Fiora Build Guide by quangsos2008

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author quangsos2008

Fiora, The Legend of Fight!!!

quangsos2008 Last updated on March 1, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

Chapter 1

Hello, welcome to my Fiora guide. This guide will be fairly empty, as I wanted to put it up as quickly as possible. I started playing Fiora the moment she came out, and all I can say is that she is amazing. Hope you enjoy my build.

***Please realize that this build is not complete, I just wanted to get it out there.****

*Note: This build should end you with 390 AD, 2.35 AS with E going, 18% crit, 200Armor, 100ish MR, and 2900HP

**Note: Trying Boots into B.F. Sword then into rest of build.

***Note: This is meant to be a Tanky Dps build, this isn't meant to be a tank. With such being said -- if you build HP on a tanky dps and then don't build an atmas, you are wasting a cheap the shot at a cheap, high quality stat gain that you get with atmas. The Frozen mallet rush was intended to make people stop focusing her, as well as allowing her to gank. One might say "But she gets all that speed from her E!", but that is only for you, not for your team.

****Note: MR might be low, 100 ish with this build, however the goal was mostly damage/attack speed/hp, and some armor just happened to find its way in. I will update as time goes on with options against Heavy AP. However as of yet I haven't had enough time to experiment.

Thought behind the items.

****Note- This build should end you with around 2.3 attackspeed while her E is going****

*Note: This section is slightly out dated, as I have changed an item.

The goal with the items I chose here was to have that carry like dps, without the carry like health and survivability. My first few games I attempted to follow the "Phreak" guide, which like always was horrible. So instead I said to myself "How would she be if played like a tanky dps?" Well, the result was amazing.

Why open with cloth five? Well surprisingly Phreak was right there -- opening cloth 5 is a great way of sustaining until you can get your Wriggle's latern

The is meant to supplement her poor hp and survivability, while at the same time allowing her to be able to stay on her target no matter what. I tried this with but the overall result wasn't as good as FM

The was for the obvious reason -- now that I have more hp from FM, the atma is going to add over 40 damage, not to mention the armor and crit are a nice touch.

Next is the Now that we have plenty of hp and armor, it's time to focus on getting ourselves right up to that Attack speed cap without crossing over. The black cleave does the perfect job of giving us everything we need: armor pen, attack speed, and damage. This "Could" be supplemented with an However looking to the future of our build, I think the attack speed will be better.

Now we are at the end of our build , This is literally the perfect capping stone of our build, if you have made it to this point then you should be an almost unstoppable killing machine in team fights. The combination of attack speed, damage, and that magic damage per hit lead to amazing damage.

Last choice that can be made is to swap your Wriggle's latern for I found myself as the games progressed wanting to squeeze that last bit of damage out, and Wriggles was the one weak spot. So at the end I chose to substitute the wriggles for BT.

You do not "need" to get a BT, if your team needs the wards for baron then keep your wriggles. However if your support or tank have it under control, then the BT is a nice upgrade.


*Note: Will be experimenting here.

The rune choices are for a specific reason...

The Seals and Glyphs are to allow Fiora to be little tankier, which is what I was going for with this build.

But the main ones that may come into question are the Marks and Quints.
The two best marks for AD are attack speed, and armor pen. However with this build Fiora is at about 2.3 attack speed while her E is going, so Just thinking in terms of hopeful math--If people don't build armor, then that armor pen would increase your overall dps by 10-15%. While around 10% extra attack speed (Assuming you're at about 200% bonus attack speed) is only about 3% damage increase.

The math isn't that hard, if you are at 100% attack speed and you add 10%, then you are at 110% which is a 10% increase on what you had.
However if you are 300%, then 310% is only 3% more then that.

While the "Dps increase" per attack speed is still the same for the first 10% as it is for the last 10%, attack speed doesn't scale off itself. So if instead you got 20% increased damage from armor pen, then that would be a true 20% increase in your total output.

This is why Balancing Attack speed, damage, crit, and lifesteal is so important for AD carries.(in most cases)

Skill Usage

*Note: Due to feedback, I will be experimenting with W>E>Q as skill priority. Will update or erase this comment after I have finished.

Fiora's skills are pretty straight forward, however here I will post a quick know how on what to do, and what to not do.

--Fiora's Passive-- Regenerates X hp over 6 seconds upon attacking a target.

-Not much to say here. Overall it is fairly weak, all it is good for is some lane sustain.

--Fiora's Q-- is a gap closing ability, as of such a rank should be grabbed early for harass, but left until later levels to max.

**What to use lunge for**
-Close gaps to harass or pursue
--Dodge Skill shots and or retreat.

***What to be careful of***
-Using both charges to pursue, without a clear path of retreat if you can't win the exchange.

--Fiora's W-- Grants passive damage, and upon activation will block the next physical single target attack.(Can anyone say Parley?) While extremely strong, it still falls second on the priority to level.

**What to use Riposte for**
-Blocking physical single target attacks. For anyone who has played Sivir, this should be a breeze.
--Extra damage in duels.

***What to be careful of***
-Be careful to use this ability at the right time, assuming you are not winning by a landslide. If you are going against a strong AD, this ability can be a life saver if used correctly.
--Don't use it before you just into a fight, this may lead to it simply expiring without ever blocking anything. Wait until you see damage coming your way.

--Fiora's E-- This is ability grants Fiora a staggering 120% attack speed at max rank, as well as up to 45% movement increase. This ability is by far Fiora's strongest, and should be ranked above all else except her Ultimate.

**What to use Burst of speed for**
-Generic DPS, use it to farm, use it to kill, use it to win.
--Not much else to say here.

***What to be careful of***
-Casting it too early. BoS has a fairly short cooldown, but it can still wear off leaving you with a much lower dps output.
--This ability has reduced cooldown from kills and assists, be sure to activate it again whenever you get a kill.(Sounds like everyone's favorite backdooring Yi)

--Fiora's R-- This is Fiora's ultimate, and as such should be used correctly. The ability itself makes Fiora become untargetable while she flys around hitting people.(Kinda like Yi's Alpha Strike)

**What to use Blade Waltz for**
-Use Blade Waltz as a finisher move, your goal in most cases should be to get the person to point where they will die when you use your ult.
--Towards the late game use this ability to break the focus off you. During the duration you become untargetable, and many times people will forget to start focusing you again after you're done flying around.

***What to be careful of***
-If you don't follow the advice above and use it to initiate on a unguaranteed kill, then you may end up dying from being pulled to far towards their turret or team when it ends.
--Be careful to not activate this while exhausted. This ability deals physical damage, and is therefore reduced by exhaust.


Yet again I will say that this build is not complete. If there is anything in particular that you want to see, then please ask.

Thanks for reading,