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Fizz Build Guide by OradaMaru

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author OradaMaru

Fizz gets Playful in Summoner's Rift

OradaMaru Last updated on July 3, 2012
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AP Burst/AP Tanky

Ability Sequence

2
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction to AP Fizz



Hello, Welcome to my first ever guide on Fizz the Tidal Trickster. Fizz is one of the Greatest Champions I've ever played in League Of Legends. He can snowball at late game once he got fed, avoiding ganks, farm well and Kill Stealing! :P

I have made 2 builds for Fizz and Both works very well.

And of course, This guide is highly recommended on Summoner's Rift or Twisted Treeline too. I'm not that sure on Dominion But I will make one in future.

I play League Of Legends on the Garena Server, Not NA, EU West or any other. That's because I'm from Singapore! :D


Guide Top

Fizz's Pros/Cons



Pros

  • Big Burst Damage
  • Playful/Trickster Dodge
  • AP Scales Well
  • Great Initiator
  • Good Chasing
  • Escape Ganks

Cons
  • Squishy Early Game
  • Can't Push Lane Well
  • Mana Issues
  • Bad Laning Against Range
  • Relies alot on Playful/Trickster


Guide Top

Runes on Fizz

Runes


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3


Take these runes for Great AP and Magic Pen, works well for me. :D Great for both Tank and Burst Build

Other choices are Greater Quintessence of Movement Speed, Greater Seal of Ability Power, Greater Glyph of Ability Power, Greater Glyph of Cooldown Reduction and greater seal of replenishment


Guide Top

Masteries on Fizz

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
1/5
3/1
1/1
3/5
1/1
Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
2/5
2/1
4/1
1/1

With 21/0/9, The AP combine with your runes and the Mana Regen and Mana/level, you can harass very well at both early and late game, try it out. :)

The tanky 21/9/0 also works, if your against a high AP Champ and want a biger sustain in lane.


Guide Top

Fizz's Unique Skills

Ability Explanation

  • Nimble Fighter:
    (Innate): Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from physical attacks.
  • Urchin Strike (Q):
    (Active): Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.
  • Seastone Trident (W):
    (Passive): Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration.
    (Active): Fizz's attacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing grievous wounds to his opponents.
  • Playful / Trickster (E): (Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.
    (Active): Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.
  • Chum The Waters (R):
    (Active): Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed by 50%.
    Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds.


Guide Top

Fizz's Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Taking Seastone Trident first then to Urchin Strike is to harass in lane.

Max Playful / Trickster first, to lower the cooldown and use to harass or kill your target, Playful / Trickster has a great burst of damage with Sheen/ Lich Bane .

Max Urchin Strike Second is because the damage from it is pretty good, i took it at level 2 is because it combines well with Seastone Trident and Sheen very well.

I max Seastone Trident last because i found out that maxing it first doesn't do that lot of damage early game and only works well on late game while facing like Dr. Mundo and some other Champions with Health Stacks

And of course, take Chum the Waters at Level 6, 11 and 16.


Guide Top

Summoner Spells on Fizz



Take Ignite and Flash as summoner spells, Ignite is for kill secure and Flash for escaping or chasing.

Other Great Summoner Spells are :
Ghost To chase your target or run, shorter cooldown than Flash.
Exhaust Not to let your Target escape.
Heal Heal Bait, Stay in lane longer.
Cleanse Best summoner spell to avoid ganking, but Playful / Trickster is already a good way to escape.


Guide Top

Items Sequence on Fizz

Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Doran's Ring
400

Doran's Ring
400

Frostfang
850

Sheen
1050

Sorcerer's Shoes
1100

Needlessly Large Rod
1250

Rabadon's Deathcap
3800

Lich Bane
3200

Rylai's Crystal Scepter
2600

Deathfire Grasp
3100

Void Staff
2650
AP Burst Build

Start Off With :
Boots of Speed and 3 Health Potion To avoid skills shots like Morgana's Dark Binding or Kennen's Thundering Shuriken.

