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Fiora Build Guide by Shimomeikato

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Shimomeikato

Fiora: An artist with a sword, in more ways than one.

Shimomeikato Last updated on June 6, 2014
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Introduction


Introduction



Hello everyone. This is my first guide ever created here on Mobafire. I felt the need to create this guide being that I main Fiora top lane and thought that I should release a guide to help out first time and/or others who are unsure of how to play as her. Let's get started.


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Pros / Cons

Pros & Cons



Pros:
    +High amounts of burst damage
    +Can take down turrets very easily
    +Great early game
    +Incredibly useful ultimate
    +Abilities have low mana costs
    +Can solo a 1v2


Cons:
    -Squishy
    -Often targeted in team fights
    -Blade Waltz can have you end up somewhere you don't want to be
    -Requires smart plays


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Masteries

Masteries


For a normal game with Fiora, my masteries include 21-9-0. This is an offensive build mixed with a little defense which makes her powerful and a little tanky during early game. If you find yourself in a difficult matchup, I also have provided an alternative build that should help you in those situations.

Offensive Mastery Page:

Defensive Mastery Page:


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Runes

Runes


Runes

Greater Mark of Mana
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Mana Regeneration
9

Greater Quintessence of Ability Power
3
Marks:

Greater Mark of Armor Penetration: These marks to increase early game damage. Riposte increases AD by 15, so armor penetration runes are the most beneficial.

Greater Mark of Attack Damage: These marks can be used instead of armor penetration, however you should buy lots of early armor penetration items to compliment the AD that Riposte gives you.


Seals:

Greater Seal of Armor: These seals provide some very important early game armor that is very useful throughout the entirety of the game. They will help protect you from physical damage and minion damage during the laning phase, and I recommend these seals the most out of any other.



Glyphs:

Greater Glyph of Magic Resist: Take these glyphs to better protect yourself against the AP carries. These will help a lot if you are being ganked by an AP champ or if you are matched up against an AP top.

Greater Glyph of Scaling Magic Resist: These runes are a wise decision if you are matched up against an AP top or if there is no AP carry on the enemy team.


Quintessences

Greater Quintessence of Attack Damage: I recommend these quints for more early game damage which will help you win over and push your lane.

Greater Quintessence of Armor Penetration: Take these when facing tanky champions like Nasus. They will cut through through some of that armor. If you take armor penetration marks then do not take these quints because you need AD for early game.


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Spells

In my opinion, the most useful summoner spells:



When playing Fiora, I normally choose Ignite and Flash. When using Fiora's ultimate to take down an enemy/enemies, Ignite should be used right after Blade Waltz if in a 1v1 or even during a team fight. It will take down an enemy in a timely fashion. Since Fiora cannot escape easily, Flash is the best spell to use when you're in a sticky situation.

Other viable spells:


Ghost: Ghost is a spell that could definitely substitute Flash. While it's not the most useful, it can help Fiora escape or chase after enemies.

Exhaust: Fiora is a great solo top champion. If you find a jungler that is going to gank you, Exhaust is a great spell to prevent them from taking you down easily.

Teleport: Teleport can be another option for Fiora however, it is a double edged sword. If there is a champ on the enemy team that can either snare or stun you, I'd recommend not taking this spell. If you teleport into a fight or if you use it to take an enemy down and they can temporarily hinder your ability to move, they will use that ability as soon as possible, allowing them to easily take you down.


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Skills

Duelist (Passive)

Fiora regenerates Health over time each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times. This passive is very useful. Her auto attack will increase her HP regen, allowing her to heal herself while pushing a lane.


Lunge [Q]

Fiora lunges at her target dealing physical damage. She can then use this skill again within a couple of seconds at no cost. This skill can either be used to charge at an enemy or to escape deadly situations. It is very useful when an enemy is running away from you. It is also useful to use on a minion in front of you to either help yourself catch up with an enemy or escape one.

Riposte [W]

Passively gives +15 attack damage to Fiora then an additional +5 every time the skill is leveled up. Fiora parries the next basic attack and reflects magic damage back to the attacker. Works on monsters, champions, and large minions. This is a great ability and I recommend upgrading to max first. It's passive buff will increase Fiora's AD each time it is upgraded, allowing her to stay in top lane as long as possible while becoming more powerful. It is also very useful to parry a killing blow resulting from a basic attack or it can be used to punish a enemy for overextending.


Burst of Speed [E]

Fiora gains additional attack speed. Each basic attack or Lunge she lands during this time increases her movement speed. This stacks up to three times. Killing a champion fully refreshes the cooldown while assists reduce the cooldown by half. This ability greatly increases Fiora's attack speed. It is the most useful in taking down turrets and in team fights when combined with Ravenous Hydra.

