Fiora Build Guide by conanap
This Guide Has Expired!
WARNING: This guide has not been updated by the Author in a very long time. The information contained may no longer be valid. Depending on the guide and information contained you may prefer to find some more up to date guides on our browse guides page!
Champion Build: Fiora
| Health | 2180 |
| Health Regen | 50.7 |
| Mana | 940 |
| Mana Regen | 16.25 |
| Armor | 91.19 |
| Magic Resist | 77.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 517.4 |
| Attack Speed | 46.775 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 71% |
| Spell Vamp | 0 |
| Armor Penetration | 40 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Masteries
Introduction
I found the old intro... so LOL. here if you want to read it (contains some info, I don't think it's crucial though.)

NOTE: THIS IS A MICRO HEAVY BUILD. USING THE ACTIVE OF THE ITEMS IS ESSENTIAL IN BEING SUCCESSFUL USING THIS BUILD.
Hello everybody! I am Conanap, and this is my first guide I've ever written. The reason why I wanted to write this guide was because of Fiora. Fiora is such an awesome champion, yet she is rarely used. (At least from what I've seen, I'm currently LV 24, I only saw 2 other people using Fiora in my whole life until now.) Fiora is really strong early game and late game champion if played properly, but a lot of players tend to play a little too passively or just wayyyy too aggressively. The reason why Fiora is so strong is because of her passive -- heals from basic attack. Obviously there are a lot more champions like this, but her skill set is phenomenal to match with her passive. Lunge gives her chasing ability with that great rage; Riposte allows you to survive crazy Magic damages; and Burst of Speed allows you to do crazy heal, damage, and chase all at the same time. Her ult is also great for team fight AOE (since we are rushing Ravenous Hydra), and can be used for chasing as well. So what is she? A crazy *** chaser.
Seeing the awesome abilities of this champion, I can't help but want more people to use her. Therefore, I made this guide, in hopes to spread her usage to more players.
Note: This build is only for Pre-Season 3, I will update it as soon as Season 3 patch comes out.
Proof
Before I get started...
For those who are desperate for proof.... Please note that my 30-9-14 Score game I bought the wrong item by accident. Also I've altered the build slightly from the games I played. These are the only games I've played using
Fiora in Pre-Season 3 so far. I mean, the free Zed is TEMPTING!

Why AD and not AP?

Fiora is a natural AD Carry, just like
Vayne. Since her physical attacks heals her, (I mean, all of her skills are physical) to build AP would seem like more of a..... stupid option I guess. Her skills cool down are not fast enough to do as much damage as you would like her to compared to AD, and her 3rd skill gives her better attack speed, not CD. So building an AP
Fiora is seemingly someone who is crazy to my eyes. AD
Fiora can fully unleash all of her skills potential, especially her Q
Lunge (I DASH TWICE, HALF HP GONE BOOM.) Also, in the stats from the champion,
Fiora's AD is much higher than her AP.
Pros/Cons
Since I have already talked about why AD
Fiora and not AP
Fiora, I will just go directly into the Pros and Cons of
Fiora.
|
|
Runes
I really don't know how to build her for runes, so I stole Vayne's. They are both AD Carries, I suppose and it works for me, so... LOL.
|
9 Marks of Attack Damage
|
9 Glyphs of Attack Speed
|
9 Seals of Armor
|
Anyways, Runes are straight forward. Attack Damage for Marks, Glyphs for Attack Speed, and Seal for Armor. And Quintessence for Attack Damage. The Marks, Glyphs, and Quintessence gives her quite a lot more for attack damage, and the Seals give her some more survival-ability.
Spells
|
|
|
exhuast is not a bad spell at all, especially good for chasing down champions or weakening a champion so it's easier for you or the team to kill. I think in this build, there is already enough chasing mechanism, so I personally do not suggest taking this.
Skill Sequence

