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Fizz Build Guide by JayPlumm

Fizz: Jungle Wave Trickster

Fizz: Jungle Wave Trickster

Updated on December 30, 2012
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League of Legends Build Guide Author JayPlumm Build Guide By JayPlumm 5 4 26,752 Views 4 Comments
5 4 26,752 Views 4 Comments League of Legends Build Guide Author JayPlumm Fizz Build Guide By JayPlumm Updated on December 30, 2012
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Choose Champion Build:

  • LoL Champion: Fizz
  • LoL Champion: Fizz

Introduction

Many people can claim Fizz as mainly an AP assasin, I believe confidently that, after many wins in the jungle as Fizz, Their is a whole new play style involved with this champion. My build mainly focuses on a hybrid and AP Fizz that is deadly through the entire game! This guide was made with the help of the lovely JhoiJhoi,Her epic guide can be found here!

Some people may disagree with how I build Fizz, and for those people I am in the works on trying out different combinations for an AP Jungle Fizz! Also, please try my build before downvoting it, Never no untill you try it:)
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Story Behind The Frog

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.

Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.

“Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side.” – Miss Fortune, the Bounty Hunter
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Pros/Cons

Pros / Cons

Pros


+ Quick Efficient Ganks After Lvl 6
+ Easy Escapes
+ Excells In All Stages of The Game
+ Quick Jungle Time
+ He's Fizz!
space

Cons


- Realies Heavily on Ancient Golem
- Hard To Land Chum the Waters
- Can Be Mana Hungry At Times
- Counter Jungled Easily
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Masteries

Masteries

  • Running 21 on defense is very helpful for Fizz for the extra survivabiltiy
  • Fizz can be a very mana hungry champion early, by putting 9 into utillity you can someone eliminate that if your blue gets stolen
  • Runic Affinity is always nice with red and blue buffs
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Runes

Hybrid Runes



AP Runes

  • Greater Quintessence of Ability Power:I prefer straight ability quint's for Fizz due to the fact that his entire build calls for AP, so why not have more of it!
  • Greater Mark of Magic Penetration:Most jungle guides call for greater mark of aclarity, I disagree, I believe that the jungle is easy enough without the attack speed and that the magic penetration would help out all game
  • Greater Glyph of Scaling Cooldown Reduction: Fizz early game can have some relitivly long cool downs, this in a way can counter this problem and also be the deciding factor on whether or not you can get that last second Playful / Trickster to escape
  • greater seal of replenishment: Sometimes either your blue gets stolen, or just runs out, this is a good way to counter that problem
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Summoner Spells

Summoner Spells


Smite:Every Jungle Needs This:)

Ghost:Works Nice with Playful / Trickster, or just for chasing or getting away

Flash:It all comes down to personal prefrence although I recommend ghost, Flash is always nice
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Abilities!

Ability Explanation


  • PASSIVE:Fizz's dexterity allows him to ignore unit collisions and take less damage from basic attacks. Fizz's passive is excellent for the jungle. As he levels he ignores (4/6/8/10/12/14) less damage which, over time, can really help. Also ignoring unit collison is great for when you gank
  • Urchin Strike (Q):Fizz dashes through his target, dealing normal attack damage plus additional magic damage.

    This skill can be a exsqusit gap closer and escape mechanism. This skill also adds on hit effects which means it will do damage over time from Seastone Trident's passive, and also give you some lifesteal from your Wriggle's Lantern
  • Seastone Trident (W):Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
    Active: Fizz's attacks are empowered, dealing additional magic damage and causing grevious wounds to his opponents.

