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Fizz General Guide by RagingRitalin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author RagingRitalin

Fizz OP Damage (this build needs to be nerfed)

RagingRitalin Last updated on January 24, 2013
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Ability Sequence

2
8
10
11
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

This build does the most damage I have ever seen. Once you hit level 3 and you have all of your skills + ignite you will nuke almost any champion at mid from 100% hp down to dead. With good use of farming and farming with your W you can harass the enemy down to dead before you even hit level 3.


Guide Top

Skills

Depending on how you play Fizz you can pretty much take any of the skills from level 1 to 3. I recommend maxing them in the order of Seastone Trident then Urchin Strike then Playful / Trickster though.

You can max Playful / Trickster instead of Urchin Strike if you prefer. However the damage from Seastone Trident and Urchin Strike can be delivered in one hit and Playful / Trickster has excellent utility as an escape mechanism and so I usually max that last.


Guide Top

Combos

1 Press W Seastone Trident then hit them with your Q Urchin Strike, which procs the Seastone Trident. Then depending on whether you want to stay around and or run away use your Playful / Trickster accordingly

2 Same as above except use your Playful / Trickster to initiate and your Urchin Strike to escape/ stick around.

3 Both of the above combos except include Ignite and Chum the Waters and the active from Deathfire Grasp


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