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Regarding your choice between Riposte and Lunge, early-game Riposte deals more damage and it makes you more effective in trading. The gap-closer of Lunge is awesome indeed, but you can already use it to jump out of a trade again, so why level it first? Burst of Speed gives Fiora a nice speed boost to stick to her target, so there isn't that much of a need for a short cooldown for Lunge.
I edited the stuff like that just now to give a little more explanation. Also I still feel that maxing Lunge out first is a better choice. Even if you max Riposte out first, that still means early game that your Burst of Speed isn't that great yet and you won't be sticking so hard, and in my opinion getting +5 damage every level for an unreliable skill versus increasing your burst damage with a versatile gap closer and lowering its cooldown is not worth it. Fiora already gets +15 AD from 1 level of Riposte, and I think that's already a good deal.
I feel like runes are self-explanatory already if you know the game
Regarding your choice between Riposte and Lunge, early-game Riposte deals more damage and it makes you more effective in trading. The gap-closer of Lunge is awesome indeed, but you can already use it to jump out of a trade again, so why level it first? Burst of Speed gives Fiora a nice speed boost to stick to her target, so there isn't that much of a need for a short cooldown for Lunge.
Thanks for the feedback. I'm new with the formatting and stuff. I feel like runes are self-explanatory already if you know the game and didn't want to go through the trouble of formatting a section for runes. I'll edit that in some other time I guess.
Sure, the runes you chose people understand how they affect fiora... however you do not explain why they are better and what other options the player can make and how they effect aggression and plays.
Important, turn on C2V in the guide editing options to reduce troll votes.
That being said this guide is very, very short for a champion that changes heavily based on items. That being said, it also has HUUUGE walls of text that are a mega turnoff to readers.
You completely neglect to explain runes and masteries. 21/9/0 is good for some teams and 9/21/0 is going to be better against other teams. Quints on solo tops are preference as well and you should explain your reasoning behind pick them up.
You should also have an example lategame build as this gives the reader an idea of how rounded or not rounded the champion should look.
All in all this guide is very incomplete and unrate-able. It would be a good idea to check some of the high rated guides to see what a full guide looks like.
Thanks for the feedback. I'm new with the formatting and stuff. I feel like runes are self-explanatory already if you know the game and didn't want to go through the trouble of formatting a section for runes. I'll edit that in some other time I guess.
That being said this guide is very, very short for a champion that changes heavily based on items. That being said, it also has HUUUGE walls of text that are a mega turnoff to readers.
You completely neglect to explain runes and masteries. 21/9/0 is good for some teams and 9/21/0 is going to be better against other teams. Quints on solo tops are preference as well and you should explain your reasoning behind pick them up.
You should also have an example lategame build as this gives the reader an idea of how rounded or not rounded the champion should look.
All in all this guide is very incomplete and unrate-able. It would be a good idea to check some of the high rated guides to see what a full guide looks like.