Fiora Build Guide by Kalteran
Build 1 (Cheat Sheet)
Champion Build: Fiora
| Health | 2880 |
| Health Regen | 20.7 |
| Mana | 940 |
| Mana Regen | 16.25 |
| Armor | 136.19 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 367.1 |
| Attack Speed | 69.015 |
| Crit Chance | 80%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 42% |
| Spell Vamp | 0 |
| Armor Penetration | 39.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence

3
14
15
17
18

1
8
10
12
13

2
4
5
7
9

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introducing Fiora REVAMPED
..........Hey, I'm Kalteran. This is my second
..........You might be wondering, "Well why didn't you just update your other guide, **********er?" Firstly, I appreciate the endearing nickname! Secondly, almost every section of this guide has been redone in terms of both formatting and content. This guide is as similar to my other guide as it is to other
..........All I can ask of you is that you read this guide in its entirety before judging it. This guide has a ton of information and it has taken me a long time to compile it. If you honestly believe that there is a reason to downvote, please share some constructive criticism in the comments section.
..........As a second favor to me, if you notice any errors in grammar/punctuation/formatting, I would love for you send me a quick message. I've done my best to proofread the guide, but there are thousands and thousands of words. I would love for this guide to be perfect and your help would be greatly appreciated!
..........If you find this guide helpful, do please take the time to upvote, maybe even leave a comment. This guide is for all of you so I would love to hear about your success!
Thanks to everyone who has helped make this guide possible!
Why This Build?
..........This is not a tanky build. This is not an on-hit build. This is not a SUPER
..........When you reach full build you will be critting significantly more often than not and doing over a thousand damage with every crit. You will also be attacking extremely quickly. You will also be able to lifesteal back to full health in seconds. Do not mistake this build for something that it is not.
..........People have argued that a squishy
Recent Scores
..........In order to save space, I condensed many of my recent scores into this gif. I list the scores below in case you don't want to watch the entire gif. I encourage you to watch it though to get the effect!
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25-11-10
6-1-9 24-7-8 9-0-2 18-5-12 5-1-1 12-6-15 24-7-5 11-7-15 |
SPACESPAC. |
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SPACESPAC. |
6-1-2
10-0-7 8-2-8 14-3-5 8-2-1 18-2-6 14-4-1 10-1-13 13-2-5 |
Fiora - The Grand (Deadly) Duelist
LORE
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As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy. Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends. |
''Fiora's ego would be insufferable if it wasn't so . . . justified.'' -Jarvan IV
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Why Play Fiora?
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SPACESPACESPACESPACESPACE.... | SPACESPACESPACESPACESPACE.... |
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..........1. Skill Set - Her skill set is one of the best I have ever seen. There have been many complaints in the forums that
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..........2. Not Item Dependent - She can't go an entire game with one item (like
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..........3. Tons of Fun -
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Why Solo Top?
..........You might be wondering, "Who let the girl with pink hair go top, **********er?" You might be asking questions such as, "y arent u in the bot lane fiora?" or "y arent u in the jungler, **********er?" While your grammar is impeccable and I am sure that you have put a lot of thought into where
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..........1. Great Against Common Solo-Top Champions -
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..........2. She Isn't as Effective Anywhere Else -
Jungle - Most
Fioras choose to head into the jungle if they aren't soloing top. While she is a decent jungler,
Fiora is missing one very important aspect that I think every jungler should have: built in CC. Unlike
Udyr, who has
Bear Stance to stun,
Fiora has no CC unless she invests gold in items. This means that if the enemy simply runs away, there is no way of stopping him. While sometimes you can catch your enemies off guard, there are many junglers that are more capable. (
Fiora is still a really fun jungler though!) Perhaps if you have an
Amumu top,
Ryze mid, and
Lux/
Vayne bottom, you won't need your jungler to have CC.
