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Lux Build Guide by A Express

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League of Legends Build Guide Author A Express

FINAL SPARK: Laser Down Mid Lane foes (Detailed Guide)

A Express Last updated on August 23, 2016
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Ability Sequence

3
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Lux with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Karthus This lane is yours for the taking. Lose it, and you're screwed.
1
Malzahar He is going to cry. If he puts that nightmare on yo head, shield it. Just poke him around since his range isn't that long. Kick him with the laser once you're 6.
1
Heimerdinger Bye Bye now turrets. No minuscule damage today my friend.
1
Twisted Fate Lady Lux is smiling! ;). You got this lane, Tf is very weak early game, going even with him in laning is a lost lane. Remember to call your mias a lot or your bot lane is going to get really angry.
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Introduction

HI everyone, Arabalet Express here with my second guide on Lux! Before we start, if you're interested check out my first guide on Zed Guide Here!Now back to it, please feel free to offer any type of criticism on how i can improve/make this guide better. Feel free to PM on any tips/interest and sit back, relax and enjoy reading this guide!

is an AP Mage who requires a lot of skill, this is mainly because all her abilities are skill shots. She is incredibly hard however also incredibly fun and rewarding if played right. I personally have not played her that much lately, but back in season 3 she was my go-to mid laner. Lux has received a fair amount of competitive play and is picked up then and there. This is coupled with her ranked popularity which fluctuates between 10-20%. In this guide I will give you a run-down on long range AP mage and how YOU can dominate in mid-bot lane with her.


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Pros / Cons

Pros

+ Easy To Play, Hard To Master
+ Long-Range
+ Crowd Control Loaded
+ Good waveclear
+ Powerful Late-Game
+ Hard to burst down with Prismatic Barrier
+ LASER ULTIMATE Final Spark
Lux is overall a balanced and fair champion in my opinion. Her win-rate sits around 50% making her, in my eyes, fair. She has a ton of utility bundled into a mage coupled with an amazing shield and really devastating ultimate. A lot of catch potential
Cons
-First times will not be perfect
- Easy to miss skill shots
- No mobility, positioning vital
- Miss snare a lot and you will get flamed
- Full combo long range, danger to proc Illumination
- Has fair share of counters and hard match ups
- Hard to master
Lux is definitely no easy champion. Having all skill shots makes her fun but at the same time rather difficult. Expect to come under a lot of heavy criticism missing these shots from teammates. She has his cons but a good lux can easily work his/her way around this.


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Summoner Spells



Flash
Must Take Summoner Spell//This summoner is a necessity on Zed, it allows him to avert a dangerous situation or to create one by flashing in to gain extra ground for Death Mark.
Ignite
Let them burn
//Extra bit of damage to ensure that Zed can definitely assassinate the target. Really good against self healing champions such as Dr Mundo and Swain.
Teleport
Take for Top Lane
//Take this summoner spell for Top Lane. You do not want to cop the blame when your team mates get caught out for a 4v5 and you're stranded top laning solely farming. This spell is essential for split pushing as it allows you to join a team fight from anywhere.
Exhaust
Situational
// Exhaust is situational for a ranked game while in champ select. If you're facing up against another assassin such as Talon or Fizz I can definitely recommend this summoner spell as it nullifies their damage when they commit to an all in against you.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
Thunderlord's Decree is too good of a keystone to pass up, hands down the best keystone in the game right now. Going 12/18 offers unrivalled utility and damage and strengthens Lux's fortes. Intelligence is a niche mastery allowing Lux to rotate spells more quickly aiding teammates while also decimating enemies!


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Health
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3
My runes are fairly standard for the typical AP MAGE. A questionable rune choice is my pick of Greater Seal of Scaling Health, I know there are more efficient choices but I enjoy health seals because it allows me to sustain that extra few autos. Having that extra beefiness coupled with my shield makes me a tougher cookie to kill during laning phase and so on and so on. Fairly standard with everything else however! You could also use Greater Seal of Armor against those pesky ad assassins like Talon or Greater Seal of Health, up too you.


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Items

Time For My Favorite Section, Items



Why My Core Items Are Relevant To Lux?

