get
prime

Vi Build Guide by xYazuki

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


4K
Views
7
Comments
9
Votes
League of Legends Build Guide Author xYazuki

Fisting your way to VICTORY

xYazuki Last updated on February 24, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

4
13
15
17
18
Ability Key Q
1
8
10
12
14
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hello everyone and welcome to my jungle Vi guide! In this guide i'll explain an effective way to play jungle Vi. The great thing about Vi is that there is so many effective ways you can actually set her up for jungling so hopefully this could be a good start for finding out what works best for you. I hope you enjoy this guide and bring victory to your team with brute force and style!


Guide Top

Pros / Cons

Pros
Great escape and initiate skills
Pretty fast clear time in the jungle
Amazing ganks even at early levels
Still very strong even when tanky
Can quickly hunt down targets with Assault and Battery

Cons
Can easily get zoned since she's melee
Vault Breaker can be very predictable and easily avoided
Sometimes your ult can put you into a bad position


Guide Top

Runes

Greater Mark of Armor Penetration
These runes are great for doing even more damage to champions. Your Denting Blows will be even more powerful since it deals bonus ad damage and it really works well with The Black Cleaver.

Greater Seal of Armor
I'd highly recommend taking these runes because they will really help you take a lot less damage in the jungle so you can clear camps and gank more often. If you also combine the Greater Glyph of Armor you'll being doing that even more effectively.

Greater Quintessence of Attack Damage Having that little extra bit of ad can really make the difference in how much damage you'll do. If you really feel like you need even more early ad consider taking the Greater Mark of Attack Damage with these.

Other Options:

Greater Glyph of Scaling Magic Resist
I feel you really don't need these runes since you'll be building magic resistance and will be mostly in the jungle and ganking but if you know you're going up against a heavy ap team then these runes will be very useful. However if you know you'll be needing that extra magic resistance early look into getting Greater Glyph of Magic Resist

Greater Mark of Attack Speed These runes will be really useful early game since I recommend taking Denting Blows first. You'll be able to get your stacks more quickly resulting in a lot more damage and faster clearing.

Greater Quintessence of Movement Speed These will really help in the early game since your movement speed will be really low since you're not starting with boots. It will really help with getting in quicker when ganking and as they always say, "Its only fun, If they run".


Guide Top

Masteries

For vi I like to go 9/21/0 like you should on any other bruiser jungle :). This allows you to deal "TONS OF DAMAGE" and at the same time being really tanky.

Offence tree:
Fury is useful because the more punches you can throw the more damage you will do and works well with your W Denting Blows.
Deadliness The more ad you can get the better.
Weapon Expertise This is very important in making sure your Denting Blows do even more damage.

Defense Tree:
Summoner's Resolve good to get the extra gold off smiting.
Resistance and Hardiness are useful for getting more resistances so you can be even more tanky early game.
Durability and Veteran's Scar will offer you quite a bit of hp which will help you be more tanky.
Tought Skin and Bladed Armor will help you abit in the jungle.
Juggernaut is very good with a Warmog's Armor for example and may help you survive longer in teamfights.
Tenacious is a good thing especially if u havent bought Mercury Treads.
Defender is great for team fights.
Legendary Armor is great and increases your MR and Armor buy 2%.
Good Hands is good for stuff like when you just died and need to group for Dragon or need to join a team fight.
Honor Guard is great for tanking in general and teamfighting.


Guide Top

Summoner Spells

I personally feel the best set up for Vi jungle is Flash and Smite but there are other possible options for her as well so that it could better suit your play style.

Recommended Summoner Spells:

Flash
Possibly the most versatile spell in the entire game. This can really help you get a kill or help you escape. This is the best way to be able to put yourself in a spot that will give you the most advantage. Also while charging Vault Breaker you can flash while holding Q

Smite
This skill is a must have when playing jungle Vi. Not only will it help you clear a lot faster but it can also be used to either steal or secure monsters such as Dragon or Baron Nashor.


Guide Top

Abilities

Blast Shield
When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.

This is a very strong passive and will help you get through the jungle with even less damage. Make sure at early levels this passive is up before starting new camps.

Vault Breaker
FIRST CAST: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.
SECOND CAST: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters. Some people might even max Q because of cooldown and burst.

This skill can be an amazing gank tool when used right. I always take this at level 2 so I can quickly get into jungle camps and do some early ganking. I personally level this last because of its very high cool down and its pretty easy to miss this skill so I feel it's better to put level her other skills first.

Denting Denting Blows
Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.

This is a great passive ability. It is very similar to Vayne's Sliver Bolts but it does bonus ad damage instead. Your ability's can also add more stacks to your passive and timing your ult with this passive can be very devastating.

Excessive Force
Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.

This skill has a lot of AoE can hit a lot of targets if positioned correctly. I like to level this skill first because you'll be able to store charges more quickly.

Assault and Battery
Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.

This is Vi's ultimate and it's an amazing skill. It can quickly close the gap with your targets and set them up for a lot of damage. It is also very useful in team fights to help you hunt down those important targets that are hiding in the back. However you may find yourself in some really bad positions sometimes, so be careful when you plan on using it.


Guide Top

Items

For jungle Vi you want to start with Hunter's Machete and five Health Potion's. And you might buy Wriggle's Lantern, Spirit of The Ancient Golem or Spirit of The Elder Lizard and sell it later for something else.

Mercury Treads These boots are very useful because it offers tenacity which lowers cc and the extra magic resistance is nice. However if you're going up against a heavy attack damage team then consider taking Ninja Tabi instead. If you plan on getting an Enchantment i'd highly recommend taking either Alacrity or Furor because you'll need to be able to stay on your target to really hurt them but Furor does a better job at sticking onto an enemy and Alacrity is better for moving around the map. Or you may even get Mobility Boots because, you may find yourself roaming around alot to gank.

Black Cleaver this item is a must have on Vi. It gives ad, hp, cool down reduction, armor pen, and armor reduction. It also synergies with your Denting Blows for even more armor reduction and damage.

Trinity Force This item will ensure you deal,"Tons of Damage"! This is an amazing item on Vi because she benefits from every stat. It gives you bonus ad, ap, attack speed, hp, mana, crit chance, movement speed, 2 passives and it Procs with your E Excessive Force.

Other:

Locket of The Iron Solari You may even get it because its a very good item for her. Giving her cdr, hp, health regen and a good active shielding your allies within a certain range. and allows you to be a more "supporty" jungler.

Spirit of The Elder Lizard is also good and giving you cdr, hp-mana regen and damage.


REMINDER!
Remember to not always follow a set build when you're playing. You should build based on how your game is going and get what you think is best.