Middle - While the middle lane still provides
Fiora with a solo lane,
Fiora has pretty significant trouble with AP Carries, such as
Twisted Fate, during the early game. Eventually if you play well enough you will be able to take over the lane, but
Fiora shines up top because so often you will have the ability to completely shut down the enemy in your lane. It is usually difficult to shut down most AP Carries until you get some items.
Bottom - The main reason not to run
Fiora bottom lane, with a support perhaps, is that she is melee. Until level three there isn't much
Fiora can do against a Ranged AD Carry which means for three levels she is going to get very little farm while the enemy carry gets significant farm. Post level three,
Fiora can compete, but it's not like AD carries then become candy that can be taken from a baby. They are still spicy jalapenos that must be dealt with accordingly.
Middle - While the middle lane still provides
Bottom - The main reason not to run
..........3. The Benefits - There are some great benefits to having a solo lane and
Leveling - Experience is split between every champion that is near a dying minion; therefore, if you are the only champion near the dying minions you will get more experience. One of the most noticeable aspects of having a jungler is letting whoever is in the top lane out-level the duo lanes.
Fiora becomes immensely more deadly at level sixteen when her
Blade Waltz CD is reduced as far as possible. With her skill set
Fiora is a champion that can take on multiple opponents and strive in team fights. Having an AD carry with this skill set that has been able to out-level the enemy team is amazingly useful.
Creep Score - Creep score wins games. AD Carries that have been fed off of Creep Score win games. Having a lane to yourself means that there is zero competition for CS/farm. You're going to be able to feed yourself even if you aren't able to get kills (but you will be able to LULZ). It only takes about fifteen creeps to equal a kill.
Fear Factor - By the time your laning phase is over, it is most likely that your opponent is going to be scared of you. When it comes to end-game team fights, having even a single enemy afraid of you gives you such an advantage. This means that if even if someone might be able to kill you, there is a chance that they might think that you would kill them. This is the difference between living and dying and what saved you? The enemy team continually hearing, "A ally has been slain."
Creep Score - Creep score wins games. AD Carries that have been fed off of Creep Score win games. Having a lane to yourself means that there is zero competition for CS/farm. You're going to be able to feed yourself even if you aren't able to get kills (but you will be able to LULZ). It only takes about fifteen creeps to equal a kill.
Fear Factor - By the time your laning phase is over, it is most likely that your opponent is going to be scared of you. When it comes to end-game team fights, having even a single enemy afraid of you gives you such an advantage. This means that if even if someone might be able to kill you, there is a chance that they might think that you would kill them. This is the difference between living and dying and what saved you? The enemy team continually hearing, "A ally has been slain."
Pros / Cons
| SPACE |
PROS
+ Amazing Skill Set + Great in 1v1s + Great at Picking off Carries + Great in Team Fights + Easy Last-Hits + Very Strong + Not Item Dependent + Not Easily Countered + Tons of Fun |
SPACESPACESPACESPACESPACE |
CONS
- No Built-In Escape - Hard to Perfect - Melee Carry - Countered by some Champions - Dominated by CC SPACE SPACE SPACE SPACE |
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Summoner Spells
My Choices
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Flash
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Ignite
..........My second Summoner Spell choice. I love the aggressiveness and utility that Almost required against high sustain champions such as: |
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Other Possible Options
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..........Simply not as good as |
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..........Another great choice that can replace Great counter for certain champions: |
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..........An amazing summoner spell. This spell provides you with amazing utility and map control. The first Lane: Have your teammates drop a ward either in a bush or in the middle of the lane closer to the enemies' tower. When the enemy team pushes, Jungle: Make sure your jungler is warding both their own and the enemy jungle. If you see the enemy jungler running past a ward, perhaps with low health on the way to get a buff, |
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..........Obviously viable if you are jungling, but this is a solo-top guide. Never should you take |
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..........Not a bad option. The problem with running heal is that |
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..........A very strong summoner spell especially with-in the current meta. With the click of a spell you can remove the DoT from |
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Currently:
The idea is that
Cleanse removes
Ignite,
Ignite can render
Heal almost useless with proper timing, and in a 1:1 at early levels
Heal will almost insure victory if the enemy is running
Cleanse. Keep in mind what summoner spells your opponent is running in lane.