Sorcerer's Shoes
Well boots are boots, they help make you move faster. Being immobile enough as it is, it doesn't help moving like a snail without these. The Magic Pen comes in nice just to hit that extra bit harder!
Morellonomicon has been a vital item for mages ever since [Athene's unholy grail] got nerfed. Morello's is now a staple item for mages and Lux is no exception. This item provides stats which the lady of luminosity can use to benefit greatly, such as 20% cdr and efficient mana regen.
Rabadon's Deathcap is the bread of butter of all mages. Is there any reason not to get this item? This item is the core of ability powered damage. There is a notable power spike when you obtain this item with its raw passive which amplifies all ability power. Get this item while ahead, and you're golden!
Void Staff is the counter to all that pesky MR(Magic Resistance) tanks start to build up mid-game. This item is like slicing an apple with a knife, right through the middle. Once you get this item, squishes will start getting instagibbed by your full combo!
Zhonya's Hourglass This item's active is so invaluable, being invulnerable for 2.5 seconds is enough to make that game winning play or save you from imminent death. This item's purchase order can be moved up against an AD assassin like Zed]. This item is so good that AD carries drool to have something similar to this, being under fire then suddenly turning golden invulnerable under fire is amazing. One of the best parts is, your rotation of cool downs is ready to be unleashed.
Lich Bane is an incredible late game item. You will literally crushing squishes even with your auto attacks. This combined with Illumination will break health bars from 100-0. With all the Ability Power you acquire from the other items, you're one really strong mage!

Situational Items


Rod of Ages is a nice item but that's mainly for the mana-chomping mages released back in the days like Karthus. I don't really see the need for this when there's a Morellonomicon

Abyssal Scepter not a really good item for someone like Lux. Abyssal Scepter lowers the magic resist of nearby enemies but since you're a long range Mage who shoots laser like Final Spark, your positioning should not be surrounded by many enemies in team fights.

Athene's Unholy Grail This item used to be a stable, but ever since the nerfs it just hasn't been the same. Morellonomicon is just too good for its cost.

Mejai's Soulstealer a really good item, I actually would recommend this item. If you're feeling a little cocky or arrogant, go for it!


Liandry's Torment good item but I think we have enough magic penetration as it is. The only time I would buy this item is when there are two massive health-stacking tanks. The item slot to replace would be Lich Bane.


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Luden's Ekko/ Ap Change

I really like Luden's Echo as an item, it is a perfect replacement for Deathfire Grasp, this item allows Lux that extra waveclear power to demolish all the minions. I think in terms of mages, this item was definitely needed, instead of one item which applied mainly to Ap assassins, we get an item which is suitable to Ap champions as a whole. The problem I have though, is that Luden's Echo is too exemplary for everything Ability Powered, for example, I see a lot of Ap supports such as Sona building luden's,and we all know Riot's stance on Ap support and mid laners being interchangeable in any way *cough cough Lulu*. Don't be surprised to see a nerf to Luden's, it is definitely a strong item right now, possibly a bit too strong.

AP Price Changes

The price changes for ability power itemization were really good, making Needlessly Large Rod 1250 gold now means that I have a more realistic backing price to aim for. Consistently needing that 1600 gold surplus was an absolute pain sometimes, and now since the price has been bumped down, this vital component is very reachable!


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Lux's Abilities

Lux's Sorceress Powers


Q

Lux's Q is what is used to compare the good ones from the mediocres. The catch potential with this ability is significant, however missing this skill can cause a few shots from team mates.
  • Initiate team fights
  • Back up with Lucent Singularity
  • Root/Snare enemies for catches
  • Set up opportunities

W

Prismatic Barrier is the 'utility spell' for Lux, and heck it is one utility spell. The shield is invaluable and makes you that extra bit more tanker. I really like this ability since it's really fun to throw out and the potential for a 5 man shield will definitely receive a few props from team mates. This ability helps with
  • Shielding
  • Survive In Lane
  • Fun skill shot ability
  • Good in skirmishes

E

This item is Lux's bread and butter. It has so many uses it is insane. Max this first for a lot of (AOE) area of effect damage plus many more added features such as
  • Farm/Poke
  • Long range zoning
  • Scout ahead
  • Combine this ability with Light Binding

R

The ultimate in which Lux is renowned for. I still remember when this ultimate was called Finales Funiken or something like that, ahh the memories. This ability has surprisingly a fairly short cool down for the damage it provides, use this ability in conjunction with the others and health bars will be getting shread.
  • Amazing Damage
  • Very long range
  • Surprisingly short cool down
  • Almost instant
  • Can be used to farm
  • Use this in conjunction with abilities like Light Binding
  • Really fun ultimate and LASERS


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Skill Sequence

I scale Lux's abilities like this

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I max Lucent Singularity because of the area of effect damage it can provide me coupled with the stronger slow. Then I max Light Binding second because of the increase in damage and lower cool down. The second max can vary I feel because if i'm not doing so well I prefer to max Prismatic Barrier for the shield it will provide me, thus making me still worth while. If i'm having a bad game as Lux I will normally miss 70% of my Q's, so no point really in maxing it.


