have been doing your job, the game should easily becoming to an end, one thing that you have to do is make sure you start to build magic resist/armor, a lot of fiddles or even anyone else keep stacking more damage instead of getting items that help you reduce their damage input which will cost you the game, even if it seems that your team is dominating.

Core items
-( Make sure to use the passive! )
-( If they are heavy in CC TAKE MERC TREADS!! )
-(MUST HAVE , CROWSTORM + zhonya passive = OP)

Optional- This isn't in the core build because its not a reliable item fiddle is someone who runs into their team putting him in danger, sure you'll have a few stacks but the other team will learn to target you first rendering you useless.
- This is a great item on fiddlesticks but I usually don't have time to get it because after deathfire grasp I rush zhonya's, so i can get the full effect of crostorm.

Items to take note of:
Banshees veil - This is a must have for fiddle after you have your core items, magic resist + the passive, great item.
- Gives you AP , MR and also reduces enemies MR.
- Makes you tankier + slows with your spells
- If your dying too much build one
- This is a must if they stack MR.

Laning with a partner

Follow the skilling order that is show and DOMINATE THE BRUSH, if you dominate the brush they won't be able to tell if your mia or if your hiding in the brush.

Do everything else exactly the same way as if you were mid solo gank the lanes that need the most help,last hit,etc.


Fiddle is a great jungler and controlling the jungle is something he is best at, you should always grab the golem and dragon when ever you can. Having golem means ownage mana regen and cooldown reduction this is the reason why i didn't put cd runes because deathfire grasp and golem should be enough.


HP Quints can be replaced with movement quints
Dodge Seals can be replaced with health p/level

Summoner Spells

Top Choices
Great for fiddle , good for crowstorm then flashing into range, flashing through walls or flashing to get closer for a fear drain.
Great for chasing getting in range of those who run away from your ult or for those guys that blink our really lit.
Taking a tele means easy ganking , ask your team to put a ward in the brush, tele to it crowstorm GG.

Bad ChoicesDon't even get me started..
Your drain is enough
Bad choice for almost every champ except karth (Nuke with Q) Revive ult GG.