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Fizz Build Guide by KeiYer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author KeiYer

Fizz: Head to Head Fighter

KeiYer Last updated on November 12, 2012
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Ability Sequence

3
12
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


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Champion spotlight


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Lore

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.

Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.


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Pro's and Con's

Pro's

•Good in any lane
•Can take out squishy targets by only using your Q and W
•Can stand Toe to Toe with tanks and offtank champions
•Good Cooldown reduction and mana control
•Good in team fights

Con's
•When fighting against AD crit types e.g. Gangplank or Tryndamere,You may have to use all of your skills
•Mostly focused by the other team in early game if your the only squishy one in the team
•Underestimated by your own team
•items needed for this build are quite expensive
•Squishy targets runs away from you which is quite annoying


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A short guide...well maybe not that short

This Build is more focused on Fizz Seastone trident skill, Trinity force and Rod of ages gives you a more extra health and mana, Madred's Bloodrazor gives you some armor and Abyssal scepter gives you some Magic resist, which makes you somehow sturdy. In this build, the items you need are kinda expensive, but it's worth it. So I suggest you take Philosopher's stone in the early game, Once you get your Sorcerer's boots, build the Abyssal scepter next, then you can build the other items in any order. I put Hextech Gunblade cause there are some situation that your ultimate does not hit your target, sometimes it hits just the ground. Cause with Chum the waters CC, you can close in with your opponent without using your Playful/trickster. So in case your ultimate hits nothing Hextech Gunblade will do the slowing for you, though ofcourse you can use it anyway you want, for last hit or stuff like that. When fighting against tanks, specially one on one, They can become squishy targets for you as well.
Well it's not the perfect build, but it sure is handy. I made the guide straight on..so in the early game it's up to you if you'll stick to doran's ring, or boots and health potions.
Hope this guide helped you out..Good luck fizz users!!


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Runes

Since your masteries is focused on Cooldown reduction, you'll gain your extra ability power and magic penetration by runes.


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Masteries

The Masteries is set as 9 0 21..focusing more on cooldown reduction and mana regen for effective laning and more skill usage.