Well hello there! Today you will be learning how to play a "meta-breaking" role that I like to call, Middlesticks. This AP mage works well, if you play him correctly as a laner, rather than in the jungle. So far I have found this works well in Bronze, Silver, and Gold. So enjoy this fun little nuisance. Also, use the following YouTube link to my Guide for Middlesticks.
*As I have stated in my last Guide, this is meant to aid you as a player. Remember, it is up to your skill and ability to execute effectively in a match.
Season 7 (New): https://www.youtube.com/watch?v=RI-kt7tZrhc
Season 6 (Old): https://www.youtube.com/watch?v=naYml3TB02A
Update! All of Fiddlesticks W interactions are here!!!!!!!!
So, your build.
- Sorcerer's Shoes every time for Magic Penetration. No reason to run anything else.
- Cooldown Reduction
- Your main items is going to be Morellonomicon for cooldowns followed by Zhonya's Hourglass. If the situation calls for it you will build an Abyssal Scepter which will max you out at 40% CDR. Otherwise Morellonomicon and Zhonya's Hourglass will put you at 30% which is fine for the game.
- Typically you going to look at Rabadon's Deathcap and Void Staff for damage. However, you may have to swap out one or two items for either/both Rylai's Crystal Scepter/ Liandry's Torment against tankier teams. Never build Liandry's Torment without Rylai's Crystal Scepter. The reason for this is because based on how Fiddlesticks works, you can build just Rylai's Crystal Scepter for the slow, but in order to maximize Liandry's Torment damage, you need Rylai's Crystal Scepter to double the passive burn damage.
- Against AD Mid
- Rush Seeker's Armguard followed by Sorcerer's Shoes. Then finish Zhonya's Hourglass followed by Morellonomicon.
- Against AP Mid
- Rush Negatron Cloak followed by Sorcerer's Shoes. Then finish Abyssal Scepter followed by Morellonomicon then Zhonya's Hourglass.
- The ladder 2 scenario's are for the laning phase. Finish your 4th, 5th, and 6th items from the build I provided based on the situation of the rest of the game.
Greater Quintessence of Movement Speed
Greater Glyph of Ability Power
Greater Seal of Armor
Greater Mark of Magic Penetration
I want to explain Runes and skip the mastery, as that is self explanatory in the note I left for it. Movement Speed Quints to synergize with his passive which let him catch/catch up to enemies really well. Magic Penetration reds and AP Glyphs for damage. My advice is have two runes pages for the defense yellows, 1 for armor with an AD match up, and 1 for MR against an AP match up.
I'll be as straight forward as possible. Start Dark Wind for wave clear and poke. You will max this second. Then take Terrify at level 2. You will max this last. Then take Drain and max it by level 9, followed by his ultimate Crowstorm at levels 6, 11, and 16.
Terrify -> Dark Wind -> Drain
If you are in lane and your close enough to an enemy while they are close to their minions, use this combo to deal a ton of early damage. I wouldn't recommend going for the kill unless your confident enough to pull this off with ignite. Also, make sure you activate these abilities as fast as possible to optimize the cc effects.
Crowstorm -> Terrify -> Dark Wind -> Drain -> Ignite
This is your kill primary kill combo. If you have Flash available, wait for your channel on Crowstorm to land, then Flash ONLY IF YOU NEED TO, to get to your target.
Pros / Cons
- Hard CC for both follow up and shutting down enemy abilities
- Extremely high damage potential
- Easily dive back line
- Sets up counter picking potential for your team (by you picking this mid say, first pick in que, the enemy team will think your the jungler then pick to counter you, but then sets up your team to get counter picks against them.)
- No high burst or heavy sustain damage in laning phase
- Team fight and roaming opportunities are dependent upon your ult cooldown
- CC will cancel your ult channel
- Can be countered late game if enemy team gets vision/decides to fight when they don't see you around.
- Your job is to be an assassin style mage. So when it come to a team fight, position yourself to the side of the enemy team but remain hidden. When they engage or you see an opportunity to get a pick, ult in toward their back line and focus the primary threat. Following that either unload you full combo or pop hourglass depending on whether or not you get focused.
- When it comes to roaming, basically you want to do the same thing except you have to remember that your Terrify causes them to flee away from you, so always try to get them feared toward your team but don't force it. If they don't have Flash up then usually your team will be able to follow up and get the kill anyway.
- And 1 more thing, unless you are in a fleeing situation, always try to save your Flash for your ult, this way you can cover even more ground to dive the back line and get the kill.
- In conclusion, Fiddlesticks played in the mid lane is a fun and annoying way to win. The type of mage he is can make his laning phase a bit awkward, but his damage potential is worth it if you can master him in this off role. Like I have said, this guide is only meant to supplement you with the information necessary to use Fiddlesticks properly and ultimately it's up to you as the player to execute this pick. Anyway I hope you enjoyed this guide and learned something new today. Good luck on the rift and see you soon summoner!