Introduction
Fiddlesticks is one of the strongest champions at Low ELO. His
Drain allows him to beat most champs 1v1 [or even 1v2], his
Terrify can completely disable a person and his ultimate
Crowstorm is just amazing. In my opinion, Fiddlesticks can beat anyone without a stun or silence or knock up easily, in lane and in fights.
Story
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
Masteries
I go 9/0/21 for the 15% Magic Pen in Offense. Next the Utility helps a lot with the mana problems, lower cd Flash, faster leveling, longer buffs, etc. These are probably the best masteries you can take as Fiddlesticks as Defense isn't as important.
Game Play
Fiddlesticks is good in either a solo or duo lane [with a person with CC]. If duo lane, head for a level 1 fight in the brush as Fiddlesticks is unbelievably strong early game. Whether duo or solo, fiddlesticks play the same. Farm, farm,farm. Terrify + Drain enemy. The Terrify + Drain can easily drop half the enemy's hp. As soon as you hit level 6, run into the brush and ult in. If you can't ult him [he is outside of ult range/scared], then go gank another lane. Once you ult in quickly use Terrify + Drain. This should be insta kill if done properly.
Team Work
Fiddlesticks job in teamfights is simple. Ult in with
Crowstorm, QW their carry and hopefully murder the whole enemy team. If you ult and the enemy team runs out of range [without them knowing] don't just give up. You can flash into them and still do everything. Once you finish your ult and QW, quickly use Zhonya's Hourglass. Remember to always have blue whenever possible.
Summary
Fiddlesticks is an unbelievably strong 1v1 fighter and can easily destroy uncoordinated teams. His ultimate can change the game and win teamfights.