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Recommended Items
Spells:
Ignite
Ignite
Items
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fizz
OP Water based twit. Doesn't burn easily. In my clearly unbiased opinion, he needs a really big nerf.
Synergies
Ideal
Strong
Ok
Low
None
Introduction to Fire Brand.
Hi Everyone, I'm QyleNovak on EUW. Even though I've only played Brand in one game (against bots), I somehow feel that I am qualified to write a guide about him. Nevertheless, I hope you enjoy reading this guide as much as I enjoyed writing it! Brand is all about setting things on fire. He is not about getting any kills whatsoever (through usually, becoming dead is a side effect of being set on fire). To that end, this guide is optimized around getting as much fire spewing out of Brand's orifices as possible and onto creeps and unsuspecting enemy champions. I've yet to figure out how to pour fire onto friendly champions, but when I do I will update this guide. BTW, if you haven't read the notes for the sections above, go and read them now first. It's really important to do so to appreciated this guide at it's fullest. |
Pros
|
+ Sets things on fire + Watches things burn + Has chisiled, buring Abs + Hairstyle not required due to lack of hair |
Brand is a great pick in all circumstances (with the exception of laning against that water tart Fizz). His Blaze helps him to set things on fire really well so that he can see them burn. His favorite game is the Nintendo classic, Fire Emblem. |
Cons
|
- Ice melting (doesn't burn) saddens him - Poor sustain against that tit Fizz - Problems with stepping in the river - Would love to chat up hot Hairstylists, but sadly cannot open conversation without sounding creepy |
Once Brand set's something on fire, it's really hard to set it on fire again. This is kind of a weakness. Early game, he sets things on fire. Mid game is about setting things on fire and Late game is about setting fire to things. Due to his awesome variety, it's hard to pigeon hole him into one role - so we can also call this a weakness. |
Refer to the notes for each of these things above as they've been explained there. The underlying theme though, in case you've missed it up to this point, is to become as burny as possible. Salty remarks against this strategy are okay. You just set the salt on fire. Have you ever seen molten salt? That stuff is hot, yo - so saltiness is good as it will help you make more burny. |
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Contrary to popular belief, one can never have enough fire. At this point in the guide, I would have assumed that an avid reader such as yourself would have gathered the reason for running the Summoner Spells Ignite and Ignite, but believe it or not, there are some readers out there (like Fizz mains) who might not have caught on.
Anyhow, Ignite is there to set stuff on fire even before you put a point into your first skill. Ideally, we're going to want to use it on our laning partner, but like I said earlier in this guide, I havn't yet figured out how to use offense abilities on allies. Rest assured, I will be updating the guide once I do...
Hmmm, maybe holding down Alt+D or Alt+F? Suppose I would set myself on fire then, which also isn't too bad...
Anyhow, Ignite is there to set stuff on fire even before you put a point into your first skill. Ideally, we're going to want to use it on our laning partner, but like I said earlier in this guide, I havn't yet figured out how to use offense abilities on allies. Rest assured, I will be updating the guide once I do...
Hmmm, maybe holding down Alt+D or Alt+F? Suppose I would set myself on fire then, which also isn't too bad...
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