    This skill is the skill that does most of your damage. Not only does this add more damage over time, it will deal 8% of the targets missing health as magic damage over time. This can work well while soloing dragon and while trying to finish off another champion
  • Playful / Trickster (E):Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location.
    This skill is the bread and butter for Fizz escaping sticky situations. Since activating this skill renders you intargetable, with good timing you can dodge key ulti's and skills such as a Ashe Enchanted Crystal Arrow or a Lux Finales Funkeln
  • Chum the Waters (R):Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
    This is what makes Fizz very unique, although this skill shot can be tricky to land, with a little practice you'll be flinging fish(or in some cases ****) left and right hitting enemies every time:) I find it very helpful while ganking if you can land you ulti, the slow, knock up and damage it does can almost insure a kill every time.
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Ability Sequence

Ability Sequence Order


> > >
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Items

Hybrid Items

Item Sequence

Wriggle's Lantern 1800
Doran's Blade 450
Berserker's Greaves 1100
Trinity Force 3333
Rabadon's Deathcap 3600
Guinsoo's Rageblade 3000

  • & 5 :I like to start out with these two items mainly because the Cloth Armor helps Fizz not take nearly as much damage as he normally would and the Health Potion help regain lost health and gank with full tank:)
  • :The lifesteal, damage and armor help Fizz all around, by giving him damage, alittle sustain and survivability. Also once you have this item you can solo dragon and end it with about half health
  • : This item grants a very nice boost with the health, lifesteal and damage. With the Doran's Blade your ganks can have the potential to be very deadly. After finishing your Guinsoo's Rageblade I'd recommend selling the Doran's Blade for an appropriate situational item listed below
  • :Althought there are many other options for boots, prefer Berserker's Greaves. The attack speed works well with flying through his jungle and landing more hits with his trident during ganks
  • :The Sheen, oh lovely lovely Sheen. This item is what makes our fellow frog very deadly. After using any ability during a gank to get up to the enemy your attack will deal double damage
  • :This item is excellent all around for Fizz. The 15% critical chance, you will every now and then hit a critical,which can always come in handy. The slow you can get from the phage included in this beauty is very nice when chasing someone down. Attack speed means more attack which means more at attacks are anphibian friend will land. The 30 abillity power isn't much but every bit adds up!
  • :Once you have this item you almost become unstopable. You will run around 160 ability power. Reason for getting this item is because all of Fizz skills scale off AP. Although you will do massive damage with your auto attacks, fitting in some skills that pack a small punch will help greatly
  • :Maxing your AP at 215 and your AD at 213 you will be greatly feared by even a feed Rammus. This item gives you 4% attack speed per attack and 6 AP that can stack up to 8 times for 5 seconds. Awsome huh?
AP Items
  • & 5 : Explained in Hybrid section:)
  • Catalyst the Protector:I choose this item second due to the fact that it gives you some early survivabillity
  • & :Deciding on what boots to choose is all up to you. If the team is pretty tanky and stacking magic resist I'd recommend Sorcerer's Shoes, if you pick up some early kills and assist then I'd recommend Ionian Boots of Lucidity
  • : This beauty is explained in the Hybrid section:)
  • :This item really helps out... Alot. By adding 18 health, 20 mana and 2 AP every minute it would only be smart to get this item early.
  • :Also explained in the hybrid section:D
  • : Ah, our last item. The magnificent Lich Bane is a perfect last item for Fizz. This item grants, after the use of an ability, your next auto attack to deal 100% of your current AP in magic damage!
Situational Items
  • :If your opponents have some heavy AP then this item is very nice, giving you bonus attack speed and AP.
  • :This item gives you some 15% crit chance,20 armor pen, 30 AD, 50% attack speed, and 20% movement speed. All these will really help Fizz
  • :68 armor 38 Magic Resist, and an awsome passive, who would'nt want this item?
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Jungle Route

  • Yellow: Order of your jungle
  • Blue: Jungle Path
  • Red: Possible gank routes
  • Wolves
  • Blue
  • Wraiths
  • Red
  • Golems
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Hybrid or AP?

Hyrbrid or AP?
Choosing which route to go is all in your personal prefrence. I tend to go both, if my team is in need of AP then I go AP. If we need AD i choose the hybrid route. They are both very strong and have their ups and downs, but as I said it is all up to you!:)
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Summary

Summary

I'd like to give thanks to JhoiJhoiand her guide that helped me make this guide:) I'd also like to thank everyone who take the time to read this guide on Fizz who is truly an amazing champ:) Any positive feedback would be greatly accepted and remember don't critise my build untill you have tried it:)
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