Fizz Build Guide by Playertwo
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Fizz as Offtank
Today i'll introduce you into the way I play Fizz. Most people see him as a squishy nuker with nice mobility, but I can show you how to play Fizz as a Tank!
The great thing about Fizz, as already mentioned, is his great mobility. If you combine this with the scaling on his Seastone Trident, you are going to melt low HP targets down.
I show you now what kind of items I prefer.
You dont want to miss Fizz great base damage, which allows him to build tanky early in the game and finish later on with some AP Items.
You want to aim for these items in the early phase of the game:
You start off with Dorans. It allows constant harass with decent early game damage, while making you beefier.
You can build the boots earlier, if you feel save about it. These are the basic boots for a Tank.
Philosopher's Stone The last item you will finish before mid game. It gives you nice sustain in lane and some GP10.
Let's get to the items you want to earn during mid game:
And there is where the magic happens! You earn tankyness, some manaboost and the much needed CDR.
You want to get it before you finish Frozen Heart, because you need some offensive stats and CC.
Finally you finish your items within mid-late game:
One of the best armor items and the aura make you truly a tank!
Boost your MR and damage to fix the stats you lack.
Shurelya's Reverie With Shurelya's Reverie you finally hit the CDR Cap and end your built for now with some decent regen, a good HP boost and a great active for your team!
There is a last situational item to get:
Pretty obvious choice if you lack much damage.
With this item you finish your build perfectly reaching around 200 MR and the much needed MS.
As bonus you get some regen.
This item allows you to run in and out of battles without being focused/dieing. Enemies tend to avoid champs wearing this item.
Pros / Cons
- You can solve the tank role in a team
- You are able to finish off low HP targets without dieing
- Your high mobility makes you such a pain!
- lacks a bit of damage, especially early
- takes some farm to get the core items
- high cooldowns until you get some CDR and levels
It depends highly on your playstyle what you take first. If you feel secure in the first minutes take Seastone Trident for easy last hits. If you expect high harassment with high cooldowns get Playful / Trickster first, since its your bread and butter skill.
I like to go for Urchin Strike first because of you gain so much mobility out of it for less cost than Playful / Trickster has.
Atleast you should ever consider the scaling of the skills:
Seastone Trident gives you the highest damage output for constant manacost.
Playful / Trickster gives you high mobility, great damage and a slow. The only reason you definetly dont want to max it over your Seastone Trident is the high and scaling manacost.
Urchin Strike gives you high mobility for decent scaling manacost and adds some damage.
Finally you get your Ultimate Chum the Waters, which deals TONS OF DAMAGE and has a 1:1 ratio for your ability power. But i like to use this skill especially for its hard slow. Since its a skillshot-based Ultimate, you defenitly want to hit your opponent or block pathing with it.
Jungle AD Fizz
Still needs testing. I recieved good results, especially noticeable is a relatively strong LvL 2 gank. Jungle Speed is rather slow.