Fiora General Guide by OsyOsirys

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League of Legends Build Guide Author OsyOsirys

Fiora Build (Season 4)

OsyOsirys Last updated on November 23, 2013
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Build 1 (Cheat Sheet)

Champion Build: Fiora

Health 2060
Health Regen 20.7
Mana 940
Mana Regen 16.25
Armor 91.5
Magic Resist 64.56
Dodge 0
Tenacity 0
Movement Speed 350
Gold Bonus 0
Attack Damage 128.65
Attack Speed 1.015
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 1.5%
Spell Vamp 0
Armor Penetration 5.12
Magic Penetration 0
Cooldown Reduction 0%


Recommended Runes + Notes



Ability Sequence

1
4
7
8
9
Ability Key Q
2
5
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Tenacious
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0

Abilities

Fiora regenerates 7 (+1 per level) health over 6 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.

Fiora dashes forward to strike her target, dealing 40 / 65 / 90 / 115 / 140 (+0.6 per bonus attack damage) physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.

Fiora's Attack Damage is increased by 15 / 20 / 25 / 30 / 35. When activated, Fiora parries the next basic attack and reflects 60 / 110 / 160 / 210 / 260 (+100% of ability power) magic damage back to the attacker. Works against champions, monsters, and large minions.

Fiora gains 60 / 75 / 90 / 105 / 120 % additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7 / 9 / 11 / 13 / 15 % for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed, while assists reduce the cooldown by half of the base amount.

Fiora dashes around the battlefield to strike random enemy champions 5 times, dealing 160 / 330 / 500 (+1.2 per bonus attack damage) physical damage per strike. Successive strikes against the same target deal 25% of the damage, up to a maximum of 320 / 660 / 1000 (+2.4 per bonus attack damage) physical damage on a single target. Each strike applies on-hit effects.


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