Fiora Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
About the Author: Crs SYDTKO
Crs SYDTKO: 2300+ Elo solo queue top 15, top rated at rank 5. AP player for unRestricted. Competed in over 10 major tournaments. Placed 2nd in Premier league Playoffs. Stream daily for CLGaming.net, you can watch me live at http://www.twitch.tv/sydtko.
Description and Role
Fiora is a top lane melee DPS or a jungler. You should itemize to be a bruiser much like every other top lane and her kit gives her enough damage to focus primarily on health and resists. You should always be attempting to kill their AD carry as Fiora as with her ultimate you can sandbag your health very low, use it to regain quite a lot and continue fighting. If you kill their AD carry with your ultimate, you'll likely be able to clean up the rest of the team as your sustain will likely be higher than their DPS.
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
''Fiora's ego would be insufferable if it wasn't so . . . justified.''
Boots of Speed
As with every other top lane, you should choose your start items according to what you're against. Against physical damage dealers you will need the armor and five potions. Against ability power champions you need the movement speed to be aggressive and close that gap or, alternately, to dodge their skillshots.
Going into mid game you'll want to be buying Mercury's Treads or Ninja Tabi, based on what you're going against or how much crowd control the enemy team has. Ninja Tabi are generally considered a counterbuy against difficult laning phases against physical damage dealers. The Doran's Blades will give you the sustain and early health boost you need to survive as well. An early Vampiric Scepter will also ensure that you can survive through laning phase and trading with your opponent. You should always think about getting an early phage so that when you dash to an opponent you have a good chance of slowing them. You can also slow your opponents with your ultimate, so it's nearly guaranteed to proc with just a phage.
Your finishing item's order will really depend on how the game has been playing. If you're winning your lane you'll most certainly want a Bloodthirster as it will keep you sustained and in lane. It also means that if you happen to roam, your chance of converting kills is much higher, however, if you're losing lane you're more likely to want to go for items such as Atma's Impaler, especially against physical damage dealers. Against ability power champions such as Vlad, Kennen, and Rumble a combination of Bloodthirster and Frozen Mallet will best keep you alive against them. You could pick up other items such as Aegis, Hexdrinker or even Wit's End against AP champions. When it comes to teamfighting, you'll definitely want to have a Guardian Angel when endgame comes around so that even if you get focused down early, you'll still be able to be a huge nuisance in a fight.
Boots of Speed
Pros / Cons
Pros and Cons
Incredibly high DPS from her kit
Insane mobility and great attack speed
As her namesake, she is one of the best duelists in the game
Becomes immune to everything while using her ultimate
Her ability to escape bad situations is quite low
Once her dashes go down she can be kited quite badly
Has only single target damage without her ultimate
Susceptible to crowd control and does not have any built in CC; which makes it difficult to put in competitive play unless rest of the team has cc
Greater Quintessence of Strength x3
Greater Mark of Strength x9
Greater Seal of Resilience x9
Greater Glyph of Strength x1
Greater Glyph of Warding x8
Quintessences: The best quintessences for Fiora would be flat attack damage, armor penetration, and health in that order. All of these three options can be good. Another option is that if you're finding that you have a difficult time laning you can do HP5 quintessences for the extra 8.1 HP5. It actually makes laning through harass really easy especially combined with the effects of armor and magic resistances.
Marks: Fiora should use only flat attack damage or armor penetration on Marks. The choice comes down to whether you level Riposte or Burst of Speed first. If you skill Riposte primarily armor penetration actually is stronger.
Seals: For your seals, you should only use flat armor, armor per level or hit points per level. Hit points per level have their perks primarily in matchups vs AP, which commonly at top are Kennen, Vlad and Rumble.
Glyphs: On your glyphs, 1 attack damage blue gives more AD for rounding purposes on the rune page. Fiora has a 3.2 AD scaling so the extra .28 damage actually changes when you get the +1 AD. You'll want magic resistance on every other Glyph slot the choice is up to you on flat or per level magic resistance. I prefer flat on almost all champions.
Top lane is pretty standard and it's played the same way almost all of the time. Top lane's mechanics are played to where you buy enough sustain to maintain your health and try to push when you have a huge advantage. When you don't have a clear advantage, you want to try to freeze the wave near your tower. You can do this by tanking the creeps and sustaining with Fiora's passive and whatever lifesteal you may have bought.
Knowing when to trade is probably one of the most important things about top lane. Trading early can mean you get a health advantage, however, it means you'll push and if their jungler is going to level 2 gank you, you'll most likely get punished for trading too early. Due to Riposte, Fiora will win every auto attack trade if it's just one for one, so the more time you can buy out using Riposte for trading, the better.
If your opponent has no sustain you should be trying to Lunge at them as often as you possibly can, try to get four auto attacks before you back up so that you can maximize the effects of Duelist, her passive. Burst of Speed can help you get up to four stacks quite easily.
Fiora plays pretty similarly to champions like Tryndamere and Master Yi. You want to wait until you see your opponents use a lot of their crowd control effects before you even enter a fight, however, you can initiate fights due to your Blade Waltz being a lot like Tryndamere's ult where you can no longer be a focus target for a short period of time.
The cool thing about Blade Waltz is that it not only deals damage, it also prevents you from being targetted by the enemy team, this also means that Blade Waltz Makes you untargetable for the duration of the ability and also removes turret aggro from Fiora, so it's used best to finish low health enemies hiding under their turret.
Blade Waltz basically counts as 5 separate basic attacks. Hence, it will proc anything that any other basic attacks proc. It will also be affected by any non AS related buff/debuff that any other basic attacks are affected by. These include the summoner spell Exhaust.
If you're chasing an enemy champion that's too far use Lunge on a enemy minion and use its second dash to catch up.
Tips, Tricks, Synergies and Counters
Tips and Tricks
Always try to hit an enemy champion four times in a trade, at the minimum, this will stack your passive to its fullest potential
Use Burst of Speed then Lunge to get the passive movement speed so that they cannot escape a trade
Use Riposte if and when it seems as though they're going to fight back
Try to look for an enemy AD carry's attack to Riposte, Riposting anything else is less useful
Use Blade Waltz as a disengage in the middle of the fight to try to gain some lifesteal
Synergies and Counters
As a hypercarry, Fiora has ridiculous synergy with Morgana for her Black Shield. If you get a Black Shield as Fiora, you're practically invincible with Riposte and have the ability to run into the enemy team to execute their AD carry. She also has a similar synergy with Galio for his Bulwark and ability to lock down the enemy team, leaving her free to deal damage.
Fiora has problems dealing with champions that could stack on armor as well as those who outsustain her. Pirate will be able to shut down her farm pretty effectively early on and she will need ganks. Malphite can Ground Slam her Burst of Speed buff so that she practically has no attack speed. Yorick will also be able to deny her farm pretty heavily. If Irelia gets too many items she'll stack on too much armor and be able to out trade you with her true damage.