Against Heavy AD
Against Heavy AP
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Fiora with this build
|Jarvan IV||Do not get caught to his skill combo and destroy all weakspots that you can find. He cannot output huge damage if he fall behind. Or just stay there and when he uses his combo stun him with your W to kill him.|
|Rengar||Rengar is not a problem since his attack speed and damage is lower than yours without Rage. When he tries to kill minions you can poke him or even get a score from him easily. When he uses his skill with Rage just deflect it with Riposte. Build Randuin or Thornmail in case he get some kills, it will guarantee your victory.|
|Shyvana||Shyvana is really dangerous when she get overfeed. But in lane you can easily escape or take advantage of exchanges. Don't duel with her while under effect of her E because it will make her all normal attacks damage to maximum health.|
Hi, I'm playing on Turkey Server. I'am diamond support player, I'm really having fun while playing Fiora the Grand Duelist. Fiora is one of champions that i really solved its logic while playing it, thats why i shaped build a little defensive. Fiora is a hit-and-run style assassin-duelist. I want to share my strategies with people want to learn Fiora.
Ravenous Hydra Many AD top laners rush hydra at early game. But Fiora can use all statistics very well. Fiora's weakness at lane is minions. Against a hard lane pusher Fiora can have hard times with her rival while pushing lane. You can miss some minions because of fear of getting poked. That item is giving lane pushing power while taking advantage of minions while dueling with her rival. More minions around while exchanging is turning into an advantage with our awesome item. Because every opponent in range will provide extra healing cause of Hydra.
With Hydra's active you can guarantee a score from a running Brand, Hydra's active radiate a red wave that damages enemies for one time. Also you can combine it with your AA combo. Its really fitting Fiora.
The Black Cleaver is fulfilling Fiora's Cooldown-Reduction hunger. Also its giving her a speed boost when attacking someone. Its really combined well with Duelist's Dance since weak spots also provide a speed boost too. It will make attacking weak spots easier for you while helping about spamming Q around.
Death's Dance is becoming a monster combined with Hydra. Because Hydra provides ''Area of Effect'' damage. And Death's Dance is turning all your physical damage to a healing effect for you. With Hydra Fiora pushes her damage limits and Death's Dance is turning all those damage to a instant healing. Its giving 10% CDR too that maximize our CDR limit. Also a nice passive for Fiora that turning 12% of received instant damage to a damage over time for 5 seconds. That increasing our ulti (Duel Field)'s heal over time efficacy.
Youmuu's Ghostblade is a possibility against teams that have too much damage sources. You can build Bloodthirster while sacrificing Death's Dance to get Youmuu. Because your life steal can be a little bit lacking without Death's Dance so we are closing that imperfection with Bloodthirster. Youmuu is a great choice in place of Death's Dance since they bot give 10% CDR. Youmuu's active is very useful in teamfights. Its making you easier to close down all weak spots or catching someone up.
Maw of Malmortius is useful against hard ability power teams. Lets mind a opponent mid. Killing you with one combo, and always get away with gram hp. You played awesome but nothing is enough to kill him/her, thats where the Malmortius joins. When your hp get low Malmortius automaticly active a spellshield with 100-600 HP that absorbing any magic damage comes to It's user and active a berserk mode also provides extra life steal and spell vamp.
Dead Man's Plate is a very strong item for any assassin or juggernaut. Helping you to catch up team-fights or killing their AP-AD carry. As you move it stacking some points that turning into extra movement speed. This speed can be used agressively or defensive. But its have one more trick too, you can trigger all those speed points with an auto attack, that slowing and giving extra physical damage to your target.
Randuin's Omen is very useful against teams that focused on physical damage. Many AD heroes prefer critical damage over normal attack. For example a Yasuo is building 100% critical damage chance while their adc building critical damage too. Randuin's power is lowering received damages from critical strikes for 10%. Its really awesome and also lowering attack speed of attackers for 15% while giving awesome stat. boost (450HP 60Armor). Also its have an interesting active power that unleash a slowing wave to around of It's user. Dreaming possibilities that can be done with this item's active is up to you.
Frozen Heart is not a recommended item for Fiora but you can build it to lower enemy's attack speed. Also add huge amount of mana to your mana pool that can be used well in long team-fights.
