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Fiddlesticks Build Guide by napvap9689

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author napvap9689

Fiddlesticks Jungle

napvap9689 Last updated on July 26, 2011
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Ability Sequence

5
7
12
13
14
Ability Key Q
1
3
8
9
10
Ability Key W
2
4
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Lore

For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.

What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.


Guide Top

Introduction

Fiddlesticks is a great jungle and not many people no that, but besides him being a good jungle he is a good ganker, with his ult and fear.

This build is here to show you how to jungle with Fiddlesticks


Guide Top

Runes

9 Magic pent Marks

9 CDR seals

9 CDR Glyphs

3 CDR Quintessence


Guide Top

Jungle Route

1. Start at wolves
2. Smite big wrath and kill small wraths
3. The two golems by red buff
4. Back to base
5. Blue buff
6. Wolves
7. Wraths
8. Red Buff
9. Golems
10.Gank or enemy blue buff


Guide Top

Masteries

9/0/21

Getting the extra time on buffs is helpful.


Guide Top

Items

I start with an amp tome and 1 health pot
on first back I get boots of speed and pots if enough money
the first thing I start build is fiendish codex which I upgrade to Morellos Evil Tome after I get sorc shoes. After that I start to build Rod of ages and after that I get Rylais, Rabadon and then finish the build by getting Frozen Heart.


Guide Top

Summoner Spells

First spell I choose is flash, for escapes and to close in with his ult.

Second spell is Smite, obvious for jungle.