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Fiddlesticks Build Guide by Skeep

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Skeep

Fiddlesticks- The Leech

Skeep Last updated on January 17, 2012
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Ability Sequence

5
8
10
12
13
Ability Key Q
1
3
4
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
3/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Spells

I take Flash because it is very useful for getting away and closer to the enemy. You can crowstorm in then flashto get close, then fear then drain and then you can put an exhaust on them while they are feared so they stay within your crowstorm. I found exhaust is better than ignite while being fiddlesticks because they always run out of range. I managed to get more kills with exhaust that ignite. Plus my masteries buff exhaust and reduce the cooldown time of my flash.


Guide Top

Items

In any fight your main weapon is drain you want to make this as strong as possible to overcome the enemys lifesteal or damage that they put on you. So that is why you want to stack items with lots of ability power. Rylai crystal scepter is excellent for fiddle as it slows enemys movement speed and provides some health for fiddle. Will of the ancients makes all of your abilities restore health so to increase the amount healed.


Guide Top

Runes

Since drain is the main weapon of Fiddlesticks you want the cooldown to be as low as possible so he can keep sustain himself and not leave himself defenseless after an ability is used.