Spirit Visage is quite logical if you think how its fitting Fiora's abilities. Fiora is usually taking life-steal items, her passive and her ulti have healing effect on her. Taking Spirit Visage will increase all of healings done by normal attacks, masteries and skills for 20% and also provide satistfying amount of HP and magic resist. Also closing lack of max CDR (Cooldown Reduction). Because if you build with my recommended items against AP teams you will almost 20-30%, but we need to maximize our CDR to 40% and this item is providing that.
Blade of the Ruined King is purchasable instead of Hydra for early game or you can pick both for more guaranteed life steal. Picking it at early games will provides awesome speed (Both attack speed and movement speed) and attack damage against meatshield style players at lane and teamfights. Since you have a passive that damaging connected to your enemy's maximum HP, BOTRK will help you to smelt tanks. Also as the game continues your enemies will have more maximum HP. So even you don't build anything else your target's scaling HP will be enemy of himself. Thanks to my close friend Sanders for giving me this idea ^^.
Trinity Force is almost a must for every hybrid hero. But Fiora is picking it for It's passive and active (triggered) speed boost. Whenever she casts Q Fiora will get extra attack damage for her next normal attack. Fiora is using every stat. that Trinity Force provides for her. Extra HP and mana for more durability in teamfights or 10% extra CDR. Also its increasing her Riposte's damage but as i said Fiora players picking it usually for speed and CDR and its pretty expensive i don't recommend it at all because Fiora has a wide variety of item selection and you can find items that fitting more than Trinity to the situation.
Infinity Edge I cannot recommend that item to a Fiora player. Because its offering a little damage in change too much golds. Fiora doesn't building critical chance and it will not trigger often. As a melee champion you will need off-tank items. Its as meaningless as building statikk shiv to Fiora, because you are not ranged champion that dealing damage over time with safe range. But you need to use your everything to shut your target down in teamfights, so sustain and damage items is more important than 20% critical chance. Because normally top lane heroes are tanky heroes and usually building tank and being forefront team of his/her team. If you think Fiora is a tank too but extra dealing awesome AoE damage and single target damage with her skills and items while healing everyone in duel area. But if you are desiring IE that much you can just buy it and combine it with Bladework while sipping your tea.
Fiora's all skills are very useful. Its dependent on which champion you are facing with. Of course maxing Q is essential usually. But sometimes you can max W instead of Q. When new Fiora appeared, i tried maxing W first. Its really working well but if you are playing against Riven, Tryndamere, Maokai etc. Q is essential. You can try power of maxing W first on normal matches. Its about your playing style but as i said lowering Q's CD is really useful for Mid-Game. But if you are facing opponents with low damage and too much CC your skill sequence can be something like that :
Summoner Spells are extra spells that granted to summoners, every spell offers different powers, playing styles and advantages.Top laners usually picks spells that offer celerity, because mainly top laners are juggernaut style players-heroes and usually most top laners have lack of speed and while pushing solo also retaining dragon and joining teamfights are hard. Thats why Teleport is really important to solo players.
Is almost a must for any champion. Fiora can make nice plays, saving someone with Flash + W
or you can use it to destroy weak spots faster while re-positioning yourself.
Teleport is really is imporant for solo players because joining dragon fights and ganking other lanes is really hard without Teleport. Even you gank bot-mid probably their top laner will take tower from top lane.
You can pick ignite if you are so sure that you can't win lane without ignite. Taking ignite against a healer or life stealer is pretty useful. Also in teamfights you can use ignite on your primary target like Karthus, Caitlyn to destroy him/her more faster, it will increase your team's survivability.
Cleanse is a nice possibility too. You can make good use of this spell against teams with too much CC, its also removing continuing effect of ignite too. But cleanse don't break spells like Death Mark, Hemorrhage or Kalista's Rend, only removing slows, crowd controls and summoner spells.
Ghost is not a recommended spell but playing styles are different. Some players using 18-12 masteries and some other using 12-18 so its depending on your play-style. If you are more comfortable with ghost you can pick it instead of flash, but slow skills will be more effective on you while ghost is active.
Exhaust is very popular against assassins or AP-nukes. Decreasing damage potential for 2.5 seconds. Additionally exhaust can be used to decrease target's speed values and resistances. Exhaust is good at turning monsters into useless feeders.