Ahri Build Guide by xDanielWang
| Health | 2900 |
| Health Regen | 16.3 |
| Mana | 1130 |
| Mana Regen | 23.74 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 555.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 52.83 |
| Cooldown Reduction | 10% |
Recommended Runes + Notes
Pretty Standard + Notes
Against AD caster/bruiser + Notes
Make sure to see other builds up top! + Notes
Ability Sequence





Masteries
Introduction
S3 editing is not perfected. It will still be updated in the future :)
If you are looking at this guide, the odds are that you want to learn how to start playing
Ahri or start playing her better (Free week op ^^). Or you just came here because the title said something about Foxfire Ahri and the title was unique.
I'll be honest, that #1 ranked Ahri guide by LaCorpse is really, really nice. It not only looks amazing but it also has superb information. I would not say that I am competing with her for the #1 ranked Ahri guide on Mobafire, however, I would say that I am merely sharing my experience so that Ahri readers can get a second viewpoint to make their in-game decisions.
This is my first guide and I hope that you will find this
Ahri Mid guide somewhat useful :) (it's still a work in progress!) Also I suck at formatting so bear with me, I'll try my best.
Please upvote this guide if it helped you in any way. My build is my personal preference; I give my opinions on my items, and I'm not forcing you to build anything, so please don't downvote just because you disagree with my build. However, if you would still like to downvote, don't just click the red down arrow, please tell me in the comments why you downvoted; I am open to your opinions as long as they are well thought out, not "hi derp. ur guyde sux cuz i luvz so-and-so item and this rabadons item is relly ****peh. -1 frum meh nub, l2guide" and I would love to improve this guide from any suggestions that you may have (as long as it's not like derpasaur's comment above)! :)
L0re
Warning: The following will not help improve your
Ahri gameplay. That means that if you're in the loading screen or something, then you should probably skip this. But if you're not scrunched for time, I guess you can read this lore that is super important for all Ahri masters.
Unlike all them other foxes in Ionia,
Ahri was actually a magic fox. She eventually got bored of eating rats and yordles and other fox stuff so she wanted to be a human. One day she saw a big human battle with a lot of dead guys and stuff. So with her superior decision making skills, she decides to head towards the battle, you know and nearly die and stuff. So this dying guy gives Ahri his "magical essence" and
Ahri turns into a human. Seems legit. On top of that, she also learned English immediately and decided she wanted to kill more humans instead of all the "f***ing yordles" -TheOddOne. So she goes and kills a bunch of humans. But eventually she learns that killing is wrong, and when the Institute of War is like "yo, we can keep you in human form if you stop killing all these guys and fight with us" and Ahri is like "yea sure". So now she can kill guys without them actually dying. Oh yea, and now she kills females also.
You're probably wondering why she has 9 tails instead of 1 tail. Well, I have to guess that Riot wanted her to resemble a ***iho more, which is this Korean-myth-thing-monster. [Edit: wtf I honestly can't believe that's censored. The word is k u miho]. Then more Koreans will play LoL instead of Starcraft, since LoL now has Korean-myth-thing-monsters and Starcraft only has Battlecruisers, Zerg-lady, and Day 9. You know what, Day 9 actually beats Korean-myth-thing-monsters.
Quote:
"When I was released, my passive used to be called
Soul Eater which was actually the name of
Nasus's passive and IDK how Riot screwed up on that one." -
Ahri
Pros / Cons
Awesome, you made it past the first chunk of text. Or you just skipped it, iunno doesn't really matter to me. Here's a lineup of Ahri.
Pros
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Cons
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Masteries
For
Ahri, you generally want to go 21-0-9 for tons of damage and mana regen/buff extension.
21 Points in Offense is vital to any carry, such as
I recommend putting your extra 9 points into Utility for increased mana/mana regen. You can decide whether to put a point in buff duration extension or an extra 1% spellvamp.
Going 21-9-0 is also viable if you see your enemy is a burst champion or out harasses you. Taking 9 points in defense will cause you to be tankier in exchange for less spammability from mana regen. 9 Points in Defense are really good against Ahri counters. But in normal pick, you won't know, so I always go 21-0-9.
