Fizz Build Guide by OradaMaru
| Health | 2622 |
| Health Regen | 19.6 |
| Mana | 1370 |
| Mana Regen | 20.25 |
| Armor | 73.9 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 4 |
| Attack Damage | 107 |
| Attack Speed | 1.005 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 688.59 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction to AP Fizz
Hello, Welcome to my first ever guide on
Fizz the Tidal Trickster. Fizz is one of the Greatest Champions I've ever played in League Of Legends. He can snowball at late game once he got fed, avoiding ganks, farm well and Kill Stealing! :P
I have made 2 builds for Fizz and Both works very well.
And of course, This guide is highly recommended on Summoner's Rift or Twisted Treeline too. I'm not that sure on Dominion But I will make one in future.
I play League Of Legends on the Garena Server, Not NA, EU West or any other. That's because I'm from Singapore! :D
Fizz's Pros/Cons
- Big Burst Damage
- Playful/Trickster Dodge
- AP Scales Well
- Great Initiator
- Good Chasing
- Escape Ganks
Cons
- Squishy Early Game
- Can't Push Lane Well
- Mana Issues
- Bad Laning Against Range
- Relies alot on Playful/Trickster
Runes on Fizz
Greater Quintessence of Ability Power: For the early game Harass of good AP
Greater Mark of Magic Penetration: Magic Pen to do bonus damage or pierce MR
Greater Glyph of Scaling Ability Power: The higher level, the higher AP
Greater Seal of Scaling Ability Power: Good late game AP
Take these runes for Great AP and Magic Pen, works well for me. :D Great for both Tank and Burst Build
Other choices are
Masteries on Fizz
With 21/0/9, The AP combine with your runes and the Mana Regen and Mana/level, you can harass very well at both early and late game, try it out. :)
The tanky 21/9/0 also works, if your against a high AP Champ and want a biger sustain in lane.
Fizz's Unique Skills
Nimble Fighter:
(Innate):
Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from physical attacks.
Urchin Strike (Q):
(Active):
Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.
Seastone Trident (W):
(Passive):
Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration.
(Active):
Fizz's attacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing grievous wounds to his opponents.
Playful / Trickster (E): (Active):
Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.
(Active):
Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.
Chum The Waters (R):
(Active): Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed by 50%.
Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds.
Fizz's Skill Sequence
Taking
Max
Max
I max
And of course, take
Summoner Spells on Fizz
Take
Ignite and
Flash as summoner spells, Ignite is for kill secure and Flash for escaping or chasing.
Other Great Summoner Spells are :
Ghost To chase your target or run, shorter cooldown than Flash.
Exhaust Not to let your Target escape.
Heal Heal Bait, Stay in lane longer.
Cleanse Best summoner spell to avoid ganking, but
Playful / Trickster is already a good way to escape.
Items Sequence on Fizz
Start Off With :
First Recall :
2
Mid-Game Core Item :
Late Game Items :
AP Tanky Build
Start Off With :
First Recall :
2
Mid-Game Core Item :
Taking
Late Game Items :
During Late Game, You wouldn't really wanna die that much, which is why I get
Other Good Items :
Fizz's Farming
Fizz farms well with
Seastone Trident's passive, or activation of it, even under the tower. Keep last hitting and you'll get your gold.
Fizz's
Playful / Trickster can farm too, once he got about level 14 and over 200 AP (about there, i'm not sure). If you see a huge creep wave, use
Playful / Trickster and you will get a huge amount of gold, AWESOME! XD
Just keep doing last hits, practice it and you'll be successful in game.
Videos on Fizz
RiotGamesInc's Champion Spotlight :
Colbycheeze's First Impression and Guide :
Ciderhelm's Don't Feed :
Fizz's Skill Combo
>
>
>
>
>
>
>
>
>
>
REWQ/WQRE/RWQ-Ignite-E Combo, it's like
Blitzcrank's QER Combo, but damaging. Give it a try, it's got big damage! :D
Fizz's Team Fights
When Team Fight comes, You don't really want to initiate first, unless you got the sustainability or u go fed, NEVER initiate at a very low health.
Fizz is one great initiator once he got his
Chum the Waters and with the great sustainability. Team Comps like
Blitzcrank or
Jarvan IV or
Malphite will of course make a good initiation on the enemy team. Make sure all your team mates are ready and good enough no initiate a team fight, not skiving or being scared of a freaking half-fed
Akali or
Xin Zhao.
Summary and Thank You
Fizz as you can see is a Great Champion, if you have 975RP (in North America or EU West Server) or 355RP (in the Garena Server) or 6300 IP please do pick it up and try. :D
Thank you for reading my first ever
Fizz Guide.
If you enjoyed it please vote and comment, if you don't like it please try don't hate and tell me what is wrong. I know this guide do not have enough pictures but I will do more in the future. :D Credits to Jhoijhoi making a guide to make this guide come alive. :)
Changelog
20/5/2012 3.40pm - Added Team Fight, Other Good Items and New Skill Combos.
14/6/2012 11.18am - Change skill sequences, added a new tanky AP build on Fizz ( Lane Match-ups coming soon :D )
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