Fiddlesticks Build Guide by Deathorientiert
Champion Build: Fiddlesticks
| Health | 2390 |
| Health Regen | 15.4 |
| Mana | 1313 |
| Mana Regen | 21.6 |
| Armor | 124 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 632.7 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Why should you play
Fiddlesticks in mid?
An easy answer: He is just op with his 1.2 sec silence and his 3 sec fear!
But when you try to pick him in ranked, you will often get flamed like "Fiddlesticks in mid - nice fail dude", etc. but on the lower elo ranks until ~1500 elo you can carry a lot of games with him, especially with an aoe stun ult, like leona, amumu or sona.
You don't believe me, just look at my stats:

Pros / Cons
Pros:
- very good teamfight ulti with a huge amount of damage
- with your 3 sec fear you can easy disable the enemy ad or ap carry
- after lvl 6 you can burst the enemy mid easily
- awesome with other aoe ultis
Cons:
- very awful farming, especially vs good pusher
- very squishy
- fail ulti fail teamfight
- easy to gank early
Masteries and Runes
There is not much to say about the Masteries, I play him normally with 21/9/0 or 21/0/9 for some extra movement speed.
As runes I use normal ap runes. Magic pen marks, flat ap quints and seals and ap per lvl glyphs. If you prefer mr as glyphs, just take them you won't win or loose a game because of these little differences.
Items
The most important issue on every champion is the itembuild., so let's have a look:
Startitems:
Doran's Ring
It gives you hp, mana reg and ap, so it is a nice item, but without shoes you can be an easy kill during a gank. So only take it, if the mid or jungler does not have much stuns, fears or taunt, like
Karthus,
LeBlanc or
Ziggs in mid or
Dr. Mundo,
Shyvana or
Master Yi, etc.
This are nice start items to avoid early ganks. You got enough sustain with yout
Drain, so you don't need hp pots, that's why I take one mana pot, just transform mana into hp with fiddle. You need the boots, if you have good cc on your lane like
Sion,
Twisted Fate or
Veigar or enemy jungler with tons of cc like
Alistar,
Nautilus or
Blitzcrank. Without shoes you won't survive a gank.
And use your ward wisely, as an example ward the river behind the enemy blue, if they have a jungling
Alistar and your team will see where he ganks first.
Coreitems:
Mejai's soulstealer
I just love this item. You can get very easy kills in mid, so you get your first stacks on it. After you finished
Zhonya's Hourglass you get in a teamfight a lot of stacks and you have a good chance to survive the teamfight. That's why I try to purchase it as fast as possible.
Zhonya's hourglass
This is a must have on Fiddle! Ult in,
Terrify the enemy ad or ap carry, use ur
Dark Wind and be a golden biatch, while the enemy team dies. It is not usefull during the laning phase, but a must have in the teamfight. That's why i take sometimes
Rabadon's Deathcap first, if I get fed very fast and after it the
Zhonya's Hourglass.
There is one very important point with that item. Sometimes the enemy team just tries to run away after you casted your ulti, then don't use it, follow the enemies instead, only if they fight you, use your
Zhonya's Hourglass!
Rabadon's Deathcap
No reason to explain, it is just a must have item for every ap carry.
Lategame items:
Rylai's Crystal Scepter
Again a nice item, you are very squishy so more hp is fine, but the best about this item is the 15% slow your ulti can deal in a teamfight and the 35% slow on your fear.
Abyssal Scepter
The passiv of this item stacks with
Fiddlesticks passiv, so you lower the enemy mr about 30, this is huge! But if the other team stacks a lot of mr, i prefer to build
Void Staff
Void Staff
Break the enemy mr, to let them feel your whole ap damage.
Game phases
This chapter is about the laning phase, which can be real hard.
The early levels:
After you pulled the red or the blue for your jungler try just to last hit the minions, do not deal additional hits. When there are only 3 enemy minions from the first wave left, harass the enemy with your
Dark Wind, he can be hit up to 3 times and if this happens he will lose the half of his ap and you force him to take the first pot. But do not harass to much with your
Dark Wind it will push the lane very fast in the early game, that you are at lvl 3 or 4 on front of the enemy tower and an easy kill in a gank. When you reach lvl 5 try to harass the enemy mid champ with your
Dark Wind that he has about 3/4 of his hp left, than you get easy a kill on lvl 6.
If you harassed the enemy mid champ very hard and he is low on hp, try this:
Just funny:
Ulti time:
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SPACE |
How to use your ulti with fiddle is the most important issue. After you have reached lvl 6 don't push you lane, harass the enemy to 3/4 off his hp. I prefer the red dot on the map to cast my ult. The enemy champ cannot see you (be sure, that none of the minions can see you), cast your ult, immediately If the enemy mid champ, or even mid and jungle is pushing your tower, move to the black point and use the same combo. The enemy minions will die very fast in your ult, so even your tower will hit them. I don't like the position from the purple points. It is often warded and it realy hurts, if you fail your ulti. |
Ganking:
If you win your lane easily, or the enemy mid roams alot, just start to gank.
|
SPACE |
I prefer to gank bot, because there are the squishy champs you can kill fast, a tanky top especially with |
Teamfights:
Always stay behind your team, if you get caught by the enemies at first, you are dead and your team will probably loose the teamfight. Never be in the range of an enemy
I do not recommend to engage a teamfight with your ulti, only if your cast position is 100% safe (behind a wall, or in a bush), so nobody can cancel it and the rest of your team follows asap or they engage while you cast your ulti.
If a teamfight starts never channelling your ult in the range of sombody who can stop it. Sometimes it happens, that an enemy with a gap closer as an example
Team Work
As I mentioned in the introduction
Fiddlesticks works very well with other aoe cc ultis, like
Leona,
Amumu or
Sona. But there a very nice other possibilities.
The ulti from
Kayle makes you 3 sec invincible, so even if you are caught out of position
Kayle can use her ulti, than just cast your ult and nobody can stop you. Or you can engage a teamfight, right after you flashed in with your ult, kayle ults you, this causes that you can
Drain 3 sec and get an easy first kill, after the 3 sec, if the enemy does not run away use your
Zhonya's Hourglass, so the enemy team will feel the full 5 sec from your ulti.
Another nice ulti which makes you survive a teamfight is
Shen's ulti. He can give you a huge shield right after you flashed in with your ult and he will taunt the enemies in your ult, this is just amazing.
How to play against
In this caption I will explain how to play against each champion in mid and I will upload some videos to show it. Still in progress, but it will grow the next weeks.
Ahri
Ahri can stop your drain with her
Charm and has a long range harass with her
Orb of Deception, but you play
Fiddlesticks so you don't care about harass. If you need some hp back just stay behind your minions to avoid her
Charm and drain a full hp minion, you mad Ahri who will have no mana soon? You should manage to stay nearly full hp the whole time, so
Ahri cannot kill you.
To kill
Ahri with your
Crowstorm combo (I recommend smartcast) act that way: While you cast
Crowstorm move your mouse over
Ahri, that you can
Terrify her so fast, that she cannot even use
Spirit Rush fast enough to escape. After your fear use
Dark Wind, it will silence her for 1.2 seconds and it will bounce a second time back to her, so she still cannot use flash or
Spirit Rush and last but not least use
Drain and
Ignite to recieve the kill.
Now let's look at
Let's get to
If
I think
You can even kill Kassa with your ulti combo (I recommend smartcast). While you cast
How to harass
How to kill
To play vs
How to harass
How to kill
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