Runes
Runes are based on what you prefer. They're also expensive. :(
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Mana regen for more early game harass. I usually take these so I can use abilities more in the early game without being completely dependent on blue buff. |
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For health which helps a bit for survivability; extra HP never hurts |
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Ability Power per level for a slightly stronger late game presence; they give nearly 3x the AP of |
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Good for laning phase to soften those pokes received |
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MR per level runes give slightly more MR at 18, if you feel you need more MR later |
Personally I take a hybrid of AP flat blues and AP scaling blues.
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Flat AP Quints are generally the best way to go for AP Mids. Increases your damage output, and when is that ever bad? |
Summoner Spells
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This also works well on |
[*]
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You can also take an |
[*]
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This is okay if your enemy can burst you down instantly. Not recommended though generally, but fares well if against |
[*]
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You can take |
The rest of the summoner spells are just not viable on
Spells/Abilities
The order you want to prioritize leveling your skills are as follows:
>
>
> 
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This is |
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This is a solid spell that is useful throughout the game. It takes out a chunk of health from your enemy and will make them sad. |
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Ahri's W. Use this after following a |
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Kekeke, this will hit 3 people with a ton of damage. Save this for the end of teamfights or escaping from lost teamfights. A Small team fight occurs. All 3 enemies run away with 100 health. NOPE. You're When your ult is on CD, you are super vulnerable and should be extra cautious. Try not to start a fight with a 15 seconds cooldown on your ult. |
Items
Season 3 - So many new items. I'm definitely not used to them yet. I will experiment with them and update when I get a solid opinion on them. For now, here's some Season 2 items (that still work wonderfully in Season 3)
If you saw the item build in the cheat sheet all the way up there ^^^ you might be a bit confused on why it's so weird. It's a personal preference. Also check out the other item builds at the very top. Those are just examples of what item route you can take. Of course, you can mix and match and get an
Abyssal Scepter on the first item path, or a fast
Will of the Ancients instead, etc.
The purchase order is not staple. Sometimes it will be better to get 1 item before another. You will learn the circumstances as you play more. But this is just a helpful guide to assist you :)
Aight, Here we go!
Core Items
Season 3 revolutionized the world of Boots. Boots now have 25 less move speed, but every champion now has 25 more move speed. What does this mean? Well, boots are now a whole lot less important. You can get away with delaying purchasing boots for longer. But most of the time, I still start out with
Getting a ring will make you a lot stronger when you buy it, but since there's no upgrades, you need to sell it later and get better items. Don't just buy a ring whenever, since in the end, you will lose gold.
Generally I get
I'm starting to like this item more and more, but I only get it under specific circumstances. It's amazing at giving you sustain, and in combination with your passive proc, you'll heal a ton of health. It builds into
This gives you a health boost, which is also nice to have, along with some decent ability power. It also gives really nice Magic Penetration, and if you get one early along with
A new Season 3 item. This item on
Now I will admit, these stats are very misleading. The passive on Liandry's torment does not stack, so in a nutshell, it does a lot less damage then it seems.
The new DFG is pretty sweet. Since it does damage based on percent current health it is best to use it when an enemy is at high hp. The 20% increased damage is also pretty amazing as it makes your combo do more damage. After getting this, you should be scaring the enemy ad or ap carry with your ability to pretty much 1-shot them. I would consider this item pretty core on Ahri. An assassin item for an assassin champion.
This item is amazing on AP Casters, such as
Once you build this sucker, your damage will send the enemy running as soon as they see you. It gives a TON of AP and AP = tons of damage. If all goes well, you will have this around 17-20 minutes. This is arguably one of the best AP items in the game and your enemies won't have that much magic resistance yet. This is your time to dominate. It increases your damage by an insane amount, so basically, BUY THIS.
Next, I grab a
*See
This item got nerfed the same patch that
Wait, you think my item build sucks??
Situational Items
These items are situational. Get them when the situation arises. Usually I will replace WoTA or Liandry's with one of these items if I need to get some.
