Fiora Build Guide by Tavenan
Champion Build: Fiora
| Health | 3220 |
| Health Regen | 20.7 |
| Mana | 940 |
| Mana Regen | 16.25 |
| Armor | 206.19 |
| Magic Resist | 146.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 317.1 |
| Attack Speed | 1.015 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 54.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Greetings summoners. I am Tavenan, and I shall be presenting to you my excellent
Fiora guide. I seek to share what I have found to be the most effective way of building and playing the most powerful and genuinely OP solo top champion of the game. I do hope that you enjoy this guide, and wish for it to be helpful to many people :)
Pros / Cons
Like all champions,
Fiora has her flaws/weaknesses and her strengths. If your team is in need of an AD (Attack Damage) champion to go Solo Top, Fiora is a fantastic choice due to her skill-set. Pick her to counter a heavy bruiser on top such as
Lee Sin or
Tryndamere.
Pros
Great sustain
Great 1v1 capability
Good laning power and presence
Not many mana issues
hard counter to
Tryndamere
Cons
No escape mechanism, and thus open to ganks. To counter this we will pick
Flash.
squishy, but all assassins are.
Fairly item dependent.
Masteries
In terms of masteries I felt that I needed to maximize her laning potential as much as possible. The current meta states that you will probably be facing an ad bruiser on top, that is the reasoning behind 3 points in
I put 24 points in the offensive tree instead of 21 to maximize her damage output.
Reasonable Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
||||||||||||
I do not recommend diverging from this rune page. The Armour penetration marks and quints are best in slot for
Summoner Spells
I take
Flash and
Ignite for the extra killing potential in lane with flash, and also the ability to escape ganks if I have to. Ignite just ensures that you get a kill when you might not have otherwise, and increases your overall lane presence as a result. A reasonable alternative is
Flash/
Teleport, but do keep in mind that you will be sacrificing killing potential for map presence.
Basically, take
Ignite if you want to ensure that you get a kill after you, for example, ult someone under their turret or dive them in an unfavorable situation. Similarly, take
Teleport if you want to have presence at dragon and baron and be a threat even if you're not near them. It also allows you to get back to lane quickly and avoid losing any experience and gold.
Skill Sequence
Most people will probably wonder why
We take one point in
To summarize, the order priority should be
Skill set
Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
This passive encourages the short engagements where one utilizes all of their cooldowns and immediately backs out, much like
Riven
Lunge: Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+60% attack damage) physical damage.
Fiora can perform the dash a second time within 4 seconds at no mana cost.
Cost 60 Mana
Range 600
This skill is very similar to
Irelia's
Bladesurge. This skill can be mainly used to close the gap and get in range.
Riposte: Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Passive: Fiora's Attack Damage is increased by 15/20/25/30/35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+100% ability power) magic damage back to the attacker. Works against champions, monsters, and large minions.
Cost 45 Mana
Range 20
Riposte only blocks autoattacks and skills that apply on-hits, meaning that spells such as
Warwick's
Hungering Strike and
Pantheon's
Spear Shot are not blocked and do not proc the reflect damage.
Burst of Speed: Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times.
Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)
Cost 55 Mana
Range 500
Burst of Speed is
Fiora's main chasing ability and steroid. Because of this skill, there is not much need to purchase attack speed items. This skill is extremely similar to [Master Yi]'s [Highlander].
Blade Waltz: Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+120% attack damage) physical damage. Successive strikes against the same target deal 25% damage.
The first and last attack will be against the same target. Each strike applies on-hit effects.
Cost 100 Mana
Range 400
This is a fantastic ultimate that allows
Fiora to become invulnerable to damage for a few seconds. It can be extremely useful when finishing off an enemy champion under their turret, or dealing damage to an enemy champion that has dived you under your own turret.
Items
To start out the game, I usually buy
| Item Sequence | |||||||||||||||
Cloth Armor 300 |
Health Potion 35 |
Health Potion 35 |
Health Potion 35 |
Health Potion 35 |
Health Potion 35 |
||||||||||
This is a meta-based issue, where if you're playing at a level that is not 800 ELO with 2 ap carries top, you will probably be facing an ad bruiser. As a result the extra Armour and pots will give
first b:
Gold required: 1410
This is done to push your early to mid game advantage. Wards coverage is extremely important and you should ward the standard golem entrance at top. You should start to talk to your team mates and push out your lanebefore leaving to complete an objective. Always keep an eye on dragon and ask your support to keep track of the timer on dragon.
Second b:
gold required: 1725
At this time start to build towards your
You now have an appropriate amount of damage if you have been farming well and not feeding, and the situation develops into a question of defense/offense. 95% of the time, I pick up the following items after my
Phage makes roaming and teamfights much easier, and the extra health gives you that survivability needed to withstand the initial burst of those ap champions like
From this point on, you should build to counter your opponents. If you are doing fairly well and 3 or more of the enemy team has started to build Armour, look to buy
Please note that there is no cookie-cutter build for
Summary
Fiora is an extremely strong solo top pick at this time and I feel that she has the potential to be a very viable pick in future high-end play. It is my hope that this guide will help clear the confusion of some people who feel that Attack Speed
Fiora is viable, and also bring to attention the awesomeness that is this sexy duelist. It is my sincerest hope that this guide has been helpful, and I am more than happy to address all concerns as I see them in the comments.
Thank you for reading ^.^
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