Fiora Build Guide by EvilGiz
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
There are 2 builds;
This guide is mainly based on the first one which is meant to be used by amature/intermediate players.
The 2nd build is a highly aggressive build, using the sword of the occult as its first item. This is meant firstly for players who play aggressively and not for beginners. It has both a high risk and reward.
I suggest to start playing fiora without he first guide and eventually switch to the second.
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
''Fiora's ego would be insufferable if it wasn't so . . . justified.''
Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+ ) physical damage.
Fiora can perform the dash a second time within 4 seconds at no mana cost.
Cost 60 Mana
Riposte - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Passive: Fiora's Attack Damage is increased by 15/20/25/30/35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+1) magic damage back to the attacker. Works against champions, monsters, and large minions.
Cost 45 Mana
Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times.
Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)
Cost 55 Mana
Blade Waltz - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+ ) physical damage. Successive strikes against the same target deal 25% damage.
The first and last attack will be against the same target. Each strike applies on-hit effects.
Cost 100 Mana
Duelist - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
Duelist's regeneration effect stacks up against champions, so don't be afraid to fight small skirmishes.
Blade Waltz not only deals damage, it also prevents you from being targetted by the enemy team.
How to use
This is pretty simple, we focus on AS and AD. So we want high dps items, we dont care how much armor our opponent has cos we use %age damage and ARP i.e. Madred's Bloodrazor and black Cleaver. We couple that with malady to decrease out oponents magic resist since bloodrazor deals magic dmg. Our ulti will deal at least 35% of the enemies hp so use it as soon as he gets below 40%.
We lunge onto an opponent and at the same time activate burst of speed, and riposte soon after. Try to play 1v1, so that our ultimate is focused on 1 target. When we have hit out opponent at least 4 times we use the ULTI. f not dead yet, repeat.
Imo, ripsote is the best skill that fiora has. this is a game-chager. Exploit it to its maximum!! Example: It makes u immune to many skills such as GP's Parrley, and many others.
Just jump in and try it! Comment if u think some changes should be made!
Dagger: This is OPTIONAL but its safer with it. I mainly buy it when im solo top playing 1v2. its really handy in such situations.
Madred's: You got an OP AS buff and a 5-hit combo ulti in 2 secs. Just perfect, and it was buffed recently. SO, even if your not fed, you ulti will deal AT LEAST 25% of the enemies' HP which is great!
Malady: Decreases enemies MR(magic res) and applies on hit effect of 20 MD per hit. Cheap and does great with madred's(since madred's deals magic dmg)
Bloodthirster: With this on you can take 2 enemies at a time! Allows you to be much more survivable in fghts, and really OP in 1v1. Beware of ignite as it will reduce ur healing by 50%!
Black Cleaver: U got AS why not get it to instantly ecreasing ur opponents armor by 45! Great with AS chars and it gives u even good AD!
Randuin's: Armor, HP, AS slow, Movement slow. Wat else do u need? Great agaisnt other meleers(eg. Xin Zaoh etc). gives u an edge to be better than them. It CAN be replaced by other support items for late game sustainability. This must be decided by you. If for eg, ur enemies are 4 AP and 1 Ad, dont go with it! Go with
Frozen Mallet: A potential alternative to .
Imo, randuin's omen is better but if u prefer the frozen mallet or if u dont really make use of the Randuin's Omen ACTIVE u may go with the mallet.
Warmog's : This is the last item to get and it will take time to get it full with minion/champion kills. And besides it doenst give any armor or utility(eg. slow) but only HP. wouldnt be my choice.
Banshee's : Use this instead when ur enemies are mainly AP OR when the fed enemies are AP and the AD ones are not good.
This is a matter of liking and mainly depends on the composition of your enemy team!
Pros / Cons
Crystal cannon - squishy