This item got reworked in Season 3. A passive replaced the active, so it's kinda easier to use. But it's only effective against champs with super high hp regen. Get it if you are facing some freakish enemy combination of
This item is good for when the enemy is stacking a bunch of Magic Resist. The magic penetration will go through almost half of their MR and is really good because the enemies will have wasted their moneyz buying that
Wait, a sec, I'm receiving an update....
Provides you with a lot of Magic Resistance and a nice chunk of Ability Power. The Magic Resistance will heavily reduce the damage from your enemy and it will give you some nice tankiness, especially for early game.The aura is super nice and reduces the Magic Resistance of nearby enemies by 20. It basically straight-up counters
This is a really cheap item and an amazing active. Removes all CC from you which will likely save your life. This will cancel crowd control, even suppresses, from various ults such as
Pick this up if the enemy AP is fed. I don't know why he would be fed. You're
Provides a blend of Armor and Magic Resistance. It's useful if no one on the enemy team is extremely fed, and everyone on their team is about even. Also, it revives you, so you can do a bunch of damage, die, come back, and do more damage. It's good for the people starting out because it's a good replacement for people who have trouble remembering to use their
A really nice item for solo queue if your jungler is not giving you the blue buffs. It will keep your mana healthy while spamming abilities, provides cooldown reduction, and some nice Magic Resist. Not bad at all. Don't get me wrong, this item is still good even if your jungler is giving you the blues. Doesn't give as much AP as it used to, and heavy AP is what Ahri needs to be successful.
Get ready for a huge chunk of text. You can skip it, but here we go...
This is a questionable item on
If you are aiming to play passively or need some tankiness, you can take this. However,
As you get better, you will learn of different items that apply to different situations. It is your job to pick the right items in specific situations, not mine, since it's impossible to have an all-in-one build that counters everything. For instance, don't get a
*Note: If you are planning on getting a Deathfire grasp or Morello's evil tome late game, it would be a good idea to get Kage's Lucky Pick before you get some Doran's Rings. If you are going to get either of the late game items, you might as well get
Lol I left this section in here so you can nostalgia over how nice and fun Season 2 was. Ooh well, it's still amusing to think about how different S2 was.
Matchups!!
Aight, here's a general guide on how to face different match-ups. Note: These will be for people somewhat new to LoL. It is much less accurate for people above 1500 elo etc. Not all of the match-ups are listed, only the ones that I have chosen to do. I will gradually add to this list over time.
| >Akali | >Anivia | >Annie |
| >Brand | >Cassiopeia | >Diana |
| >Fizz | >Kassadin | >Katarina |
| >LeBlanc | >Lux | >AP Master Yi |
| >Mordekaiser | >Morgana | >Ryze |
| >Talon | >Twisted Fate | >Veigar |
| >Vladimir | >Ziggs | >Zyra |
Akali
The main thing to keep in mind when facing Akali, is that her strength before lvl-6 is really low. You need to take advantage of this and deny as much cs from her as possible. If you let her free-farm, then she will destroy you in the mid-game with her insane burst. She's extremely scary after level 6. For every time you use a dash to escape, she also has a dash to chase. It might be necessary to purchase an early pink ward and put it in lane to spot her in her
Anivia
Anivia is a somewhat hard champion to play, so you won't see a lot of her. But that doesn't mean that the random guy you're laning against is bad at her. Just make sure you dodge all her
Annie
Like
Brand
He's a pretty common choice at this level. You need to dodge his
Cassiopeia
Try to dodge the poison she tries to drop on you. If you get poisoned, try to stay away from her for a bit because she can have a huge burst with her .05 cooldown
Diana
QQ I hate laning against Diana. After she hits 6, she easily outtrades Ahri. That's a bad thing. But rushing an
Fizz and his troll pole
He is a counter to skillshot-Ap mids such as
Kassadin
This is one of the hardest match-ups. The first thing to keep in mind is to rush
Katarina and her resets
Katarina is a very common pick in Season 3. There are 2 things to keep in mind while playing this match-up. 1. Her early game is weak and that is your main opportunity to press your advantage. Pre-6, her only form of damage will be
LeBlanc and her stupidly good early game
She is probably my worst nightmare as