|
The skill sequence in this build goes and max |
Her E skill, |
Items
Also, note that this is a micro heavy build.
If you are doing bad in your lane and is constantly getting killed consider
Mercury's Treads instead of
Berserker's Greaves. If you feel like cool down is not fast enough also consider Ionian Boots. But i personally don't get tier 2 boots until my build is almost done (so i skip it until 5th item complete)
In this build the core items are:
- I rush this because this is really good for farming and all game team fights, it also has life steal. How much better can an item be? Doing AOE for you (20-60%, active 60-100%) passively, and still giving you life steal? Thus the active only has 10 seconds cool down. Probably the most OP item for a melee AD Carry.
- This item is awesome as it allows an active of 6 secs with +20% movement speed and +40% attack speed. Perfect for chasing or 1v1 in low health. Getting this item early helps chase down champs in early-mid game, strengthening Fiora before she goes into the mid game, which she is comparing weak at. To be able to get more kills means that
Fiora's build can be in a late game build before all the others, which gives her a huge advantage over the enemy team. This is also a replacement for
Frozen Mallet when active. I mean, isn't chasing faster better than slowing someone? (Difference is one you have to hit someone, the other, which is this one, you don't)
- LIFE STEAL LIFE STEAL LIFE STEAL. ACTIVE AND PASSIVE, AND IT STEALS 30% OF ENEMY MOVEMENT SPEED. Let's go low health
Fiora chasing 5 champs (Y) (<Thats suppose to be a like button had for those of you who don't know, since it will probably not show up). Only 1 minute CD! Super OP life steal with this item. Also is a replacement for
Frozen Mallet, just better passive, and to replace
Frozen Mallet you need to activate it.
These three are the essential items of the build. Two of these three items already have life steal, so
Another thing, I usually get
lastly, remember to keep 3
Team Work
![]()
Fiora is a solo fighter. Unless there is a fight more than 3 champs (4-5 champs), you can really take on the whole team on your own early and late game (not mid game!).
Fiora is really really strong. Early game her little life steal can make the difference, if she did not have it, she might have died, compared to the possibilities of triple kills (WHO DOES NOT WANT THAT. I mean, i want penta xD). That 7 HP @LV1 from minions can be the reason why you lived from an
Ignite. Not gonna go any further, as this section is for team work.
In a team fight, it is essential YOU DO NOT DIVE EARLY. Early meaning until at least 2 of the enemy champions are in 50% or lower health, with at least 3-4 champs alive in your team. If you see your teammates dying almost right away, and the enemy team has 3/4 of HP, DON'T GO IN.
Fiora starts by a small "KS" (By doing the rest of 1/2 amount of damage), and then quickly killing the rest of the champions (or at least doing crazy damage).
Fiora is a similar champion to
Katarina, only better (LOL), and AD not AP. An ult at the right timing can not only save your life (not cannot), but can also get you a few kills. These all need to be timed right in order to get her true potential out.
DON'T TANK A TURRENT. Unless the enemy turrent has >45% health, and you have >70% health, and your @>=LV16, at least 4 items of the build down (RH, YG, BRK, BT). Otherwise get someone else to tank the turrent for you.
Proper Diving Techniques
Fiora is a pretty squishy champion, so your timing to dive is extremely important: To early and you don't do anything significant, too late and your whole team dies before you can do anything.
To wait for the timing to go into the fight, you must walk OUTSIDE of the fight. When you see an enemy with <50% health, it's time.
Dive in with your Q, on the same target twice. Then initiate your ultimate on the person with around 30-50% health, that way you kill the person you dived on, but does not stop your ultimate when you kill him. DO NOT START WITH A TANK. Always aim for ADC's first.
Now that you are on your feet again, activate your E immediately, and find a time to use your W (or just constantly spam it if you can't see anything). Preserve your Q when you see all enemies in <50% health.
As enemies start running, dash into them, activate W in case they turn around, and then activate E. If you can't catch up,
Ignite him, and return to the fight.
When you go under 45% health, make sure you get out of the fight, let the team do the work for about 3-5 seconds, and dive back in with your Q. This way you get a sudden kill and surprises your enemies, bring your team the advantage.
Cautionaries
Fiora IS NOT A COMPLETE CARRY CHAMPION. It is important that
Fiora plays as an offtank (better known as Bruiser), though my guide says AD Carry. (That's how I play her as). Most players, however, prefer to depend natural ADC's, for example,
Vayne and
Ashe. If you start taking the role of ADC, other players may become unhappy about you, and let's not have that happen.
Fiora should do most of the damage, and let the ADC get the kills. Unless the ADC is doing really bad, do not steal her role. I will be putting on a second build order that will make her more tanky, that way she can fulfill more of her natural role. It will be up soon.
Summary
Fiora is over all a champion that heavily relies on her items, but if you are able to get the builds early, you will become the best AD Carry in the game. This makes farming and kills essential to her getting stronger. Diving in a team fight must be timed properly with the right angle, and can make the difference between Penta Kill and killed right away. I just wanna say thank you for reading all this, and hopefully this can help you to become an awesome
Fiora player! Have fun playing her!
Conanap
Thanks!
Jhoijhoi: LORD I LOVE THIS PERSON. Her guides are awesome and her help with BB code... Just don't know what else to say then OMG YOU'RE AWESOME.
Raphael03/raphael221: helped editing! =D
Change Log
Dec 9 afternoon, 2012
-Published Guide
Dec 9 night, 2012
-Partial visual upgrades applied
-
Berserker's Greaves removed; replaced with Mercury treads
Dec 10 afternoon, 2012
-
Phantom Dancer removed; replaced with
The Black Cleaver
-
The Bloodthirster moved to the end of build
-Applied more visual upgrades
-Added spells section
-moved around the Runes section to further up
-some runes explanation added. Visual upgrade to the section
-Emergency change. Titles were messed up, fixed in this version.
-Added the deleted intro, rewritten however
-Added slightly more text to the proof section
Dec 11, 2012
- Added the old intro back, some how it ended up in the notes section for the items LOL. The old intro section is right under the new introduciton.
Dec 13, 2012
-Fixed guide name
-Deleted the new intro since it was gone for some reason
-Added Klavkalash's Tanky Fiora Build Order
Dec 28, morning, 2012
-Completed "Proper Diving techniques" section
-GUIDE COMPLETE
Jan 10, afternoon, 2013
-Happy new year!
-Changed item sequence a little
Jan 17, night, 2013
-Removed word "pre" from title
Feb 1, morning, 2013
- Season 3 ready, read through patch notes, no changes needed
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA June
Registration Open
|
|
Dominate Dominion #62
Registration Open
|
|
MOBAFire Community Cup EUW June
Finished
|
|
Dominate Dominion #61
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (8)