First Recall : kage's lucky pick
2 Doran's Ring is for sustain and harassment. kage's lucky pick is for 5 gold per 10 seconds. Take Sheen because of burst damage. Sorcerer's Shoes is of course the magic pen.

Mid-Game Core Item :
Lich Bane comes first for the great burst of damage since Fizz is Melee. Rabadon's Deathcap is the second big item because the amount of AP is so huge. Giant's Belt eventually built into Rylai's Crystal Scepter for the big amount of Health and AP.

Late Game Items :
Rylai's Crystal Scepter for the big amount of Health and AP. Deathfire Grasp gives an amount of AP and has a uniques active of dealing 25% of the target's current health as magic damage. Void Staff I don't usually get to this far because the game ends early and stuff, it gives 40% magic pen to pierce MR.
Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Doran's Ring
400

Doran's Ring
400

Mercury's Treads
1100

Catalyst of Aeons
1100

Sheen
1050

Rod of Ages
2700

Lich Bane
3200

Zhonya's Hourglass
2900

Rabadon's Deathcap
3800

Abyssal Scepter
2750

AP Tanky Build

Start Off With :
Boots of Speed and 3 Health Potion To avoid skills shots like Morgana's Dark Binding or Kennen's Thundering Shuriken.

First Recall : Catalyst the protector
2 Doran's Ring is for sustain and harassment. catalyst the protector higher sustain and building into Rod of Ages. Take Sheen because of burst damage. Mercury's Treads for the Tenacity and Magic Resist.


Mid-Game Core Item :
Taking Rod of Ages to go a little tanky and Rabadon's Deathcap for the big amount of AP. Lich Bane is a must for Fizz since his a melee and with a big burst of AP.

Late Game Items :
During Late Game, You wouldn't really wanna die that much, which is why I get Rod of Ages, Mercury's Treads, Zhonya's Hourglass, Abyssal Scepter for health, armor, magic resist and much more. Rabadon's Deathcap and Lich Bane is normal for Fizz for the Big AP.

Other Good Items :


Guide Top

Fizz's Farming



Fizz farms well with Seastone Trident's passive, or activation of it, even under the tower. Keep last hitting and you'll get your gold.

Fizz's Playful / Trickster can farm too, once he got about level 14 and over 200 AP (about there, i'm not sure). If you see a huge creep wave, use Playful / Trickster and you will get a huge amount of gold, AWESOME! XD

Just keep doing last hits, practice it and you'll be successful in game.


Guide Top

Videos on Fizz

RiotGamesInc's Champion Spotlight :

Colbycheeze's First Impression and Guide :

Ciderhelm's Don't Feed :


Guide Top

Fizz's Skill Combo



>>>

>>>

>>> >

REWQ/WQRE/RWQ-Ignite-E Combo, it's like Blitzcrank's QER Combo, but damaging. Give it a try, it's got big damage! :D


Guide Top

Fizz's Team Fights



When Team Fight comes, You don't really want to initiate first, unless you got the sustainability or u go fed, NEVER initiate at a very low health. Fizz is one great initiator once he got his Chum the Waters and with the great sustainability. Team Comps like Blitzcrank or Jarvan IV or Malphite will of course make a good initiation on the enemy team. Make sure all your team mates are ready and good enough no initiate a team fight, not skiving or being scared of a freaking half-fed Akali or Xin Zhao.


Guide Top

Summary and Thank You



Fizz as you can see is a Great Champion, if you have 975RP (in North America or EU West Server) or 355RP (in the Garena Server) or 6300 IP please do pick it up and try. :D
Thank you for reading my first ever Fizz Guide.
If you enjoyed it please vote and comment, if you don't like it please try don't hate and tell me what is wrong. I know this guide do not have enough pictures but I will do more in the future. :D Credits to Jhoijhoi making a guide to make this guide come alive. :)


Guide Top

Changelog

20/5/2012 3.40pm - Added Team Fight, Other Good Items and New Skill Combos.
14/6/2012 11.18am - Change skill sequences, added a new tanky AP build on Fizz ( Lane Match-ups coming soon :D )