Lux
This lane is pretty skill dependent. The person who dodges skillshots better wins the lane. But after level 6, Ahri has the potential to seriously outplay Lux. Pretend both sides just hit lvl 6 and are sitting at about 60% hp. A full combo by either can kill the opponent. For Lux to start her combo, she needs to hit her snare, which isn't easy. For Ahri to start her combo, she needs to hit her charm. But Ahri has 3 dashes that helps her 1.dodge the lux snare and 2.hit charm easier. If you see her miss her snare at lvl 6, just all-in her and you can probably grab a kill. Pre-6, you need to dodge her
Master Yi
There's a few things to keep in mind while facing
Mordekaiser
This guy is really annoying. His shield is frustrating. He clears waves really fast. Getting an early
Morgana
A pretty even match-up. She's pretty tanky so it'll be hard to kill her. However, it's hard for her to do damage to you. She relies on hitting her snare, and dodging it is a must. Her
Ryze and his lack of skillshots
I'll admit it, he counters you. But that does not mean you can't put up a good fight. Do your best to farm and try to stay out of his range. He has very low kill potential, but you will find yourself constantly low on health from his spammable Rune Prison,
Talon
Lol glhf. He hard-counters you. He jumps on you and silences you with a single
Twisted Fate
A good
Veigar
For this guy, grab
Vladimir
Get a early
Ziggs
Ziggs can either be really hard or decently easy. I've played against Gold Ziggs that straight-up destroyed me in lane. His lane poke is much stronger than yours, and dodging his bombs is critical to not having to go heal at the fountain every 2 minutes (even though it can be really hard). Generally you want to outpredict Ziggs and force him to waste all his mana, then you can zone him. Levels 1-5 is extremely though for Ahri. Things look up when you reach level 6. Since Riot was nice enough to give Ahri 3 dashes as an ultimate, you can do some serious outplaying. Use it to dodge his ult, his Q, his mine field, his charge, basically everything. Dodging his ult is the most important though. So basically, you want to try to dodge everything 1-5, then if he isn't fed, you can beat him post-6. Hitting
Zyra
A good Zyra is somewhat difficult to play against. Pre-6, if you try to walk up to her and use your E>Q>W combo, then she can get her own combo off on you and easily out-trade the damage. After you hit 6, you unlock the potential to actually beat her. Use
Match-up section to be continued...
If you want a certain champion listed, just ask for it in the comments and I'll get around to it.
Gameplay
Farm good, but trade damage good too
Okay, the game starts up. First of all, you probably need to leash your jungler. This means that you should launch an
Orb of Deception as soon as the blue buff or red buff spawns (depending on where your jungler decides to start). The top or bot lane should be doing the most damage to the golem/lizard, so feel free to go back to alne after a few auto-attacks. If the jungler want to start at wraiths or wolves (since they spawn a few seconds before the buffs), launch a few auto-attacks on them after your jungler starts to attack. Just make sure you don't accidentally last hit one, especially the big one, because your jungler will probably either rage at you or sarcastically type "..." in chat to convince your team that you obviously need go back to the Proving Grounds.
Now you stroll back to your lane, which most likely is mid. This means last hitting. Don't constantly auto attack the minions. Auto attacking will push your lane outwards, and you will be forced to be closer to their turret in order to continue last hitting. The enemy jungler can stroll behind you, and you'll probably die from an deserved gank. Also, a pushed lane will mean that your jungler cannot gank from your side. Double-lose.
Feel free to push hard if they don't have a jungler, or if the game is approaching mid game. And use your
Orb of Deception for harassing since it does quite a chunk of damage to them (or unless you like to see an empty mana bar for some reason). Getting the enemy low enough with your Q sets up for a early kill for your combo.
Using a full combo of
Charm,
Orb of Deception, and
Fox-Fire will drain about a third of your mana instantly, so try to refrain from doing a full combo unless you are sure you won't completely miss everything (mainly depends on hitting
Charm).
Keep on harassing them. Try to keep their health low. You need to play
Ahri a looot, but eventually you will be able to tell when a E>Q>W>
Ignite combo will be able to secure the kill. It's not worth it if they still survive. Overall, I can't stress how important it is to obtain every creep score.
