Fiddlesticks General Guide by ExALoS
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello all, this is my first build and it is about making Fiddlesticks MASTER LANER in 3v3 games . . .
Pros & Cons of this build
Early-mid-late game NUKER
Can kill any champion in the game
Enemy teams surrend in no time
Always get legendary ;)
Not good farmer
If ganked early game you are sure dead
If not get at least 3 kills late game would be horrible
Fiddlesticks is a 1350 IP champion that is jungler - ranged - mage...He is not difficult at all and is a good champion to start with...He is also one of my favorite champions and can easily been learned...
Strikes a target enemy unit with fear, causing it to flee in terror for 1 / 1.5 / 2 / 2.5 / 3 second(s).
Ability with good range and cooldown...Also fears the target for long time letting you kill them in no time :)
Drains 60 / 90 / 120 / 150 / 180 (+50% of ability power) health each second from target unit heals Fiddlesticks for 60 / 65 / 70 / 75 / 80% of the damage done. Lasts 5 seconds.
Your bread & butter in the game...It heals you while it deals significant damage to enemy ... This can also keep you in lane fo very long...Best ability of Fiddlesticks...
Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing 65/90/115/140/165 (+45% of ability power) per bounce in magic damage and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times.
Well a very good ability of Fiddlesticks but not too good with this build...It is very good at dealing some damage and silencing your target...Very good at teamfights because it bounces at any target up to five times...
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 150 / 250 / 350 (+35% of ability power) magic damage each second to all enemy units in the area. This has a 2 second channel duration and teleports Fiddlesticks to target location.
Fiddlesticks ultimate...This ability is just fantastic...it teleports Fiddlestics to a place and deals damage to surrounding targets...can easily gank through the jungle or brush...
Nearby enemy champions have their magic resistance reduced by 10.
Fiddlesticks passive...a very good passive because it helps you kill faster and deal more damage..
Runes are basically same as other laners . .
Yellow:greater seal of replenishment
Quintessence: or . . . You should choose between these two . . . Magic penetration helps late game and Ability power helps early game so you choose where you would like to have an edge.
Masteries are 9/0/21 basic for mages ... Standard masteries for mages... not much to tell... just ensure to give meditation 3 points in order to stay in lane more time... more time in lane = more kills ;)
Items and When you buy them
You start with an amplifying tome and a health pot...run for the fb, let your tank go first wait till they focus him then start drain...use ignite to ensure the kill.Now go up to you lane.Don't go back in base unless you have enough gold to take Hextech Revolver and Boots of Speed.Now you will start killing enemies easier.Quickly build Fiendish Codex and Sorcerer's shoes and after that build Morrello's Evil tome... Rabadon's Deathcap would be the last item of your basic build.Now you get Rylais's Crystal Scepter and Void Staff, if you die easily(probably not)don't take those two but take Zhonya's Hourglass and Abyssal Scepter(which also works good with your passive)Always finish with the Will of the Ancients.
So basically the items sequence would be
Why these items ? ? ?
I buy this in order to kill anyone easier...they damage you but you dont lose hp,any hp you lose it is being healed :)..more spell vamp if upgraded to
I take Sorcerer's shoes to have magic penetration...I don't take because i have for Cooldown Reduction..
As I told before I use this item to have cooldown reduction and a slightly better Mana regeneration and AP...
I buy this item to boost AP...
This item will give the penetration to deal huge damage...
With this item I finish my build...It gives me very good HP...also when I use abilities i slow
targets...Moreover it gives me a good AP boost
Start off with drain because you will go solo... you will also notice that I max it first because of the same reason...Then I max Terrify so you can use the combo(I will explain later). .. Dark wind is not a basic ability for this guide so I max it last because it doesn't help solo ...Level up ultimate when is able to . . .
Summoner spells are first
I use to ensure kills...
i use to escape a lost fight or chase someone easier. . .also use it with my ultimate when casting it flash in front of enemies (that is very good)
Other summoner spells would be to keep you in lane or to make you kill enemies much easier and survive 1v1 fights ...
Well if you would like to use another combination of spells it is your opinion...Use what you think best fits with your expectations...
In the top lane start to drain enemies life...do this 2 - 3 times and then use - to finish him...if the enemy has silence-suppress-stun and any of these wait till they do them then start - combo...you will restore the life with your drain and make him stay back...Now lets go to the best part, Your Ultimate!!!!A fantastic ultimate that deals significant damage and with - you will be unstoppable :D...Stay in the jungle and gank with it . . ask your tank/support to put wards in the jungle to know when it will be best to gank.With this build you can also do good turret dives because of your spell vamp...you can also get easy double or even triple near enemy turret...Just use and teleport to the turret huggers through the brushes then the one with the most damage and the one with the lowest hp... your ultimate will deal enormous damage and heal you because of your spell vamp and also drain will give an easy kill and also keep you there so you can use all abilities again and again to kill them :)
Why only 3v3 King and not 5v5 also ? ? ?
This build works perfect in 3v3 because in no time enemy team will surrender...in 5v5 it's not that easy for a team to surrender and also games last longer...Although this build also works good in 5v5 if you go mid lane...Just care not to die in the early game because later you will have big problems...
Jungle or Not ? ? ?
That was all i had to tell you for this guide...
To sum up fiddlesticks with this guide is an unstoppable killing machine..there is no 3v3 game I have played with this build and not get legendary :D
Try the build and then comment, I would like to answer your questions and offer other solutions to your problems.
My Summoner name is ExALoS13... add me if you want any help or want me to explain you the build a little bit more...