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Spells:
Flash
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
FYI: This build works very well if you use it correctly, if it doesn't work the first time, give it another shot. Trust me it works. I typically go around 15/2/10... somewhere around there on 5v5, and around 10/0/12 on 3v3.
PS: I HAVE NEVER USED THIS BUILD FOR DOMINION YOUR CHOICE IF YOU WANT TO USE IT.
Fizz is good for chases because of his E. I chose Ignite because sometimes you can't always get them, they leave with about 50-100 HP sometimes. I use Ignite to make sure I secure that kill for the best of my character. I also chose flash (I mean who doesn't use flash) because it's easy to get away.
This is my Summary. I want to conclude some good combos. (I STRONGLY RECOMMEND YOU READ THIS!!!!) My personal favorite combo is double hit E to do some damage to your prey, and advance closer to their particular area. Once you're there, combo in with hitting your W then dash with your Q, by then your E should have about 5 seconds left on cooldown, and that way you can get some basic attacks in. After a minute your target should start to flee with about half HP. At this point, you will want to use your ultimate and hit them to slow them. This gets them down to about 1/4 HP. Then, now you use your E to get close to your target again, W, then Q again, this should secure you the kill. (If not, use your ignite to secure it.)
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