Fiddlesticks Build Guide by EventHorizon610

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League of Legends Build Guide Author EventHorizon610

Fiddlesticks-Season 3 Jungle: Post Freljord

EventHorizon610 Last updated on May 19, 2013
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by DarkTank2 » August 20, 2012 4:39am | Report

At Junglerout you forgot the [ list] [ /list]...

Code:
[list] [*] [*] [/list]


If you buy Rylai's Crystal Scepter so late, you are very squishy...i would buy it after Archangel's Staff...and why boots so late? each counterjungler will catch you.

And why do you upgrade Hextech Revolver to Hextech Gunblade?? you don't need ad...instead you can buy Will of the Ancients!


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by larsscobie » August 20, 2012 5:05am | Report

VOTED +1

This goes alright. :)

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by jeeo » August 20, 2012 5:10am | Report

Is good

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by jeeo » August 20, 2012 5:20am | Report

VOTED +1

like a boss

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by MojoJojo1994 » August 20, 2012 6:03am | Report

VOTED +1

[comment removed by mod]

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by c4master » August 20, 2012 9:44am | Report

I don't know much about Fiddles in jungle, or even about jungling in itself, but after reading the guide I do think you should adress the below:

I've been in quite a few games where a raid party is formed (2 to 3 ppl) to attack at the enemy blue golem at about 1:50. When doing so, often it ends with the death of the enemy jungler, even if it's a jungler with decent defensive power. And we all know Fiddles is about as squishy as it gets at lv 1. In your guide you do say that teamwork is very important, and letting allies know where in jungle you are so they can come to your aid. But for that first blue buff, wouldn't you need a anti-raid party on standby? If you just call for help while raid party is at your doorstep the mid and top won't make it in time to save your butt. Also they'll be in danger being picked off one by one when they arrive. I can imagine a lot of junglers worrying about this when picking Fiddles as the jungler. As I said earlier, I don't know that much about jungling, and could be completely wrong, but this is my initial thought when seeing Fiddles jungle. If I'm correct and it is a valid concern, then I think you should add more in your guide on how to deal with this.

Also, in the runes section you tell to get Greater Seal of Armor, but in the Jungle Route section you explain the effectiveness of Drain plus the Greater Seal of Health (plus Hardiness ). Would be best to change the part where the wrong seal is mentioned.

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by EventHorizon610 » August 20, 2012 9:52am | Report

Thanks for all the help changes to this will be made momentarily addressing these very important comments and question. Your support is very appreciated and i will make the necessary changes assuring that this guide provides the reader with everything to be a great and powerful jungler.

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by biggoidog » August 20, 2012 12:02pm | Report

once you make changes PM me and i'll upvote :)


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by imevilstoplaughing » August 20, 2012 2:09pm | Report

VOTED +1

Nice guide for an underused champion, upvoted!


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by Mooninites » August 20, 2012 2:30pm | Report

VOTED -1

don't know why you would take ignite over flash on fiddles

build doesn't make sense:
hextech revolver ---> boots 2 ---> tear? what. And no hextech revolver is not the most important item on fiddlesticks, it's not even that good on him
no Zhonya's Hourglass either which is pretty much core on him

Masteries are all over the place, Bladed Armor is not necessary, and you have enough sustain through Drain that you could go 21/0/9 if you'd like, infact you should

skill sequence is in random, jumbled order and really makes no sense R > W > Q > E should be the priority

runes look fine


all in all this guide needs a tremendous amount of work and a total re-evaluation because hardly anything here makes logical sense

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