Jayce Build Guide by solarus
Not Updated For Current Season
Blue Build Jayce !
When in need to recover
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
|Hi ! I'm solarus , I'm gold 1 at the TR server and I really enjoy playing the Millonaire playboy of the rift, Jayce,and think I play him decently well.I wished to write this guide due to some misconceptions jayce players have , so you can fast forward thtough these problems and smash faces.||
Pros / Cons
|+ Potent Poke
+ Pseudo Shurelia's
+ Flexable gameplay
+ Great pushing capabilities
|Jayce is a melee ranged hybrid champion who excells at laning and skirmishes.He packs a lot of poke and a good bit of burst damage with the cost of lategame potency unless fed.He has a teamwide movespeed boost,attackspeed boost for pushing,little bit of innate tankyness from his hammer form , %health damage, both physichal and magic damage AND a badass hammer/cannon.What else could one ask for ?|
|+ Lacks lategame potency
+ Blows up when you go in at the wrong time
+ Hard to master
+ No actualy ways to escape ganks
|As explained previously,His damage is lategame is nothing to laugh at, though is incomparable to his damage early on.He has no massive aoe so is better suited for skirmishes than teamfights.Although he has a ms buff, He tends to struggle escaping ganks if not seen early enough.|
- greater quintessence of Armor Penetration: If you feel like throwing away your potent early game for a meh late game feel free. I do not recommend these.
- greater mark of armor penetration:same as before.Just stick with ad.
- Greater Glyph of Magic Resist: Use this against ap.
- Greater Seal of Health: Use these if against ap with minimal autoattack poke.
Sorcery Allows Jayce to switch stances and cast abilites more often , which are his main damage sources.
Butcher Just simply makes last hitting easier.
Brute Force Gives a nice bit of much needed late game AD.
Martial Mastery Is every ad casters dream mastery.Free 4 AD.A must have.
Executioner Is an interesting one,I think it may and will allow one to deal that extra bit of damage at close fights, and Be more potent at diving low health targets.
Warlord Gives us more AD, The More AD we have.If you didn't get it yet,We love AD.
Dangerous Game Is another interesting one, though I think is a much earned point.This really shines at teamfights and first blood attempts.If you both have ticking over your head,you getting the kill first will help you survive.Encourages offensive playstyle.
Devastating Strikes Gives us much needed armor and magic PEN.Jayce deals a significant amount of both, So all good.
Havoc We came so far, might as well pick it up for the extra Damage.
Recovery is a nice little bit of sustain , also adds up in time.
Unyielding Also is an amazing trading tool ,Really matters through time ,especially in early game.
Veteran Scars Extra hearlth is just straight up good,And has synergy with the other defensive masteries we picked up.
Juggernaut Braum is here !Jokes aside ,nice little bit of hp ,If you have three thousand hp , you get 90 for free, nothing to laugh at just for a point.
Pick it up instead of Youmuu's Ghostblade if you feel like you need the tankyness , and could put the passive to use.
Feel free to get this instead of a randuins for a more glass cannon build , though be warned, you WILL be squishy.
Get this if against ap , rushing the Hexdrinker,and buying Mercury's Treads in conjunction with it,switch it with the youmuu's.
If you feel that the game is going to go on for a long time pick this up early on instead of the Essence Reaver ,due to the fact that Muramana is Amazing lategame.
I recommend swapping boots with this lategame as it provides enough movespeed, tenacity, and extra stats of attackspeed and AD.
Pick this if against people who do not benefit from attackspeed ,though I would almost always pick Randuin's Omen over it.
Pick this up severely underrated item if you feel like you end up getting cclocked quite often.Drop the Youmuu's Ghostblade for it.
"If you end up picking up a early Sheenbut end up needing to build tanky because you are not doing so hot ,feel free to get this.
Although quite a nice item for Jayce, helping his kiting ,giving him tankyness with damage,At the moment the build path is awful.Pick it up if feeling like sticking to blue ,or you have the money to buy it at once.
|Max To The Skies! / Shock Blast first for the damage, Lightning Field / Hyper Charge second for consistent and reliable damage and mana sustain, Thundering Blow / Acceleration Gate last for teamfight utility,and to shred health stackers.Grab a point in Mercury Cannon / Mercury Hammer whenerver you can as it will give you more resistence reduction after switching to cannon and more burst with tankyness when switching to hammer.
Some people tend to max e second ,If you are really accurate with the To The Skies! / Shock Blast Thundering Blow / Acceleration Gate combo's ,or there is a health stacker on the enemy team,consider maxing it.Overall Lightning Field / Hyper Chargeis much more consistent.
The next attack in Cannon Stance reduces the enemy's armor and magic resist by 10% / 15% / 20% / 25% for 5 seconds.
FlashIs a must have in ranked/ competitive play.It essentially is a get out of jail free card ,And as Jayce who has no built in "actual " escapes, It's exactly what we wish.You also can make some cool insec plays with your Invisible text!
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Jayce , or as any lane Bully , (looking at you ,
) ignite is a necessity,as it massively increases your kill potential.The damage from ignite at early levels is very significant, and could usually mean the diffrence between a foe running with 5 hp , or you looking like a
Cool guy not looking at explosions as you walk away from an ignited enemy.Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible text!Invisible
|Teleport is that Jayce Early on, does not pack enough of a punch to kill your opponent without ignite, unless they are dummies .Your job is not to sustain through the lane , your job is to crush it.With the patch before, tp was made to have a 200 second cooldown when used on turrets, so early game bullies were worse than before, as their foe would just return to lane , and keep farming it up.With patch 4.10 , it is now 240 seconds, giving bullies some more chance.|
1.Green spot :If you playpurple side, and pushed your enemy out of lane ,First of all, push to the tower, and then check the timer to see if the buff's are about to come up.If so ,ward their blue buff so you and your team can potentially contest it.
2.Yellow spot: If you, once again are the purple side ,ward here so that you can see the enemy jungler as he leaves the jungle and comes to gank you.
3.Black spot : If on the blue sideWard here in conjunction with the :
4.Red spot : So that you can see if the enemy jungler as he leaves the jungle from the tribush to come gank you.
5.Blue spot :If you play blue side ward here After you push your enemy out of the lane , and the minions to the tower ,and you believe their red is almost up.This ward makes it so that you can potentially contest it ,though be warned, the red buff is placed much deeper in the jungle than it's bluecounterpart,And it could end up with you getting caught.
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