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Fiora Build Guide by Darquel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Darquel

Fiora Carry

Darquel Last updated on March 2, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This guide is written only as a point of reference for myself for my particular Fiora build that seems to work for me.


Guide Top

Pros / Cons

Pros:
- E provides most of the attack speed, so you can focus on damage items
- High DPS mid/late game
- Easy early-game kills
- Good early-game sustain passive
- Good ganker
- Hard to lose a kill when you can chase with Q
- Once committed within a 1v1 battle, extremely high odds of getting the kill
Cons:
- Any CC will shut down Fiora effectively
- Slightly squishy early/mid game
- Item dependent for damage


Guide Top

Summoner Spells

Exhaust Flash

Replace Exhaust with Heal or Ignite depending on how you play.

Promote is also an option if you feel you will be pushing towers a lot.


Guide Top

Items

Vampiric Scepter is bought first as it works extremely well while laning, especially with your passive sustain, and given you put a point into Riposte, the passive attack buff from that should be enough for early game. Boots of Speed is next for the move speed.

Wriggle's Lantern is acquired next for it's unique passive (helps with creep farming) as well as warding your lane to prevent any incoming ganks. Mercury's Treads is bought next to lessen the effects of CC. B. F. Sword to boost your damage up a bit more - At this point you should be able to get some kills, and you will definitely be getting some kills when you get your Infinity Edge.

Phage, followed by Frozen Mallet is bought next for it's unique passive slow ability, on top of the extra HP you receive from Frozen Mallet.

Madred's Bloodrazor takes advantage of Burst of Speed, allowing you to rack up additional damage against tanks.
If there aren't really any tanks, Last Whisper can replace this item.

Sell off the Wriggle's Lantern when you are close to having enough gold and buy The Bloodthirster for it's extra damage.

Lastly, finish off with Guardian Angel for the armour and revive.

Some people like to incorporate Tiamat into the build to take advantage of the on-hit splash damage from Blade Waltz, if this type of build interest you, then you can replace Madred's Bloodrazor and Guardian Angel for Tiamat