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Fiora Build Guide by page009

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League of Legends Build Guide Author page009

Fiora the Grand Duelist - Jungle

page009 Last updated on May 14, 2013
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Introduction

This is my default build for Fiora. If the enemy team is too tanky or you just want to live a bit longer in team fights with life stealing, then see the other 2 builds. But this is my default build; I play Fiora rather aggressive, taking out 2-3 in team fights before finally dying. Also keep in mind this is my first time making a build on mobafire; so go easy on the lack of info or what not, but dont think I dont know what I'm doing. I've played jungle Fiora every since she came out. Instantly fell in love with her.


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Items

1. Skipping the Berserker's Greaves and Wriggler's Lantern; I get hydra for its use. Pop the effect and ult in, dealing 100% of your ult's damage onto multiple targets is always nice. Not to mention it makes getting farm way faster. The cooldown of the use effect being so little, you can prock it whenever and not care too much.

2. The Bloodthirster is a bit obvious, attack damage and life stealing, what more could you want? I sometimes even get two of these if I find myself dying a little too quickly in team fights.

3. Zephyr is something I think Fiora should get in every position. Giving tenacity; you can chase people who have stuns and snares with ease. Hunting down a fleeing Taric or fleeing Caitlyn with little to no problem with the mix of the 10% movement speed with the tenacity. The attack speed and the attack damage is just frosting on the cake.

4. Guardian Angel is very helpful in late game team fights regardless on who your playing. Playing a low healthed, high damage character like Fiora; I believe this is a must need. At very late game I find myself selling this item once its use is on cooldown and instead buy a Infinite Edge. Then rebuy the Guardian Angel once the 5 minutes is up.


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Masteries

I went 26/1/3 with her because I like to play very aggressive. Lethality and Frenzy are something a lot of people dislike about my masteries, but with the mixure of Fiora's E and the effect of the Ravenous Hydra, you'll see Frenzy prock a LOT. I took 3 into wander to help close gaps and chase down fleeing enemies. With the mix of the speed boost of her E, the Zypher and this master... You'll be going 28% speed and thats only with one stack of your E. Say you pop your E while chasing a enemy and a wave of minions are coming down, you can slash a creep and get the speed buff then dash with your Q to your enemy. Or push comes to shove you could hit the first minion of the creep wave then run down the wave until you get to the last minion then slash him again and get 2 stacks of her E making you +43% movement speed if I'm correct on my math... With Ghost active: 70%. You could get another stack of her E bringing her up to 85% for a short period of time. (3 seconds)


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Pros / Cons

Bursty with high damage
High move speed with her E
Invulnerable ult
Racks up CS quickly/snow balls easily
Chases down and cleans up very well


Gets focused in team fights
Dies quickly
Costly build
Almost no escape


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Farming


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Unique Skills


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Team Work


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Creeping / Jungling


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Pros / Cons


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Ranked Play


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Summary


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Spells


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Skill Sequence