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Skill Combos

Some Easy Combos With Lux



will represent an auto attack

IN LANE



POKE WITH and

THEN WHEN ENEMY AT AROUND 40% HEALTH

>LAY DOWN BUT DO NOT POP IT>> POP > = PROFIT $$$


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Lux's Team fight Role

role in a team fight is to protect your back line while also dealing the most damage. You want to keep your distance while team fighting, being an elusive character while also throwing out your many abilities.

Pre Team Fight

During The Team Fight

  • Keep a fair distance, you're long range so you can still do tons of damage!
  • Peel for your ad carry meaning, shield them when they're under fire and try to snare their predators
  • Slow with Lucent Singularity
  • Snare, line up Final Spark hope to get 5]], try to get the back line e.g. try to hit the with Final Spark enemy Varus
    [/list


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Team Composition For Lux

POKE COMP/LOCK DOWN COMP



Lux is so versatile she can fit in almost any team composition. However, what I have chosen for her is something which can greatly benefit her. A team composition similar to this is golden for Lux, mainly because it has so much lock down and burst potential. You want ulti's like Cataclysm and Curse of the Sad Mummy locking them down allowing for an aim of Final Spark. Lux is a great champion, in the right team composition she wrecks, poke/cc is what she brings however it is all skill shots, so why not have a team comp that has lock down cc.


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Support Lux

Lux Support/Thoughts



support is not too bad. It is definitely underrated because of the more traditional ones but it most certainly works. You have something to peel for your adc in the form of primsatic barrier and also a forms of crowd control in Light Binding coupled with Lucent Singularity. A really niche pick when you call mid first and lock in, however someone else has other plans.

Items On Lux Support


support has the great benefit of not having a set build path. She can build whatever she likes whether it be more Ability Power or Supportish. Nevertheless, there are still core items for Lux in which she should always build while in the support role.

> >

These items should always be built on Lux, boots could also be replaced with Boots of Mobility. I like Spellthief's Edge because it gives me incentive to poke in lane and the gold generation if used to full advantage is insane. Sightstone because you know, if I don't ward team mates will start flaming with lame insults like "gg no wards report lux". Plus, sightstone is worth it overtime because of the free wards, $$$. The boots are very situational but I would prefer Sorcerer's Shoes for that extra poke damage.

Summoner Spells


Well, the two stable summoner spells I have for Lux support are Flash and Exhaust. Flash because its flash and exhaust so I can slow down and cut the efficiency of the enemy adc. Plus, Exhaust also has a nice cast range meaning its good for slowing down fleeing enemies!


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Lux's Counter

What Stops Lux Being Lux?



has amazing power however there is counter play to it. There are a few items which you should watch out for.

1. Mikael's Crucible land a snare on enemy Vayne? Thresh will come in and use the active. Tough item to play against for Lux since her snare is now nullified. Don't worry, just try and peel for the ad carry.

2. Quicksilver Sash Same active as Mikael's Crucible but the person itself can just pop it. Another tough one.

3. Banshee's Veil This one isn't so bad because you can out play. Pop the spell shield and $$$.


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Keep Updated/Twitter/View counter

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Views as of December 21st 2015


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100,000 Views

Thank You to everyone for reading my Lux guide. I appreciate it. I hope you guys enjoyed reading my Lux guide which aimed to spread the information in an appealing/articulate manner. Thanks once again and here's to hopefully, next step 1 million.


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Thank You For Reading!

Thank you guys for reading my second guide on Lux.

Thanks to JhoiJohoi again for allowing me to use her templates. An absolute lifesaver!

I did it for you guys, I spent many hours of my Christmas break constantly writing and editing this guide but in the end, it's worth it. I enjoy writing guides, makes me feel helpful I can make a difference in someone's gameplay. Thanks for everything guys, hope you enjoy reading and Merry Christas/Happy New Year.

Please feel free to leave any constructive criticism on how I could improve on this guide and if you have any questions please personally inbox me, I insist!

If you enjoyed my writing, here are the other pieces I've worked on

My First Guide On Zed
Gaming blog (mainly league related)
Everyday Life Blog