Masteries
Standard Mastery Choice
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Secondary Mastery Option
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Runes
My Rune Choices
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Greater Quintessence of Armor Penetration 3 |
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
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| Greater Mark of Desolation | . |
..........Almost standard for AD Carries. Every champion has default base armor ( |
. | Greater Mark of Desolation |
| Greater Quintessence of Desolation | . | ..........Again, being able to penetrate armor will allow you to do significantly more damage. Because this build only buys ArPen items when they are required, ArPen runes are very necessary. | . | Greater Quintessence of Desolation |
Disclaimer
..........Runes are about preferences. I have found these runes to synergize best with my play-style. Please test out different runes to figure out what works best for you. Many people prefer AD runes, but they just haven't worked best for me. If you have multiple rune pages set up than you will be able to pick your runes depending on the enemy composition.
Skill Set
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Our amazing source of mobility.
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Passive Attack Damage and Damage Reflection all in one.
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Our main source of burst damage.
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Our ever useful ultimate.
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Skill Sequence
My Skill Sequence
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..........The only time you do not want to start with
..........As the game progresses and you continue to level, you will want to, of course, prioritize
Post Life Steal Nerf
But My Wriggle's...
....................Basically, nothing has changed for us post life steal nerf.
Item Explanation / Item Sequence
Item Explanation
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..........Replacing
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..........The Second
..........It's important to think about this second
..........The fact that this item is replacing
..........In terms of this item being the very last item and all that jazz: this means that you will only ever buy this
..........So, in summary, yes, this second
55 Attack Speed and 30 Crit Chance > 10 Movement Speed and Tenacity
(ONLY IF YOU HAVEN'T BEEN NEEDING THE TENACITY)
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(ONLY IF YOU HAVEN'T BEEN NEEDING THE TENACITY)
Item Sequence
..........Most often you will be starting in lane with ..........Your main goal is to get
..........One thing to keep in mind is that before you get
..........The next items you will be buying are a
..........At this point in the game, you are going to have a ton of sustain, a slow, and the damage to get kills when the opportunity presents itself. This means that you will more or less be in control of when you go back to buy your items. My buy pattern at this point in the game will usually look something like this:
..........If the game has lasted to this point, most likely one or both teams are pushed to their nexus and there is some mad turtling going on. This is when you want to start replacing a couple of your items to min/max what you are going to be able to do in combat. First, replace your
Other Item Options
MOAR ITEMS
..........This section is devoted to giving you other options for your build. Depending on the flow of the game, how fed you get, how fed the enemy team gets, who is fed on the enemy team, whether you are pushing or being pushed, whether you are getting neutral objectives like Baron/Dragon, and so many other factors, your build will most likely fluctuate throughout the course of the game. If you play any champion and hope to always follow the same building pattern every single game, you aren't going to do well.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--DEFENSE--
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A great item if an enemy AD carry has gotten a lot more fed than you are. The best thing about this item is the price. You get a ton of armor, a great passive, and it's only 2000g. You are not likely to lose a 1v1 against another AD carry with a |
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Not my favorite item, but a decent item that gives a lot of health. Best if used in combination with |
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--DAMAGE--
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An amazing item that can sync very well with |
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This was a very popular item when |
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A highly situational item. This is only really useful if you are facing an extremely fed |
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A great item that gives you a lot of magic damage, which you can stack quickly with your |
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A great item that gives you AS, Armor, and Damage as well as a high damage passive, particularly against enemies with a lot of health. Similar to |
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A high damage item that lowers an enemy's armor. This is a great choice for |
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A good item when combined with |
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Wriggle's vs Doran's
Early Game Options
3
..........So
..........The other benefit is that all of the bonuses for wriggle's lanern are condensed into one item. This means that only one of your precious six item slots will be taken up rather than three. This means that when you start building your other items you won't have to give up a part of that early game bonus before you actually want to. You can keep
Boots?!
