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Fizz Build Guide by Trevor Is New

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Trevor Is New

Fizz - 3v3/5v5 PVP Monster

Trevor Is New Last updated on February 20, 2012
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Ability Sequence

2
7
12
14
17
Ability Key Q
1
4
5
9
10
Ability Key W
3
8
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


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Introduction

Hey guys, Trevor is New here, this is my first mobafire build, I hope you all enjoy it. It looks quite cluttered with the items because I wanted to really get this into fantastic detail, so you could get the best of my Fizz build.

FYI: This build works very well if you use it correctly, if it doesn't work the first time, give it another shot. Trust me it works. I typically go around 15/2/10... somewhere around there on 5v5, and around 10/0/12 on 3v3.

PS: I HAVE NEVER USED THIS BUILD FOR DOMINION YOUR CHOICE IF YOU WANT TO USE IT.


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Runes

I chose these particular runes for the reason that they are mostly ability power. Fizz is super swell if you can get lots of AP and health, that's usually what I aim for.


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Masteries

I chose these masteries, because they particularly work best for me. You can vary them in anyway and form you want.


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Skill Sequence

About the skill sequence, the W is the best to max out first because of its passive. Not only that, but it's active is pretty boss also, if you ask me. I usually try to keep Q a point ahead of E but usually max them about the same time.


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Summoner Spells

Fizz is good for chases because of his E. I chose Ignite because sometimes you can't always get them, they leave with about 50-100 HP sometimes. I use Ignite to make sure I secure that kill for the best of my character. I also chose flash (I mean who doesn't use flash) because it's easy to get away.


Guide Top

Summary

This is my Summary. I want to conclude some good combos. (I STRONGLY RECOMMEND YOU READ THIS!!!!) My personal favorite combo is double hit E to do some damage to your prey, and advance closer to their particular area. Once you're there, combo in with hitting your W then dash with your Q, by then your E should have about 5 seconds left on cooldown, and that way you can get some basic attacks in. After a minute your target should start to flee with about half HP. At this point, you will want to use your ultimate and hit them to slow them. This gets them down to about 1/4 HP. Then, now you use your E to get close to your target again, W, then Q again, this should secure you the kill. (If not, use your ignite to secure it.)