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Fiora Build Guide by Ju5tice

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

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League of Legends Build Guide Author Ju5tice

Fiora in Dominion: Slice 'em down!

Ju5tice Last updated on November 1, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


A couple words about it

A couple words about it


There is not much to say about my build, but to be honest - I dislike to read many words about build, that I see in pictures at the top.

I just found Fiora most useful in Dominion building much attack damage and keeping attack speed in a moderate value. Fiora's passive "the Duelist" and our lifesteal - that's all will keep us alive. Use Surge if you expect difficult duel and Exhaust to weaken your opponent - it will surely give you a kill.

My favorite way to Dominion is bottom lane because of one-on-one fighting, and there is very little amount of champions (and players the most) that Fiora couldn't take down in a first fight.

There is one point, that you have to learn playing Fiora - you are defenceless in CC, because our defence is healing from dealing damage. So don't even try to dive under turret with your ultimate on cooldown on the half-empty Ahri, Annie, Brand and so on. And don't try to fight alone against two CCs, they'll kite you and kill easily. That's enough to say. Enemy bruisers, AD carries or single CCs will be cut into slices by your rapier.

Six item in a build is optional. The game usually ends before I could buy it, so I don't have much time to test the effectiveness of different items to place in the sixth slot.