Which Boots Can I Take? It's Frida-
..........Just kidding about the song. Anyway, which boots you take in a given game is a very important choice to make. Boots are one of the first items you get so you will use their benefits more than any other item basically. Which benefits you choose can make a huge difference in your performance...........
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..........So, in summary, almost always you will be purchasing
Elixirs - When and Which
Fortigility
..........Many people do not know about the usefulness of elixirs and what they can do for you. The most common belief is that once you are full build, you should go ahead and buy ALL the things. While that is a great thing to do, elixirs can come in handy well before you reach full build. Let's take a look at the two you would/should be purchasing before you reach that full build point...........
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..........Worth mentioning are both the
Red Pot, Blue Pot, One Pot, Two Pot
Actually, 3-4 Pots
..........First, let's talk about how to get - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
..........Now, let's consider when it is a good idea to get that fourth
..........How about when you aren't invading? Well, your jungler and your mid have vision on your team's blue buff; your bottom lane has vision on your team's red buff. Everything is covered. Go ahead and start waiting for that pot. But, wait. What's that? An enemy spotted near your blue buff? Get the hell over there. Do not leave your team at the mercy of the enemy team simply because you wanted that fourth pot.
..........To summarize, that fourth
How to Ward Well
Warding 101
..........Warding is one of the most important aspects of playing this game. Wards win games. It's that simple. Let's take a look at the following image so we can see when and where to place wards when laning in the top lane.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
..........Red - The most important location for you to ward. This is going to give you vision of the enemy ganker moving from the river into the river bush or the purple team's tri-bush. The easiest place to gank someone is from the river. If you take away the enemies ability to get through the river unseen, then you have made ganking you that much harder. You will almost always want to drop you
..........Orange - This is the location that you will ward if you find that you don't have the awareness to see the enemy gankers before they enter the river bush. You lose a pretty significant range of vision outward, but at least you'll be able to see the pesky gankers camping in your bush. This is also useful when someone tries to run away. Being able to have vision inside the bush means that you will not lose any targeting ability against the enemy champion.
..........Yellow - These locations will provide you with extra protection against enemy ganks. If you are on the purple team and you are pushing your lane enemy onto their turret, it can be necessary, even essential sometimes, to ward your tri-bush. Getting sandwiched can easily lead to a death if you don't pay close attention and use your skills well. This will give you the vision to prevent that situation.
..........Blue - Do you have an unwanted bush camping
..........Green - These locations are for when you are dominating your lane and are going to have time to go steal a jungle buff from the enemy. If you are on the blue team, ward the enemy red; if you are on the purple team, ward the enemy blue. These buffs will greatly help you in lane and it will greatly help you in lane that the enemy jungler does not get their buffs. Try to ward the bushes a couple minutes before the buff will most likely come up: 7:20; 13:50; 19:00. Laning phase will probably be over well before 19:00 minutes.
Farming
Carrots and Potatoes?
..........Check out the, "In-Depth Champion Match-Ups" section for information on how/when to farm against different lane opponents. You'll find a lot more information there! General details to come!
Dat Combo
C-C-Combo
..........It's not a combo breaker -- just a combo. Anyway, upon reaching level three, you have your full combo. Why is ..........****ing Kids Up - First step, get in range of
..........Harassing - The only difference between this combo and the one above is that you are going to use the bonus movement speed from
..........But where does
..........In the "In-Depth Champion Match-Ups" section of this guide I talk a lot about this combo. Keep this combo in mind while you read about individual match-ups.