It is very important to note that pre-6 might be the only time you can press your advantage against certain champs. If the enemy is an
Akali,
Veigar or a
Kassadin, do whatever you can to totally ruin their laning phase. Seriously, I mean it. If you let these guys farm freely, once they turn 6, you're going to be in a whole world of hurt.
Midgame
Now you've hit level 6. Your über ult is now up. Hopefully your laning opponent will have somewhat medium-ish health by now (given that you haven't already killed him/her yet). This takes many
People that are not familiar with Ahri will not know how high your kill potential is at 6. This is your chance.
Your burst should look something like R>E>Q>R>W>R>
When you both hit 6, your laning opponent is probably now either much better than you, or much worse than you. If they are now stronger than you, you need to focus on helping your other lanes get kills. It will help your team much more than getting constantly wrecked by your laning opponent.
The odds are, for the majority of low-elo or normal games, wards are not be frequently used. Top lane should be vulnerable for an easy kill (check if the enemy top has
Important note! Using your ult for damage is not always the best choice. Sometimes if you are ganking and you see the enemy is running back to their tower (since they obviously see you via ward) use your ult to get closer to them faster to get a kill! If you save your ult until you catch them, you might not actually catch them. Sure you waste the damage portion of the
You want to ensure that your lanes end up winning, so your AD carry, such as
Late Game/Teamfights.
You do significantly less at this point.
Generally you want to just spam out everything during the huge teamfights. COoldown Reduction is vital now. You should save your
However, if you completely dominated up to this point, then your damage should be nothing to sneeze at. It should be completely possible to insta-gib the enemy ap or ad carry with 1 combo. In doing so, you can easily win teamfights, and in other words, the game. That's why it's good to get fed in the mid game.
Hopefully, the other members of your team should be fed due to your consta-ganking during midgame, and you should win. Note that initiating a fight by landing a
Just some tips/tricks
(which I'd rather you read also if you have the time or patience)
- Learn the A-move. If you press "a" and left-click on the ground, your champion will start walking there and start attacking any enemy it encounters along the path to the place you clicked. Great for last-hitting if the closest minion to you is almost dead and you don't want to risk clicking the wrong one. A-move is even better for chasing low-hp enemies through bushes. Everyone knows that everyone loves juking. By pressing "a" and clicking on the other side of the bush, you will stop moving and start attacking them if they try to juke. A great skill to have, it will help you get many kills.
Charming an enemy that is chasing you will slow them down a bit for you to escape.- Buy an
Oracle's Elixir if you notice the enemy team has a lot of wards, and you aren't dying much in your game. Your teammates probably won't get an
Oracle's Elixir in low-elo play, but if there's a more tankier champion that does not die often, recommend that they buy Oracle's instead. If you're level 30, and your teammates ask you what an
Oracle's Elixir is, proceed to flip your table because you're probably going to lose. - If it's a crazy 1 hour+ game and your build is maxed, spend your extra gold on all 4, I mean 3 elixirs in the consumable section of the shop. (
Elixir of Fortitude,
Elixir of Brilliance, and
Oracle's Elixir) - For laning phase, you need to last hit. Seriously, man. It's impossible to stress enough how much creep score matters. 15 cs = 1 champ kill. That's just 2-3 waves.
- Save your
Spirit Rush for the end of a teamfight for escaping or chasing. - The best way to get better at
Ahri is to actually play her a lot. You will be able to judge her burst better, and that will cause more enemy deaths ^^ Practice, practice, practice - Call your MIA's/ss. You need to alert your teammates of potential ganks. Yes, your teammates will rage at you if you don't call MIA and they die. Even if you recall or gank another lane, just say MIA to alert your teammates that you don't know where the enemy mid is located.
- If it's mid-game and you want to gank, push the minion line to your opponent's turret, and step back so he can't see you. When the minions come back, step back in and push the minions to the enemy turret again. Step back. Repeat this several times. Eventually he will stop calling MIA's to his team, and you can go gank a lane easily. If you've pushed your lane hard, you might as well mess with his head. It will be harder for him to last hit under a turret, and by stepping back, you are also protecting yourself from enemy jungler ganks.
