Fiddlesticks Build Guide by blueice
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Lifesteal Prince of the Jungle/Lane
Now you are left with the big guy, keep a distance and try to manually attack at least three times or four before using drain. Once drain ends, keep a distance, another manual attack while waiting for drain to cool down. I have perfected this routine everytime I jungle and manage to get the blue buff at lvl 1. At lvl 3 with blue buff, you can easily take the red buff.
At lvl 4, you can start to gank. With the red and blue buff, start with dark wind to silence your enemies, fear then drain. You have enough time to cast exhaust or ignite.
I am pretty confident with this build, I've created this build to counter tryndamere. Ignite after 2 or 3 seconds when tryndamere cast his ultimate. Dodge is very helpful at times, Even manages to survive lux's ultimate with my dodge.
As for lane gaming. Dark wind is pretty useful when two enemies are close to each other. Dealing acceptable damage to push them back. Your fast cooldown help you to spam a lot. A single drain can usually kill an enemy, plus ignite for sure kill. I usually reserve my exhaust when I use my ulti. Ulti > Dark wind > fear then drain. Enough time to cast exhaust while enemy is feared.
During team fights, don't get too cocky, let the tank do his job, and that's the time for your surprise attack. Since I don't have "flash" summoner spell. hiding in bushes and hidden areas, like in the middle lanes, the spawn site for the lvl 3 creeps are perfect to initiate Fiddle's ultimate skill. Both offense and defense while an enemy is attacking your tower. Jumping in can definitely wipe out enemy creeps, leaving the enemy, so you're tower can help you finish him off.
So far, this build has earned me a nice title from my teammates, "The Immortal Fiddle" I played this build to so well, sometimes I can end up with "zero" deaths and a ton of kills in a game.
With the absence of Flash, escaping and failed Crow storm is inevitable. That's why choosing the perfect time to use fiddle's ultimate is very crucial. Staying behind your team mates during clash fights is necessary.
Exhaust spell is really helpful on keeping your enemies from escaping your reach of drain, while doing the most damage to them.
The Ignite spell is another helpful spell for this build. not only that it adds to your over all damage, it prevents enemies from using heal and regeneration items properly. A good counter for tryndamere's ulti or any escaping enemy.
Mastery Tree 10-0-20
10 points for offense. The 10 ability power added while Ignite is on cooldown, is helpful early game.
20 points for utility. You can choose between "Greed" for extra gold, or "Presence of the Master" to reduce recharge summoner spells.
As for runes, Magic penetration Marks for better magic damage.
Dodge seals to atleast dodge an attack, even ultimates.
Cool down reduction glyphs for your spells and Magic penetration Quintessence.