Early Game
Early
..........A lot of what you do early game is going to depend on who you are laning against. Check the "In-Depth Champion Match-Ups" section for more information on unique match-ups. Let's talk about what you will be doing most often at the start of the game though...........Off the spawn, go ahead and buy your items (generally
..........If you were just guarding red buff, you can go ahead and head to your lane around 1:45. Do not run into the middle of the lane until your team has vision on a few of the enemies. You would hate to have all of the enemies jump out of your bush to come and **** you up. When you can be sure that you aren't being camped, go ahead and start getting the farm.
..........If you were invading, you are going to want to have your team camp in a bush near the enemies' jungle. Invading is preferable if you have someone on your team with a ranged snare, stun, pull, etc. When you move from the river bush into the jungle bush, there may be an enemy camping there for vision. If your team can CC them long enough to insure that the whole team can smack them, they will be dead easy. Wait until around the time that minions spawn before you move from the river bush into the jungle bush. After getting that first kill or finding the bush empty, move to the enemies' blue buff bush. Establish dominance of the bush, let your jungler or AP mid get the blue buff, and quickly go to lane so that you can get your farm.
..........So whether you invaded or not, you are now in the laning phase trying to get experience and farm.
..........When you are level three, the game changes for you dramatically in almost every match-up. Depending on who you are facing, you are going to want to engage them and use your skills to get around the effects of their skills. If they have a stun/snare, then wait until after it wears off to use your second
..........You are now level six and have just put your first point in
..........So during the early game phase your goal is to stay alive and get as many kills and as much farm as possible. You will also want to try to push over the enemy tower as soon as possible. This will give every member of your team a gold advantage over the enemy. Always remember to ask your jungler for ganks. They might think that you don't need them, but before you get
Mid Game
Later
..........At this point in the game one or several towers have probably died. This means that, to avoid over-extending, the champions that have destroyed towers are now going to be roaming the map trying to secure kills in other lanes. This will usually be you...........Because people have started to roam, it means that team fights are going to start popping up now. You should not be in your lane farming if there is a team fight happening. So what is your goal during these team fights? It's to kill the enemy team before you team dies? Do you know how you do that? You do more damage faster than the enemy team can. Do you know how you do that? You kill the enemies that can deal the most damage and are squishy, first. These are going to be the enemy AP and AD Carries as well as the supports. First, you will want to focus on the Carries.
..........NEVER initiate a team fight if you don't have to. Although you have a skill set that lets you thrive in team fights, you are still an AD Carry and you are still squishy. Once the team fight has been initiated, try to get close enough so that you can
..........A great survival trick that I mentioned in the tips about
Late Game
Even Later
..........Late Game is all about team fights and objectives. Do your best to help your team win team fights and remember what the goal of those team fights is. The goal is not to kill the enemy champions; that is a sub-goal. The goal is to win the game. This means that when you win team fights, you don't immediately back out to go to the store. This means that you push a tower, inhibitor, Baron, Dragon, or something. The score could be 100-20, but if the other team is smarter and pushes if they ace you somehow, then they will win the game. That is all there is to it...........Try to insure that your team has map control. Have the map well warded and try to insure that your team is getting the red/blue buffs. These buffs are not overly important, like Baron, but they can help you get the extra edge in a team fight.
..........Basically, end game isn't about farming. It isn't about killing. It's about winning. You are a Carry. You should be fed out the wa-zoo by now. Make sure your team wins and don't be afraid to lead them. You can easily tank the Baron with your abilities and life steal end game and you destroy building structures. Use Vent/Chat/Pings to let your team know what needs to happen. Work with them to win. Against a good team, you will need teammates whether you like it or not.