- Try to harass enemies with auto attacks in early levels as much as possible. Just be sure to account for minion aggro since they will start attacking you as soon as you do damage to the enemy. They do a surprising amount of damage to you at early levels.
Ahri's early game is relatively good compared to other AP mids. Sometimes, your only advantage will be before your enemy hits 6. You must attempt to deny minions from them and harass them by playing aggressively and making them fear getting close to minions. These enemies include
Katarina,
Veigar, and
Kassadin, to name a few.- Other times, your enemy will have a waay better early game than you do. Focus on staying alive and getting to level 6. Then, keep on ganking other lanes.
- Are you getting tower-dived?
Charm. - Smartcast your
Orb of Deception and
Charm after you are familiar with the ranges! It will help your game sooo much by getting rid of the delay of clicking :O - Keep calm and hit your
Charm - Her deathnoise will make the enemy team "distracted" so feeder
Ahri is a legit build. - ^ That was a joke.
- This is an epic videogame music playlist I use for playing League (or surfing the internet). It is epic. It will help you do better. I got it from Scarra's stream --> http://vip.aersia.net/vip.swf
- This is my current videogame-music playlist I use for playing LoL http://grooveshark.com/#!/playlist/XDanielWang+LoL+Playlist+Aersia+V2/79523343
Feel free to use it or make your own playlist and copy some of my songs over :D
Time for Screenshots showing how cool this guide is!
Change log
6/14/12 Guide created
6/15/12 Fixed some coding and grammatical errors, made it look a lot prettier, changed RoA description
6/16/12 Added in a bunch of coding and fixed grammar, spelling errors, added even more reasons behind not getting RoA
6/17/12 Expanded on Masteries section, made guide a bit prettier
6/18/12 Highlighted important information in tips/tricks
8/1/12 Added a champion match-up section. Will be completed on a later date. Also changed the title because the Foxfire Ahri skin is out.
9/23/12 Improved champion match-up section by adding a bunch of new opponents.
12/6 Season 3 editing. To be continued.
12/25 MERRRRRYYYYY KURISU-MASUU!!! I checked the guide today and it was ranked #2!! An awesome present, mobafire community :) You guys are awesome~~ Added Liandry's Torment, updated a lot of descriptions for Season 3, added more to match-up section
1/16 A lot of minor edits throughout January. Fixed descriptions, added info, etc.
2/14 Added a table to the matchups, since that's super sexy
3/12 More information added. Good stuff.
4/27 More Match-ups added to match-ups section.
5/1 Added the most important section in the guide, the L0re. Also minor touch-ups throughout the guide.
5/14 Finnaly got a comment after what feels like ages (shoutout to Albo1125). Promptly added Ziggs and Zyra to match-up section.
Outro
This was my first guide. I know the formatting and coding is really rough, but I tried my best to provide an opinion for anyone wanting to learn Ahri.
If I see that a lot of people like this, then I will continue to patch up the format, add more details, and expand on the champion match-up section. Feel free to comment any criticisms or questions and I will try my best to answer. I'm sorry for any typos, I don't like the font used for typing this stuff and it's somewhat hard catching mistakes.
Ahri is my fav champion and is a major reason of why I love League of Legends so much. She's awesome and I hope that you, too, can be awesome with her. Just don't be too good or people will think she is op and start banning her :( heheh Good luck and Have fun ^^
1/3/2013 - 50,000 views! :)
1/20/2013 - 100,000 views!! <4
3/31/2013 - 200,000 views!!! ^____^ daniel izzzz dumb this is supposed to say <3 l2type noob l2guide lets see how long it takes for daniel to find this(1/20/13) i just found it..... zzz anyways, it's supposed to be <4 because <3 is like so last year (3-31-13)
Shoutout to Jhoijhoi for her awesome guide on making guides! It helped me a lot :) I aim to make more in the future~
Shoutout to xAustinKx! He's the master-mind behind most of the coding and attractiveness~ He helped revise many spelling mistakes and helped make the guide beter overall <3
Questions or comments? Just say it in the guide discussion down below! I check for new posts every 3 or so days so feel free to ask away! Every comment will receive a reply :)
An upvote or +rep is always appreciated!
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