get
prime

Fizz Build Guide by JustGotFizzedUp

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


2K
Views
4
Comments
1
Votes
League of Legends Build Guide Author JustGotFizzedUp

Fizz ~ The Tidal Trickster

JustGotFizzedUp Last updated on March 26, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
4
7
8
9
Ability Key W
5
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 6


Guide Top

Introduction

Introduction



Hello and welcome to my first guide on mobafire so I will be doing it on my favorite champion Fizz I will be putting in some tips and tricks and all of my knowledge about Fizz if you downvote this guide I would love if you put a comment saying why and how I could improve this guide. Ok now that we got that down lets move on to the next chapter.

Credits to jhoijhoi for the template, which you can find here.


Guide Top

Lore

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''
-- Miss Fortune, the Bounty Hunter


Guide Top

Pros / Cons

Pros / Cons


Pros


+ Fun to play
+ Great champ
+ Best skins in League of Legends

Fizz is a great champion in my opinion and should be bought more. He is very fun to play and has easily the best skins in the game
Cons


- Hard to play
- Hard to learn
- Hard to master

Fizz can be hard to play,learn, and master but dont let that get your hopes down you can conquer him eventually.


Guide Top

Masteries

Masteries


Masteries
1/5
4/1
1/1
4/5
1/1
1/1
3/1
1/1
3/
4/
1/
3/1
1/1
2/5

I take these masteries for all of the AP and the mana. Hover your cursor over the icons to read more on each mastery.


Guide Top

Runes

Runes



Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3


Guide Top

Summoner Spells

I take flash so I can get out of fights fast without taking more damage than need be.

Next im takin' ignite so i can get kills if there bout to get away.


Guide Top

Ability's Explained

Ability Explanation



  • ABILITY:Nimble Fighter - Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
  • ABILITY (Q):Urchin Strike - Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
    Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.6) magic damage. This ability can trigger on-hit effects.
    Cost
    50/55/60/65/70 Mana
    Range
    550
  • ABILITY (W):Seastone Trident - Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
    Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)

    Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.35) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
    Cost
    40 Mana
    Range
    0
  • ABILITY (E):Playful / Trickster - Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
    Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.

    Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
    Cost
    90/100/110/120/130 Mana
    Range
    400
  • ABILITY (R):Chum the Waters - Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
    Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.

    After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
    Cost
    100 Mana
    Range
    1275


Guide Top

Summary

Summary


Thanks for reading! Again please vote up or down and leave a comment on how i could improve this guide! I will be updating it alot.

Credits to jhoijhoi for the template, which you can find here.