Ranked
Scores
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Gameplay
..........So let's talk about what changes in Ranked vs. Normal gameplay. The main thing is just that you need to try a lot harder and be way more aware. The level of gameplay in the average ranked game is significantly higher than in normal games. This means that if you are the only one fed and you decide to go farm top when four of your teammates are mid, the enemy team will capitalize and take advantage of your failed positioning...........The main changes come from the fact that you are playing ranked; not many changes come from playing
Videos
Youtube
..........Videos will be coming soon. The resolution of my laptop isn't very conducive for recording for Youtube. Soon I'm going to transfer my files onto a portable hard drive so that I can record the videos from my LoL Recorder files in the media library of my school. Stay tunes!
In-Depth Champion Match-Ups
Solo Top
..........This section will discuss specific strategies on how to use your skills to combat the skills of other champions. Please read the guide in its entirety before jumping to this section as the tips will assume a good knowledge of ..........Please note that the difficulty ratings are based on my personal experience and may not coordinate with your experiences. Champions that are hard to counter or require you to be aware of their abilities and their CDs have a higher rating.
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3
Start:
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3
Start:
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3
Start:
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4
Start:
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2
Start:
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3
Start:
If your prefer:
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3
Start:
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3
Start:
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2
Start:
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4
Start:
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4
Start:
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3
Start:
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?
You don't see
Start:
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3
Start:
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?
You don't often see
Start:
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2
Start:
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4
Start:
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3
Start:
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?
Haven't had a chance to solo
Start:
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3
Start:
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2
Start:
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4
Start:
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2
Start:
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3
Start:
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2
Start:
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4
Start:
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2
Start:
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3
Start:
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3
Start:
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?
Don't get the chance to solo lane against a support very often.
Start:
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1
Start:
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2
Start:
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3
Start:
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4
Start:
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4
Start:
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?
Rarely do you see a
Start:
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?
Haven't been able to go against a
Start:
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3
Start:
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3
Start:
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?
I'll update if I ever get the chance to face
Start:
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3
Start:
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?
I haven't seen a
Start:
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4
Start:
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2
Start:
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2
AP: A bit more annoying. AP
Start:
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?
Rarely will
Start:
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3
Start:
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3
Start:
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3
Start:
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3
AP: Basically the same setup. The only difference is that he does more damage and takes less. Still watch for ganks and engage in short skirmishes.
Start:
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2
Start: If you can avoid
If you can't avoid
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?
I haven't played against a
Start:
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3
Start:
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3
Start:
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?
I've yet to go solo against an
Start:
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3
Start:
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2
Start:
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3
Start:
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3
Start:
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3
Start:
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3
Start:
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5
Start:
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?
I don't see many
Start:
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?
The only laning
Start:
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4
Start:
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3
Start:
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3
Start:
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3
AP: Easier at early levels than AD Sion since his AAs are going to be pretty bad. Go ahead and poke the hell out of him once you are level three. Again wait until after he uses
Start:
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?
Start:
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?
I've seen
Start:
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?
Rarely do supports solo lanes and I haven't seen a
Start:
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?
Rarely do supports solo lanes and I haven't seen a
Start:
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3
Start:
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3
Start:
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?
Like most supports, you won't see
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Haven't had the chance to take
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Another champion that usually remains in the bottom lane. Haven't had the chance to see
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Rarely do I see
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Hopefully I'll get to fight him soon in a solo lane. I'm pretty sure our skill set should wreck his with a little bit of thought, but I'll update soon!
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3
Start:
If your prefer:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Haven't gotten the opportunity to take
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
This shape-shifting devil always ends up in the jungle when I play him (which is where he belongs). I'll update if I get a chance to take him in a solo lane!
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Rarely do I see an
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Do people even play
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1
Start:
If your prefer:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
?
Haven't been able to take him in a solo lane yet. Usually
Start:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Updates
A List of Updates :O
--March 18, 2012
-Release Date
--March 23, 2012
-Updated Life Steal Nerf Section
--March 25, 2012
-Updated the Life Steal of Wriggle's Lantern
--March 29, 2012
-Added Lulu to the "In-Depth Champion Match-Ups" Section
--April 13, 2012
-Revamped the "Summoner Spells" Section
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