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prime

Fiora Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Fiora - It's time to Duel!

Last updated on March 4, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Well Fiora has been out a couple of days now and after playing her (mainly as jungle) I have found a way to build and play her that seems to work in most scenarios and I usually turn a positive score becoming an invaluable member to my team late game.


Guide Top

Pros / Cons

Pros -

Excellent clearing speed
Powerful ganks from level 3
Best looking Ulti in league
Strong early and late game
Can draw Teemo!

Cons -

Heavily Item dependant
Brings no crowd control to a gank
Will probably see a nerf soon
Hard countered by crowd control
Has a really bad French accent


Guide Top

Runes

I find that this runes set up gives me good clearing speed, powerful early ganks and good scaling into late game (I am experimenting with Attack speed runes)


Guide Top

Masteries

21/9/0 pretty standard on close combat AD

21/0/9 works fairly well too but offers less survivability early jungle.


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Items

I start with vamp scepter as I find it gives the best jungle sustain while maxing W firsts, early boots are a nessesary if you want to succeed in you ganks, Wits end could be deemed a bit contraversal but I find the attack speed offered combined with the durability increase and the extra 210 ulti damage makes this item a keeper, next I grab another vamp scepter at this point you should be decimating most champs 1v1 and find yourself fairly durable in team fights. at this point usually I will grab an IE the boost will give to you DPS is insane if you find yourself a litte strapped for cash you could get you BT early instead at this point you opponents are going to be have quite alot of armor so Last whisper is really the only solution now even there tanks are at you mercy, Finish of you build with either the BT you didnt get earlier or if you did get a set of Razors and dominate the Fields of justice! oh and don't forget to drink all those elixirs in the shop =D


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Skill Sequence

Maxing W first provides more presistant damage than Burst of speed and gives a nice activate to mitigate some damage, Burst of speed offer a great DPS increase/ sustain with life steal 1v1, lunge should only be used as a gap closer/ to secure kills this therefore should be maxed last and final ulti should be taken whenever available in complete honesty this skill is fairly OP at this time it does huge aoe and single target damage however targets taken are random and therefore requires a little getting used to.


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Summoner Spells

I take smite (cause i'm a jungler) and Flash as I find this spell offers the most utility.

when not jungle feel free to choose from.

Flash.
Ghost.
Heal.
Exhaust.
Ignite.


Guide Top

Creeping / Jungling

Start on Wolfs and get you team to help damage them moving onto blue have it pulled then take it with smite go to wraiths kill them and then onto Red finishing with smite at lvl 3 either take lunge if going for a gank if not take riposte again and go to double golems.

Fiora can take dragon with just wriggles lantern however you might want to get some extra damage from your team to secure the kill.