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Fiddlesticks Build Guide by Secura

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Secura

Fiddlesticks Midmage

Secura Last updated on April 6, 2013
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Ability Sequence

3
8
13
17
18
Ability Key Q
2
4
7
12
15
Ability Key W
1
5
9
10
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hello,

as this is my first LoL guide, I hope you can forgive me any mistakes I made here. I am always open for proposals. This guide is an example of a Fiddlesticks AP mid mage.


Guide Top

Pros/Cons

PROS

+Live absorbing
+Frightening
+Silencing
+Much damage
+Fast farm
+Great Ganking with ulti
CONS

-[Drain] has close start range
-His atacks can be interrupted by CC
-No good gap-closer


Guide Top

Runes

So let us start with Runes. Here is the rune set I normally use:

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Mana Regeneration
9

Greater Glyph of Ability Power
9

Greater Quintessence of Scaling Ability Power
3

Greater Mark of Magic Penetration: We take this for making more damage if the enemy has only some MR.

Greater Seal of Scaling Mana Regeneration: These runes are to avoid running out of mana, but if you dont have mana problems you can exchange them.

Greater Glyph of Ability Power: You can exchange them for Greater Glyph of Scaling Ability Power.

Greater Quintessence of Scaling Ability Power: And this is for more AP.


Guide Top

Masteries

Masteries
1/5
4/1
4/5
3/1
1/1
3/1
4/
1/
1/5
3/5
1/1
3/5
1/5

We take Summoner's Wrath because we have more AP while Ignite is on CD and the enemy has less resistance if we use Exhaust.


With Sorcery we can use Abilities a little faster.


Blast gives us Additional AP.


Havoc increases all our damage.


Arcane Knowledge reduces the MR of enemies.


Mental Force is also for AP.


The same is with Archmage .


And Executioner gives us +5 percent damage for low-health enemies.


Summoner's Insight reduces Flash Cooldown.


Wanderer makes us a little faster.


Meditation gives us more MP5.


Expanded Mind gives us more Mana.


Vampirism gives us some Absorbation.


Guide Top

Summoner Spells

Here I will list which Summoner spells you should take, and which arent good for you.








jkhhjkhkjhkjhhhhjkhjkhkjhkjhkjhjkhkjhkjhkjhkjhjkhkjhGood Summoner spells


SPACESPACE space
This is a nice Summoner spell for running away enemies with low health.
SPACESPACE space
This is a MUST for you. You can Flash over walls or escape/chase down an enemy
SPACESPACE spyces
With this you can slow an enemy, reduce its atack speed and resistances. You can take it instead Flash.



ijkhlhhjhjljkhjklhlkhlkjhlkjhlkasdasdasdasdjhlkjhOk Summoner Spells


FREESlolPACE FREElolSPACE FRlolEESPACE FREESlolPACE


ijkhlhhjhjljkhjklhlkhlkjhlkjhlkjsfdsdsdfsdfsdfsdfsdfhlkjhBad Summoner Spells


Only take this if you jungle. There is a chapter for it.

Do you want die???

This is only for supports.

I dont think this is usefull.


Guide Top

Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


I take this at lvl 3 and get some points for it later. This skill fears an enemy champion who runs around slowed for some time. This is very usefull if you try to escape from a gank or to get some free damage with ulti/drain.

This spell drains health from an enemy until its channeling ends or the enemy leaves the range. It is very usefull to stay in lane longer. Note, that the starting range is much smaller than the range enemies need to leave.

Here you just select an enemy and it beginns to bounce up to 5 times. Enemies will also get silenced, so they cant cast spells. It has a big range and can bounce from a minion to a low health champion. Very usefull for farming or harrasing.

This is your ultimate. After some seconds channeling you get teleportet to your target location with an AoE field around you. Enemies who are in it get MUCH damage. It lasts for 5 seconds, but can be interrupted. Note,that you will get atacked from the most enemies if you use this, so dont forget to use you Hourglass, as the ulti will still be running.


Guide Top

Playing

First I recommend you to get Boots of Speed and 3 potions.



Core Items:

This is a must for any AP champion, becuase it boosts ALL you AP.

If you use this item, you get untargetable, unkillable and unable to do anything for 2,5 seconds.

Use this item at the beginning of a fight to get more damage.


Other usefull items:

Take this if the enemy has much MR...

...and this if he has only some.

This is an nice offensive item.

This is a good item if you have more AP champion in your team.


Laning is the firt part of you game. If you play mid, only last hit and harass the enemy with Dark Wind. If you want to push bot/top you can also use Dark Wind. Be carefull with drain becuase you need to get very close to the enemy. Before you beginn draining you should use fear to have some free damege. After you are level 6 and have Crowstorm, you can teleport behind the enemy with it, use Dark Wind, fear and Drain him. This is you normal combo. But be carefull, as crowstorm can be cancelled by hard CC. This works very good when ganking.

During Teamfights try to silence mages with Dark Wind, damage as many as possible with Crowstorm and drain others. As I said, dont forget your Houglasses