Blade Waltz [R]

Fiora dashes around the battlefield, becoming untargetable in the process, and striking random enemy champions 5 times. Each strike applies on-hit effects. This ultimate is extremely useful in team fights. It can be used to kill enemies that are trying away from you and it is also a game changer when used in team fights. There is a downside to using Blade Waltz however. It can stopped right before it is executed if Fiora is stunned or snared. It can also teleport you somewhere you do not want to be, so be careful when using it.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Skill Priority:

1. Blade Waltz [R]
2. Riposte [W]
3. Lunge [Q]
4. Burst of Speed [E]

Start with Lunge at lvl 1 to chase enemies/escape. Max Riposte first and always grab Blade Waltz at lvl 6 and max it when you can. Burst of Speed should come last.


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Items

Early Game



Ravenous Hydra:

Rush this item as soon as possible. Not only will it help you farm, but it is very useful in team fights.

Berserker's Greaves:

Get these second. It will increase Fiora's attack speed which is essential for taking down enemies and turrets with your Burst of Speed.

Blade of the Ruined King:

Buy this item after the Berserker's Greaves. This is a very important item. It gives Fiora a huge amount of attack speed followed with damage and life steal. It's active also deals 15% of the enemy's health in damage and slows them by 30% for 3 seconds. It's passive is also very useful which deals 5% of target's health in bonus physical damage. When Fiora is low, she can also step into the jungle and defeat a few NPC's to heal back up and step back into her lane.

Mid Game



Youmuu's Ghostblade:

You're going to want to buy this item right after you get your Blade of the Ruined King. Its passive gives Fiora a nice amount of armor penetration which helps with cutting through the enemy's armor. It's active is very useful when taking down turrets and catching up with or escaping enemies.

The Bloodthirster:

The Bloodthirster is an essential item to buy for huge amounts of attack damage and life steal which are both necessary for Fiora. The life steal will keep Fiora alive while the attack damage will help her basic attacks and abilities. What's really nice about The Bloodthirster is that each time you kill a unit, its bonus life steal and damage will scale up.

Late Game



The Black Cleaver:

Buy this item last for more armor penetration. It will help take down those tanky enemies while providing Fiora with more attack damage and health with a nice bonus of cooldown reduction for her abilities. It also reduces the enemy's armor by 5% for 4 seconds.

Guardian Angel:

This is a very useful item that will revive you once you have died. Although it has a high cooldown, it can be a big game changer. It is also very useful because it provides Fiora with some armor and a nice amount of magic resist.


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Jungling

Only jungle with Fiora when low on HP. If you build the items from the recommended build, jungling with Fiora will heal her for a great amount, which will allow her to quickly jump right back into a fight or lane. Also, if your jungler doesn't mind take a buff of Blessing of the Elder Lizard. It will help fiora take down enemies and it is very beneficial. I would recommend doing this late game when jungling no longer matters. If the enemy jungler is slain, try to steal their buffs for an overall advantage, too.


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Early Game

Make sure you bully the enemy constantly when using Fiora in the top lane. Farm as much as possible to get the lvl advantage and always punish enemies for overextending with Riposte. Fiora is not so great against tanky champions, so play safer when going against them. You should try to harass with a Q,E then W as much as possible. Always check the jungle when an enemy trying to bait you or is falling back when they are low. There is most likely a jungler going to gank you to save their team mate. Take them down and you'll be golden. But try to gank them before they gank you.


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Mid game

With half of Fiora's build complete, enemies will start to play safer and not overextend as much. Make sure you Lunge and bully them as much as possible. You should be strong enough to take them down without having to play as safe as you were early game. The life steal with the Blade of the Ruined King will heal you and it's active will damage and slow them while they are trying to run away from you.


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Team Fights

Fiora shines in team fights. Burst of Speed should always be used first in a team fight. Ravenous Hydra's passive will damage every enemy in the area. Use Blade Waltz while enemies are low, and chase down remaining enemies with Lunge and Youmuu's Ghostblade.


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Late Game

With most, if not all of the build complete, Fiora will shred the enemy's health bar in seconds. Never engage a 5v1 and always wait for the tank or someone else to engage the fight first and jump in from the brush or from behind to secure an ace. If the enemy sees you coming, they will most likely run away ASAP. If they dont CC you, they should go down quickly. Stay out of CC, and if you are low on HP, Blade Waltz to heal youself and damage the enemy team massively, causing you to win the team fight.


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Fiora Game Screenshots & Video

This is a screen shot after a ranked match:Normal match:

Fiora Pentakill:


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Summary

Thanks to jhoijhoi's guide for helping me learn how to create my first guide. It may not be the best looking, which I apologize for because I am terrible at coding, but hopefully its information helped you learn how to play as Fiora and what to build with her. Please let me know what I can improve (add or subtract) from the guide. Thank you! :)