get
prime

Fiddlesticks Build Guide by burakip

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author burakip

fiddle in the middle

burakip Last updated on September 11, 2011
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Ability Sequence

2
5
7
14
17
Ability Key Q
1
4
8
9
12
Ability Key W
3
10
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Intro

This is my first build so please be harsh but this is how i play 5's in the middle. Any commets would be much appreciated for further help.


Guide Top

Runes

In 5's I like to shred my opponets down with ability power and magic penetration. I would rather have the full ability power then the runes that raise it through the levels because i can dish the damage out real early in game. The better i do in the start the better i am in the end.


Guide Top

Masteries

I use the standard caster tree but instead of the experience i go for the mana because fiddle's abilities suck the mana right out of him in the begging if a big fight opens up.


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Items

i always buy Doran's ring at first for the little bit of mp5 and ability power but i end up selling it once i start getting more of my items listed above. Most people i see don't use the Abyssal Scepter but i like it because of people who stack magic resist still get some bumped off as the people who dont generally get creamed because their magic resist gets into the negatives(which is always good).


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Skill Sequence

I always start with drain for the same reason as everyone else but then get the next two because i combo my moves. I will run in and silence them first, then i fear them and make them helpless and then drain them. the combo works a lot better at lvl 18 of course because i can start off with crow storm, fear them then drain them. and because of the spell vamp my crow storm is also healing me while my drain does also. usually this work very well unless 2 or 3 people come out of no more and cc you or you kill them next to a turret then the turret can kill you if wou go in with low health to begin.


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Summoner Spells

I use flash for the basic reason (fiddle's spells have a **** range) and to escape a gank or a bad attempt at a gank. Teleport is a must i think if you are fighting in the middle so you can recall or if you just ressed you can get back quick and not give up a turret or much experience.


Guide Top

Summary

Well thats how i play and i generally do good but as always teamwork and a some what decent team is required to be successfull in any game even if you carrie them you can still lose(learned from experience :( ).